We consider the problem of adaptively placing sensors along an interval to detect stochastically-generated events. We present a new formulation of the problem as a continuum-armed bandit problem with feedback in the form of partial observations of realisations of an inhomogeneous Poisson process. We design a solution method by combining Thompson sampling with nonparametric inference via increasingly granular Bayesian histograms and derive an $tilde{O}(T^{2/3})$ bound on the Bayesian regret in $T$ rounds. This is coupled with the design of an efficent optimisation approach to select actions in polynomial time. In simulations we demonstrate our approach to have substantially lower and less variable regret than competitor algorithms.
Wireless sensor-actuator networks offer flexibility for control design. One novel element which may arise in networks with multiple nodes is that the role of some nodes does not need to be fixed. In particular, there is no need to pre-allocate which nodes assume controller functions and which ones merely relay data. We present a flexible architecture for networked control using multiple nodes connected in series over analog erasure channels without acknowledgments. The control architecture proposed adapts to changes in network conditions, by allowing the role played by individual nodes to depend upon transmission outcomes. We adopt stochastic models for transmission outcomes and characterize the distribution of controller location and the covariance of system states. Simulation results illustrate that the proposed architecture has the potential to give better performance than limiting control calculations to be carried out at a fixed node.
Policy gradient reinforcement learning (RL) algorithms have achieved impressive performance in challenging learning tasks such as continuous control, but suffer from high sample complexity. Experience replay is a commonly used approach to improve sample efficiency, but gradient estimators using past trajectories typically have high variance. Existing sampling strategies for experience replay like uniform sampling or prioritised experience replay do not explicitly try to control the variance of the gradient estimates. In this paper, we propose an online learning algorithm, adaptive experience selection (AES), to adaptively learn an experience sampling distribution that explicitly minimises this variance. Using a regret minimisation approach, AES iteratively updates the experience sampling distribution to match the performance of a competitor distribution assumed to have optimal variance. Sample non-stationarity is addressed by proposing a dynamic (i.e. time changing) competitor distribution for which a closed-form solution is proposed. We demonstrate that AES is a low-regret algorithm with reasonable sample complexity. Empirically, AES has been implemented for deep deterministic policy gradient and soft actor critic algorithms, and tested on 8 continuous control tasks from the OpenAI Gym library. Ours results show that AES leads to significantly improved performance compared to currently available experience sampling strategies for policy gradient.
Estimators computed from adaptively collected data do not behave like their non-adaptive brethren. Rather, the sequential dependence of the collection policy can lead to severe distributional biases that persist even in the infinite data limit. We develop a general method -- $mathbf{W}$-decorrelation -- for transforming the bias of adaptive linear regression estimators into variance. The method uses only coarse-grained information about the data collection policy and does not need access to propensity scores or exact knowledge of the policy. We bound the finite-sample bias and variance of the $mathbf{W}$-estimator and develop asymptotically correct confidence intervals based on a novel martingale central limit theorem. We then demonstrate the empirical benefits of the generic $mathbf{W}$-decorrelation procedure in two different adaptive data settings: the multi-armed bandit and the autoregressive time series.
We study reward maximisation in a wide class of structured stochastic multi-armed bandit problems, where the mean rewards of arms satisfy some given structural constraints, e.g. linear, unimodal, sparse, etc. Our aim is to develop methods that are flexible (in that they easily adapt to different structures), powerful (in that they perform well empirically and/or provably match instance-dependent lower bounds) and efficient in that the per-round computational burden is small. We develop asymptotically optimal algorithms from instance-dependent lower-bounds using iterative saddle-point solvers. Our approach generalises recent iterative methods for pure exploration to reward maximisation, where a major challenge arises from the estimation of the sub-optimality gaps and their reciprocals. Still we manage to achieve all the above desiderata. Notably, our technique avoids the computational cost of the full-blown saddle point oracle employed by previous work, while at the same time enabling finite-time regret bounds. Our experiments reveal that our method successfully leverages the structural assumptions, while its regret is at worst comparable to that of vanilla UCB.
Many loss functions in representation learning are invariant under a continuous symmetry transformation. For example, the loss function of word embeddings (Mikolov et al., 2013) remains unchanged if we simultaneously rotate all word and context embedding vectors. We show that representation learning models for time series possess an approximate continuous symmetry that leads to slow convergence of gradient descent. We propose a new optimization algorithm that speeds up convergence using ideas from gauge theory in physics. Our algorithm leads to orders of magnitude faster convergence and to more interpretable representations, as we show for dynamic extensions of matrix factorization and word embedding models. We further present an example application of our proposed algorithm that translates modern words into their historic equivalents.