No Arabic abstract
The aim of this paper is to study first order Mean field games subject to a linear controlled dynamics on $mathbb R^{d}$. For this kind of problems, we define Nash equilibria (called Mean Field Games equilibria), as Borel probability measures on the space of admissible trajectories, and mild solutions as solutions associated with such equilibria. Moreover, we prove the existence and uniqueness of mild solutions and we study their regularity: we prove Holder regularity of Mean Field Games equilibria and fractional semiconcavity for the value function of the underlying optimal control problem. Finally, we address the PDEs system associated with the Mean Field Games problem and we prove that the class of mild solutions coincides with a suitable class of weak solutions.
Mean Field Games with state constraints are differential games with infinitely many agents, each agent facing a constraint on his state. The aim of this paper is to provide a meaning of the PDE system associated with these games, the so-called Mean Field Game system with state constraints. For this, we show a global semiconvavity property of the value function associated with optimal control problems with state constraints.
The theory of mean field games is a tool to understand noncooperative dynamic stochastic games with a large number of players. Much of the theory has evolved under conditions ensuring uniqueness of the mean field game Nash equilibrium. However, in some situations, typically involving symmetry breaking, non-uniqueness of solutions is an essential feature. To investigate the nature of non-unique solutions, this paper focuses on the technically simple setting where players have one of two states, with continuous time dynamics, and the game is symmetric in the players, and players are restricted to using Markov strategies. All the mean field game Nash equilibria are identified for a symmetric follow the crowd game. Such equilibria correspond to symmetric $epsilon$-Nash Markov equilibria for $N$ players with $epsilon$ converging to zero as $N$ goes to infinity. In contrast to the mean field game, there is a unique Nash equilibrium for finite $N.$ It is shown that fluid limits arising from the Nash equilibria for finite $N$ as $N$ goes to infinity are mean field game Nash equilibria, and evidence is given supporting the conjecture that such limits, among all mean field game Nash equilibria, are the ones that are stable fixed points of the mean field best response mapping.
The goal of this paper is to study the long time behavior of solutions of the first-order mean field game (MFG) systems with a control on the acceleration. The main issue for this is the lack of small time controllability of the problem, which prevents to define the associated ergodic mean field game problem in the standard way. To overcome this issue, we first study the long-time average of optimal control problems with control on the acceleration: we prove that the time average of the value function converges to an ergodic constant and represent this ergodic constant as a minimum of a Lagrangian over a suitable class of closed probability measure. This characterization leads us to define the ergodic MFG problem as a fixed-point problem on the set of closed probability measures. Then we also show that this MFG ergodic problem has at least one solution, that the associated ergodic constant is unique under the standard mono-tonicity assumption and that the time-average of the value function of the time-dependent MFG problem with control of acceleration converges to this ergodic constant.
This paper proposes an efficient computational framework for longitudinal velocity control of a large number of autonomous vehicles (AVs) and develops a traffic flow theory for AVs. Instead of hypothesizing explicitly how AVs drive, our goal is to design future AVs as rational, utility-optimizing agents that continuously select optimal velocity over a period of planning horizon. With a large number of interacting AVs, this design problem can become computationally intractable. This paper aims to tackle such a challenge by employing mean field approximation and deriving a mean field game (MFG) as the limiting differential game with an infinite number of agents. The proposed micro-macro model allows one to define individuals on a microscopic level as utility-optimizing agents while translating rich microscopic behaviors to macroscopic models. Different from existing studies on the application of MFG to traffic flow models, the present study offers a systematic framework to apply MFG to autonomous vehicle velocity control. The MFG-based AV controller is shown to mitigate traffic jam faster than the LWR-based controller. MFG also embodies classical traffic flow models with behavioral interpretation, thereby providing a new traffic flow theory for AVs.
For two classes of Mean Field Game systems we study the convergence of solutions as the interest rate in the cost functional becomes very large, modeling agents caring only about a very short time-horizon, and the cost of the control becomes very cheap. The limit in both cases is a single first order integro-partial differential equation for the evolution of the mass density. The first model is a 2nd order MFG system with vanishing viscosity, and the limit is an aggregation equation. The result has an interpretation for models of collective animal behaviour and of crowd dynamics. The second class of problems are 1st order MFGs of acceleration and the limit is the kinetic equation associated to the Cucker-Smale model. The first problem is analyzed by PDE methods, whereas the second is studied by variational methods in the space of probability measures on trajectories.