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Distributed Triangle Detection via Expander Decomposition

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 Added by Yi-Jun Chang
 Publication date 2018
and research's language is English




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We present improved distributed algorithms for triangle detection and its variants in the CONGEST model. We show that Triangle Detection, Counting, and Enumeration can be solved in $tilde{O}(n^{1/2})$ rounds. In contrast, the previous state-of-the-art bounds for Triangle Detection and Enumeration were $tilde{O}(n^{2/3})$ and $tilde{O}(n^{3/4})$, respectively, due to Izumi and LeGall (PODC 2017). The main technical novelty in this work is a distributed graph partitioning algorithm. We show that in $tilde{O}(n^{1-delta})$ rounds we can partition the edge set of the network $G=(V,E)$ into three parts $E=E_mcup E_scup E_r$ such that (a) Each connected component induced by $E_m$ has minimum degree $Omega(n^delta)$ and conductance $Omega(1/text{poly} log(n))$. As a consequence the mixing time of a random walk within the component is $O(text{poly} log(n))$. (b) The subgraph induced by $E_s$ has arboricity at most $n^{delta}$. (c) $|E_r| leq |E|/6$. All of our algorithms are based on the following generic framework, which we believe is of interest beyond this work. Roughly, we deal with the set $E_s$ by an algorithm that is efficient for low-arboricity graphs, and deal with the set $E_r$ using recursive calls. For each connected component induced by $E_m$, we are able to simulate congested clique algorithms with small overhead by applying a routing algorithm due to Ghaffari, Kuhn, and Su (PODC 2017) for high conductance graphs.



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An $(epsilon,phi)$-expander decomposition of a graph $G=(V,E)$ is a clustering of the vertices $V=V_{1}cupcdotscup V_{x}$ such that (1) each cluster $V_{i}$ induces subgraph with conductance at least $phi$, and (2) the number of inter-cluster edges is at most $epsilon|E|$. In this paper, we give an improved distributed expander decomposition. Specifically, we construct an $(epsilon,phi)$-expander decomposition with $phi=(epsilon/log n)^{2^{O(k)}}$ in $O(n^{2/k}cdottext{poly}(1/phi,log n))$ rounds for any $epsilonin(0,1)$ and positive integer $k$. For example, a $(0.01,1/text{poly}log n)$-expander decomposition can be computed in $O(n^{gamma})$ rounds, for any arbitrarily small constant $gamma>0$. Previously, the algorithm by Chang, Pettie, and Zhang can construct a $(1/6,1/text{poly}log n)$-expander decomposition using $tilde{O}(n^{1-delta})$ rounds for any $delta>0$, with a caveat that the algorithm is allowed to throw away a set of edges into an extra part which forms a subgraph with arboricity at most $n^{delta}$. Our algorithm does not have this caveat. By slightly modifying the distributed algorithm for routing on expanders by Ghaffari, Kuhn and Su [PODC17], we obtain a triangle enumeration algorithm using $tilde{O}(n^{1/3})$ rounds. This matches the lower bound by Izumi and Le Gall [PODC17] and Pandurangan, Robinson and Scquizzato [SPAA18] of $tilde{Omega}(n^{1/3})$ which holds even in the CONGESTED CLIQUE model. This provides the first non-trivial example for a distributed problem that has essentially the same complexity (up to a polylogarithmic factor) in both CONGEST and CONGESTED CLIQUE. The key technique in our proof is the first distributed approximation algorithm for finding a low conductance cut that is as balanced as possible. Previous distributed sparse cut algorithms do not have this nearly most balanced guarantee.
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In this paper, we propose a new construction of constantdegree expanders motivated by their application in P2P overlay networks and in particular in the design of robust trees overlay. Our key result can be stated as follows. Consider a complete binary tree T and construct a random pairing {Pi} between leaf nodes and internal nodes. We prove that the graph GPi obtained from T by contracting all pairs (leaf-internal nodes) achieves a constant node expansion with high probability. The use of our result in improving the robustness of tree overlays is straightforward. That is, if each physical node participating to the overlay manages a random pair that couples one virtual internal node and one virtual leaf node then the physical-node layer exhibits a constant expansion with high probability. We encompass the difficulty of obtaining this random tree virtualization by proposing a local, selforganizing and churn resilient uniformly-random pairing algorithm with O(log2 n) running time. Our algorithm has the merit to not modify the original tree virtual overlay (we just control the mapping between physical nodes and virtual nodes). Therefore, our scheme is general and can be applied to a large number of tree overlay implementations. We validate its performances in dynamic environments via extensive simulations.
We present a simple deterministic distributed algorithm that computes a $(Delta+1)$-vertex coloring in $O(log^2 Delta cdot log n)$ rounds. The algorithm can be implemented with $O(log n)$-bit messages. The algorithm can also be extended to the more general $(degree+1)$-list coloring problem. Obtaining a polylogarithmic-time deterministic algorithm for $(Delta+1)$-vertex coloring had remained a central open question in the area of distributed graph algorithms since the 1980s, until a recent network decomposition algorithm of Rozhov{n} and Ghaffari [STOC20]. The current state of the art is based on an improved variant of their decomposition, which leads to an $O(log^5 n)$-round algorithm for $(Delta+1)$-vertex coloring. Our coloring algorithm is completely different and considerably simpler and faster. It solves the coloring problem in a direct way, without using network decomposition, by gradually rounding a certain fractional color assignment until reaching an integral color assignments. Moreover, via the approach of Chang, Li, and Pettie [STOC18], this improved deterministic algorithm also leads to an improvement in the complexity of randomized algorithms for $(Delta+1)$-coloring, now reaching the bound of $O(log^3log n)$ rounds. As a further application, we also provide faster deterministic distributed algorithms for the following variants of the vertex coloring problem. In graphs of arboricity $a$, we show that a $(2+epsilon)a$-vertex coloring can be computed in $O(log^3 acdotlog n)$ rounds. We also show that for $Deltageq 3$, a $Delta$-coloring of a $Delta$-colorable graph $G$ can be computed in $O(log^2 Deltacdotlog^2 n)$ rounds.
In this note, we study the expander decomposition problem in a more general setting where the input graph has positively weighted edges and nonnegative demands on its vertices. We show how to extend the techniques of Chuzhoy et al. (FOCS 2020) to this wider setting, obtaining a deterministic algorithm for the problem in almost-linear time.
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