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Distributed Low Precision Training Without Mixed Precision

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 Added by Zehua Cheng
 Publication date 2019
and research's language is English




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Low precision training is one of the most popular strategies for deploying the deep model on limited hardware resources. Fixed point implementation of DCNs has the potential to alleviate complexities and facilitate potential deployment on embedded hardware. However, most low precision training solution is based on a mixed precision strategy. In this paper, we have presented an ablation study on different low precision training strategy and propose a solution for IEEE FP-16 format throughout the training process. We tested the ResNet50 on 128 GPU cluster on ImageNet-full dataset. We have viewed that it is not essential to use FP32 format to train the deep models. We have viewed that communication cost reduction, model compression, and large-scale distributed training are three coupled problems.



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We consider the post-training quantization problem, which discretizes the weights of pre-trained deep neural networks without re-training the model. We propose multipoint quantization, a quantization method that approximates a full-precision weight vector using a linear combination of multiple vectors of low-bit numbers; this is in contrast to typical quantization methods that approximate each weight using a single low precision number. Computationally, we construct the multipoint quantization with an efficient greedy selection procedure, and adaptively decides the number of low precision points on each quantized weight vector based on the error of its output. This allows us to achieve higher precision levels for important weights that greatly influence the outputs, yielding an effect of mixed precision but without physical mixed precision implementations (which requires specialized hardware accelerators). Empirically, our method can be implemented by common operands, bringing almost no memory and computation overhead. We show that our method outperforms a range of state-of-the-art methods on ImageNet classification and it can be generalized to more challenging tasks like PASCAL VOC object detection.
Deep neural networks have enabled progress in a wide variety of applications. Growing the size of the neural network typically results in improved accuracy. As model sizes grow, the memory and compute requirements for training these models also increases. We introduce a technique to train deep neural networks using half precision floating point numbers. In our technique, weights, activations and gradients are stored in IEEE half-precision format. Half-precision floating numbers have limited numerical range compared to single-precision numbers. We propose two techniques to handle this loss of information. Firstly, we recommend maintaining a single-precision copy of the weights that accumulates the gradients after each optimizer step. This single-precision copy is rounded to half-precision format during training. Secondly, we propose scaling the loss appropriately to handle the loss of information with half-precision gradients. We demonstrate that this approach works for a wide variety of models including convolution neural networks, recurrent neural networks and generative adversarial networks. This technique works for large scale models with more than 100 million parameters trained on large datasets. Using this approach, we can reduce the memory consumption of deep learning models by nearly 2x. In future processors, we can also expect a significant computation speedup using half-precision hardware units.
Low-precision computation is often used to lower the time and energy cost of machine learning, and recently hardware accelerators have been developed to support it. Still, it has been used primarily for inference - not training. Previous low-precision training algorithms suffered from a fundamental tradeoff: as the number of bits of precision is lowered, quantization noise is added to the model, which limits statistical accuracy. To address this issue, we describe a simple low-precision stochastic gradient descent variant called HALP. HALP converges at the same theoretical rate as full-precision algorithms despite the noise introduced by using low precision throughout execution. The key idea is to use SVRG to reduce gradient variance, and to combine this with a novel technique called bit centering to reduce quantization error. We show that on the CPU, HALP can run up to $4 times$ faster than full-precision SVRG and can match its convergence trajectory. We implemented HALP in TensorQuant, and show that it exceeds the validation performance of plain low-precision SGD on two deep learning tasks.
Mixed precision training (MPT) is becoming a practical technique to improve the speed and energy efficiency of training deep neural networks by leveraging the fast hardware support for IEEE half-precision floating point that is available in existing GPUs. MPT is typically used in combination with a technique called loss scaling, that works by scaling up the loss value up before the start of backpropagation in order to minimize the impact of numerical underflow on training. Unfortunately, existing methods make this loss scale value a hyperparameter that needs to be tuned per-model, and a single scale cannot be adapted to different layers at different training stages. We introduce a loss scaling-based training method called adaptive loss scaling that makes MPT easier and more practical to use, by removing the need to tune a model-specific loss scale hyperparameter. We achieve this by introducing layer-wise loss scale values which are automatically computed during training to deal with underflow more effectively than existing methods. We present experimental results on a variety of networks and tasks that show our approach can shorten the time to convergence and improve accuracy compared to the existing state-of-the-art MPT and single-precision floating point
Reduced precision computation for deep neural networks is one of the key areas addressing the widening compute gap driven by an exponential growth in model size. In recent years, deep learning training has largely migrated to 16-bit precision, with significant gains in performance and energy efficiency. However, attempts to train DNNs at 8-bit precision have met with significant challenges because of the higher precision and dynamic range requirements of back-propagation. In this paper, we propose a method to train deep neural networks using 8-bit floating point representation for weights, activations, errors, and gradients. In addition to reducing compute precision, we also reduced the precision requirements for the master copy of weights from 32-bit to 16-bit. We demonstrate state-of-the-art accuracy across multiple data sets (imagenet-1K, WMT16) and a broader set of workloads (Resnet-18/34/50, GNMT, Transformer) than previously reported. We propose an enhanced loss scaling method to augment the reduced subnormal range of 8-bit floating point for improved error propagation. We also examine the impact of quantization noise on generalization and propose a stochastic rounding technique to address gradient noise. As a result of applying all these techniques, we report slightly higher validation accuracy compared to full precision baseline.
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