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PoseLifter: Absolute 3D human pose lifting network from a single noisy 2D human pose

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 Added by Ju Yong Chang
 Publication date 2019
and research's language is English




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This study presents a new network (i.e., PoseLifter) that can lift a 2D human pose to an absolute 3D pose in a camera coordinate system. The proposed network estimates the absolute 3D location of a target subject and generates an improved 3D relative pose estimation compared with existing pose-lifting methods. Using the PoseLifter with a 2D pose estimator in a cascade fashion can estimate a 3D human pose from a single RGB image. In this case, we empirically prove that using realistic 2D poses synthesized with the real error distribution of 2D body joints considerably improves the performance of our PoseLifter. The proposed method is applied to public datasets to achieve state-of-the-art 2D-to-3D pose lifting and 3D human pose estimation.



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This study considers the 3D human pose estimation problem in a single RGB image by proposing a conditional random field (CRF) model over 2D poses, in which the 3D pose is obtained as a byproduct of the inference process. The unary term of the proposed CRF model is defined based on a powerful heat-map regression network, which has been proposed for 2D human pose estimation. This study also presents a regression network for lifting the 2D pose to 3D pose and proposes the prior term based on the consistency between the estimated 3D pose and the 2D pose. To obtain the approximate solution of the proposed CRF model, the N-best strategy is adopted. The proposed inference algorithm can be viewed as sequential processes of bottom-up generation of 2D and 3D pose proposals from the input 2D image based on deep networks and top-down verification of such proposals by checking their consistencies. To evaluate the proposed method, we use two large-scale datasets: Human3.6M and HumanEva. Experimental results show that the proposed method achieves the state-of-the-art 3D human pose estimation performance.
The 3D pose estimation from a single image is a challenging problem due to depth ambiguity. One type of the previous methods lifts 2D joints, obtained by resorting to external 2D pose detectors, to the 3D space. However, this type of approaches discards the contextual information of images which are strong cues for 3D pose estimation. Meanwhile, some other methods predict the joints directly from monocular images but adopt a 2.5D output representation $P^{2.5D} = (u,v,z^{r}) $ where both $u$ and $v$ are in the image space but $z^{r}$ in root-relative 3D space. Thus, the ground-truth information (e.g., the depth of root joint from the camera) is normally utilized to transform the 2.5D output to the 3D space, which limits the applicability in practice. In this work, we propose a novel end-to-end framework that not only exploits the contextual information but also produces the output directly in the 3D space via cascaded dimension-lifting. Specifically, we decompose the task of lifting pose from 2D image space to 3D spatial space into several sequential sub-tasks, 1) kinematic skeletons & individual joints estimation in 2D space, 2) root-relative depth estimation, and 3) lifting to the 3D space, each of which employs direct supervisions and contextual image features to guide the learning process. Extensive experiments show that the proposed framework achieves state-of-the-art performance on two widely used 3D human pose datasets (Human3.6M, MuPoTS-3D).
While there has been a success in 2D human pose estimation with convolutional neural networks (CNNs), 3D human pose estimation has not been thoroughly studied. In this paper, we tackle the 3D human pose estimation task with end-to-end learning using CNNs. Relative 3D positions between one joint and the other joints are learned via CNNs. The proposed method improves the performance of CNN with two novel ideas. First, we added 2D pose information to estimate a 3D pose from an image by concatenating 2D pose estimation result with the features from an image. Second, we have found that more accurate 3D poses are obtained by combining information on relative positions with respect to multiple joints, instead of just one root joint. Experimental results show that the proposed method achieves comparable performance to the state-of-the-art methods on Human 3.6m dataset.
Full 3D estimation of human pose from a single image remains a challenging task despite many recent advances. In this paper, we explore the hypothesis that strong prior information about scene geometry can be used to improve pose estimation accuracy. To tackle this question empirically, we have assembled a novel $textbf{Geometric Pose Affordance}$ dataset, consisting of multi-view imagery of people interacting with a variety of rich 3D environments. We utilized a commercial motion capture system to collect gold-standard estimates of pose and construct accurate geometric 3D CAD models of the scene itself. To inject prior knowledge of scene constraints into existing frameworks for pose estimation from images, we introduce a novel, view-based representation of scene geometry, a $textbf{multi-layer depth map}$, which employs multi-hit ray tracing to concisely encode multiple surface entry and exit points along each camera view ray direction. We propose two different mechanisms for integrating multi-layer depth information pose estimation: input as encoded ray features used in lifting 2D pose to full 3D, and secondly as a differentiable loss that encourages learned models to favor geometrically consistent pose estimates. We show experimentally that these techniques can improve the accuracy of 3D pose estimates, particularly in the presence of occlusion and complex scene geometry.
State-of-the-art 3D human pose estimation approaches typically estimate pose from the entire RGB image in a single forward run. In this paper, we develop a post-processing step to refine 3D human pose estimation from body part patches. Using local patches as input has two advantages. First, the fine details around body parts are zoomed in to high resolution for preciser 3D pose prediction. Second, it enables the part appearance to be shared between poses to benefit rare poses. In order to acquire informative representation of patches, we explore different input modalities and validate the superiority of fusing predicted segmentation with RGB. We show that our method consistently boosts the accuracy of state-of-the-art 3D human pose methods.
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