No Arabic abstract
Autonomous agents that must exhibit flexible and broad capabilities will need to be equipped with large repertoires of skills. Defining each skill with a manually-designed reward function limits this repertoire and imposes a manual engineering burden. Self-supervised agents that set their own goals can automate this process, but designing appropriate goal setting objectives can be difficult, and often involves heuristic design decisions. In this paper, we propose a formal exploration objective for goal-reaching policies that maximizes state coverage. We show that this objective is equivalent to maximizing goal reaching performance together with the entropy of the goal distribution, where goals correspond to full state observations. To instantiate this principle, we present an algorithm called Skew-Fit for learning a maximum-entropy goal distributions. We prove that, under regularity conditions, Skew-Fit converges to a uniform distribution over the set of valid states, even when we do not know this set beforehand. Our experiments show that combining Skew-Fit for learning goal distributions with existing goal-reaching methods outperforms a variety of prior methods on open-sourced visual goal-reaching tasks. Moreover, we demonstrate that Skew-Fit enables a real-world robot to learn to open a door, entirely from scratch, from pixels, and without any manually-designed reward function.
Enabling robots to autonomously navigate complex environments is essential for real-world deployment. Prior methods approach this problem by having the robot maintain an internal map of the world, and then use a localization and planning method to navigate through the internal map. However, these approaches often include a variety of assumptions, are computationally intensive, and do not learn from failures. In contrast, learning-based methods improve as the robot acts in the environment, but are difficult to deploy in the real-world due to their high sample complexity. To address the need to learn complex policies with few samples, we propose a generalized computation graph that subsumes value-based model-free methods and model-based methods, with specific instantiations interpolating between model-free and model-based. We then instantiate this graph to form a navigation model that learns from raw images and is sample efficient. Our simulated car experiments explore the design decisions of our navigation model, and show our approach outperforms single-step and $N$-step double Q-learning. We also evaluate our approach on a real-world RC car and show it can learn to navigate through a complex indoor environment with a few hours of fully autonomous, self-supervised training. Videos of the experiments and code can be found at github.com/gkahn13/gcg
This work focuses on learning useful and robust deep world models using multiple, possibly unreliable, sensors. We find that current methods do not sufficiently encourage a shared representation between modalities; this can cause poor performance on downstream tasks and over-reliance on specific sensors. As a solution, we contribute a new multi-modal deep latent state-space model, trained using a mutual information lower-bound. The key innovation is a specially-designed density ratio estimator that encourages consistency between the latent codes of each modality. We tasked our method to learn policies (in a self-supervised manner) on multi-modal Natural MuJoCo benchmarks and a challenging Table Wiping task. Experiments show our method significantly outperforms state-of-the-art deep reinforcement learning methods, particularly in the presence of missing observations.
In offline reinforcement learning (RL) agents are trained using a logged dataset. It appears to be the most natural route to attack real-life applications because in domains such as healthcare and robotics interactions with the environment are either expensive or unethical. Training agents usually requires reward functions, but unfortunately, rewards are seldom available in practice and their engineering is challenging and laborious. To overcome this, we investigate reward learning under the constraint of minimizing human reward annotations. We consider two types of supervision: timestep annotations and demonstrations. We propose semi-supervised learning algorithms that learn from limited annotations and incorporate unlabelled data. In our experiments with a simulated robotic arm, we greatly improve upon behavioural cloning and closely approach the performance achieved with ground truth rewards. We further investigate the relationship between the quality of the reward model and the final policies. We notice, for example, that the reward models do not need to be perfect to result in useful policies.
In vision-based reinforcement learning (RL) tasks, it is prevalent to assign the auxiliary task with a surrogate self-supervised loss so as to obtain more semantic representations and improve sample efficiency. However, abundant information in self-supervised auxiliary tasks has been disregarded, since the representation learning part and the decision-making part are separated. To sufficiently utilize information in the auxiliary task, we present a simple yet effective idea to employ self-supervised loss as an intrinsic reward, called Intrinsically Motivated Self-Supervised learning in Reinforcement learning (IM-SSR). We formally show that the self-supervised loss can be decomposed as exploration for novel states and robustness improvement from nuisance elimination. IM-SSR can be effortlessly plugged into any reinforcement learning with self-supervised auxiliary objectives with nearly no additional cost. Combined with IM-SSR, the previous underlying algorithms achieve salient improvements on both sample efficiency and generalization in various vision-based robotics tasks from the DeepMind Control Suite, especially when the reward signal is sparse.
We propose a new sample-efficient methodology, called Supervised Policy Update (SPU), for deep reinforcement learning. Starting with data generated by the current policy, SPU formulates and solves a constrained optimization problem in the non-parameterized proximal policy space. Using supervised regression, it then converts the optimal non-parameterized policy to a parameterized policy, from which it draws new samples. The methodology is general in that it applies to both discrete and continuous action spaces, and can handle a wide variety of proximity constraints for the non-parameterized optimization problem. We show how the Natural Policy Gradient and Trust Region Policy Optimization (NPG/TRPO) problems, and the Proximal Policy Optimization (PPO) problem can be addressed by this methodology. The SPU implementation is much simpler than TRPO. In terms of sample efficiency, our extensive experiments show SPU outperforms TRPO in Mujoco simulated robotic tasks and outperforms PPO in Atari video game tasks.