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Universal Adversarial Audio Perturbations

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 Added by Sajjad Abdoli
 Publication date 2019
and research's language is English




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We demonstrate the existence of universal adversarial perturbations, which can fool a family of audio classification architectures, for both targeted and untargeted attack scenarios. We propose two methods for finding such perturbations. The first method is based on an iterative, greedy approach that is well-known in computer vision: it aggregates small perturbations to the input so as to push it to the decision boundary. The second method, which is the main contribution of this work, is a novel penalty formulation, which finds targeted and untargeted universal adversarial perturbations. Differently from the greedy approach, the penalty method minimizes an appropriate objective function on a batch of samples. Therefore, it produces more successful attacks when the number of training samples is limited. Moreover, we provide a proof that the proposed penalty method theoretically converges to a solution that corresponds to universal adversarial perturbations. We also demonstrate that it is possible to provide successful attacks using the penalty method when only one sample from the target dataset is available for the attacker. Experimental results on attacking various 1D CNN architectures have shown attack success rates higher than 85.0% and 83.1% for targeted and untargeted attacks, respectively using the proposed penalty method.



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We study the problem of learning classifiers robust to universal adversarial perturbations. While prior work approaches this problem via robust optimization, adversarial training, or input transformation, we instead phrase it as a two-player zero-sum game. In this new formulation, both players simultaneously play the same game, where one player chooses a classifier that minimizes a classification loss whilst the other player creates an adversarial perturbation that increases the same loss when applied to every sample in the training set. By observing that performing a classification (respectively creating adversarial samples) is the best response to the other player, we propose a novel extension of a game-theoretic algorithm, namely fictitious play, to the domain of training robust classifiers. Finally, we empirically show the robustness and versatility of our approach in two defence scenarios where universal attacks are performed on several image classification datasets -- CIFAR10, CIFAR100 and ImageNet.
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