No Arabic abstract
Three years ago, we released the Omniglot dataset for one-shot learning, along with five challenge tasks and a computational model that addresses these tasks. The model was not meant to be the final word on Omniglot; we hoped that the community would build on our work and develop new approaches. In the time since, we have been pleased to see wide adoption of the dataset. There has been notable progress on one-shot classification, but researchers have adopted new splits and procedures that make the task easier. There has been less progress on the other four tasks. We conclude that recent approaches are still far from human-like concept learning on Omniglot, a challenge that requires performing many tasks with a single model.
This article outlines what we learned from the first year of the AI Settlement Generation Competition in Minecraft, a competition about producing AI programs that can generate interesting settlements in Minecraft for an unseen map. This challenge seeks to focus research into adaptive and holistic procedural content generation. Generating Minecraft towns and villages given existing maps is a suitable task for this, as it requires the generated content to be adaptive, functional, evocative and aesthetic at the same time. Here, we present the results from the first iteration of the competition. We discuss the evaluation methodology, present the different technical approaches by the competitors, and outline the open problems.
We describe a framework for research and evaluation in Embodied AI. Our proposal is based on a canonical task: Rearrangement. A standard task can focus the development of new techniques and serve as a source of trained models that can be transferred to other settings. In the rearrangement task, the goal is to bring a given physical environment into a specified state. The goal state can be specified by object poses, by images, by a description in language, or by letting the agent experience the environment in the goal state. We characterize rearrangement scenarios along different axes and describe metrics for benchmarking rearrangement performance. To facilitate research and exploration, we present experimental testbeds of rearrangement scenarios in four different simulation environments. We anticipate that other datasets will be released and new simulation platforms will be built to support training of rearrangement agents and their deployment on physical systems.
Camera scene detection is among the most popular computer vision problem on smartphones. While many custom solutions were developed for this task by phone vendors, none of the designed models were available publicly up until now. To address this problem, we introduce the first Mobile AI challenge, where the target is to develop quantized deep learning-based camera scene classification solutions that can demonstrate a real-time performance on smartphones and IoT platforms. For this, the participants were provided with a large-scale CamSDD dataset consisting of more than 11K images belonging to the 30 most important scene categories. The runtime of all models was evaluated on the popular Apple Bionic A11 platform that can be found in many iOS devices. The proposed solutions are fully compatible with all major mobile AI accelerators and can demonstrate more than 100-200 FPS on the majority of recent smartphone platforms while achieving a top-3 accuracy of more than 98%. A detailed description of all models developed in the challenge is provided in this paper.
As the quality of mobile cameras starts to play a crucial role in modern smartphones, more and more attention is now being paid to ISP algorithms used to improve various perceptual aspects of mobile photos. In this Mobile AI challenge, the target was to develop an end-to-end deep learning-based image signal processing (ISP) pipeline that can replace classical hand-crafted ISPs and achieve nearly real-time performance on smartphone NPUs. For this, the participants were provided with a novel learned ISP dataset consisting of RAW-RGB image pairs captured with the Sony IMX586 Quad Bayer mobile sensor and a professional 102-megapixel medium format camera. The runtime of all models was evaluated on the MediaTek Dimensity 1000+ platform with a dedicated AI processing unit capable of accelerating both floating-point and quantized neural networks. The proposed solutions are fully compatible with the above NPU and are capable of processing Full HD photos under 60-100 milliseconds while achieving high fidelity results. A detailed description of all models developed in this challenge is provided in this paper.
Image super-resolution is one of the most popular computer vision problems with many important applications to mobile devices. While many solutions have been proposed for this task, they are usually not optimized even for common smartphone AI hardware, not to mention more constrained smart TV platforms that are often supporting INT8 inference only. To address this problem, we introduce the first Mobile AI challenge, where the target is to develop an end-to-end deep learning-based image super-resolution solutions that can demonstrate a real-time performance on mobile or edge NPUs. For this, the participants were provided with the DIV2K dataset and trained quantized models to do an efficient 3X image upscaling. The runtime of all models was evaluated on the Synaptics VS680 Smart Home board with a dedicated NPU capable of accelerating quantized neural networks. The proposed solutions are fully compatible with all major mobile AI accelerators and are capable of reconstructing Full HD images under 40-60 ms while achieving high fidelity results. A detailed description of all models developed in the challenge is provided in this paper.