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Creativity

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 Added by Liane Gabora
 Publication date 2019
  fields Biology
and research's language is English
 Authors Liane Gabora




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Creativity is perhaps what most differentiates humans from other species. It involves the capacity to shift between divergent and convergent modes of thought in response to task demands. Divergent thought has been characterized as the kind of thinking needed to generate multiple solutions, while convergent thought has been characterized as the kind of thinking needed for tasks in with one solution. Divergent thought has been conceived of as reflecting on the task from unconventional perspectives, while convergent thought has been conceived of as reflecting on it from conventional perspectives. Personality traits correlated with creativity include openness to experience, tolerance of ambiguity, and self-confidence. Evidence that creativity is linked with affective disorders is mixed. Neuroscientific research using electroencephalography (EEG) or functional magnetic resonance imaging (fMRI) suggests that creativity is associated with a loosening of cognitive control and decreased arousal. The distributed, content-addressable structure of associative memory is conducive to bringing task-relevant items to mind without the need for explicit search. Human creativity dates back to the earliest stone tools over three million years ago, with the Paleolithic marking the onset of art, science, and religion. Areas of controversy concern the relative contributions of expertise, chance, and intuition, the importance of process versus product, whether creativity is domain-specific versus domain-general, the extent to which creativity is correlated with affective disorders, and whether divergent thought entails the generation of multiple ideas or the honing of a single initially ambiguous mental representation that may manifest as different external outputs. Areas for further research include computational modeling, the biological basis of creativity, and studies that track ideation processes over time.



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We advance a hypothesis that creativity has evolved with evolution of internal representations, possibly from amniotes to primates, and further in human cultural evolution. Representations separated sensing from acting and gave internal room for creativity. To see (or perform any sensing), creatures with internal representations had to modify these representations to fit sensor signals. Therefore the knowledge instinct, KI, the drive to fit representations to the world, had to evolve along with internal representations. Until primates, it remained simple, without language internal representations could not evolve from perceptions to abstract representations, and abstract thoughts were not possible. We consider creative vs. non-creative decision making, and compare KI with Kahneman-Tverskys heuristic thinking. We identify higher, conscious levels of KI with the drive for creativity (DC) and discuss the roles of language and music, brain mechanisms involved, and experimental directions for testing the advanced hypotheses.
96 - Liane Gabora , Mike Unrau 2018
As both our external world and inner worlds become more complex, we are faced with more novel challenges, hardships, and duress. Creative thinking is needed to provide fresh perspectives and solve new problems.Because creativity can be conducive to accessing and reliving traumatic memories, emotional scars may be exacerbated by creative practices before these are transformed and released. Therefore, in preparing our youth to thrive in an increasingly unpredictable world, it could be helpful to cultivate in them an understanding of the creative process and its relationship to hardship, as well as tools and techniques for fostering not just creativity but self-awareness and mindfulness. This chapter is a review of theories of creativity through the lens of their capacity to account for the relationship between creativity and hardship, as well as the therapeutic effects of creativity. We also review theories and research on aspects of mindfulness attending to potential therapeutic effects of creativity. Drawing upon the creativity and mindfulness literatures, we sketch out what an introductory creativity and mindfulness module might look like as part of an educational curriculum designed to address the unique challenges of the 21st Century.
107 - T.N.Palmer 2020
It is proposed that both human creativity and human consciousness are (unintended) consequences of the human brains extraordinary energy efficiency. The topics of creativity and consciousness are treated separately, though have a common sub-structure. It is argued that creativity arises from a synergy between two cognitive modes of the human brain (which broadly coincide with Kahnemans Systems 1 and 2). In the first, available energy is spread across a relatively large network of neurons. As such, the amount of energy per active neuron is so small that the operation of such neurons is susceptible to thermal (ultimately quantum decoherent) noise. In the second, available energy is focussed on a small enough subset of neurons to guarantee a deterministic operation. An illustration of how this synergy can lead to creativity with implications for computing in silicon are discussed. Starting with a discussion of the concept of free will, the notion of consciousness is defined in terms of an awareness of what are perceived to be nearby counterfactual worlds in state space. It is argued that such awareness arises from an interplay between our memories on the one hand, and quantum physical mechanisms (where, unlike in classical physics, nearby counterfactual worlds play an indispensable dynamical role) in the ion channels of neural networks. As with the brains susceptibility to noise, it is argued that in situations where quantum physics plays a role in the brain, it does so for reasons of energy efficiency. As an illustration of this definition of consciousness, a novel proposal is outlined as to why quantum entanglement appears so counter-intuitive.
Design creativity, the originality and practicality of a solution concept is critical for the success of many software projects. However, little research has investigated the relationship between the way desiderata are presented and design creativity. This study therefore investigates the impact of presenting desiderata as ideas, requirements or prioritized requirements on design creativity. Two between-subjects randomized controlled experiments were conducted with 42 and 34 participants. Participants were asked to create design concepts from a list of desiderata. Participants who received desiderata framed as requirements or prioritized requirements created designs that are, on average, less original but more practical than the designs created by participants who received desiderata framed as ideas. This suggests that more formal, structured presentations of desiderata are less appropriate where a creative solution is desired. The results also show that design performance is highly susceptible to minor changes in the vernacular used to communicate desiderata.
We introduce DeLeNoX (Deep Learning Novelty Explorer), a system that autonomously creates artifacts in constrained spaces according to its own evolving interestingness criterion. DeLeNoX proceeds in alternating phases of exploration and transformation. In the exploration phases, a version of novelty search augmented with constraint handling searches for maximally diverse artifacts using a given distance function. In the transformation phases, a deep learning autoencoder learns to compress the variation between the found artifacts into a lower-dimensional space. The newly trained encoder is then used as the basis for a new distance function, transforming the criteria for the next exploration phase. In the current paper, we apply DeLeNoX to the creation of spaceships suitable for use in two-dimensional arcade-style computer games, a representative problem in procedural content generation in games. We also situate DeLeNoX in relation to the distinction between exploratory and transformational creativity, and in relation to Schmidhubers theory of creativity through the drive for compression progress.
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