No Arabic abstract
The combination of high throughput computation and machine learning has led to a new paradigm in materials design by allowing for the direct screening of vast portions of structural, chemical, and property space. The use of these powerful techniques leads to the generation of enormous amounts of data, which in turn calls for new techniques to efficiently explore and visualize the materials space to help identify underlying patterns. In this work, we develop a unified framework to hierarchically visualize the compositional and structural similarities between materials in an arbitrary material space with representations learned from different layers of graph convolutional neural networks. We demonstrate the potential for such a visualization approach by showing that patterns emerge automatically that reflect similarities at different scales in three representative classes of materials: perovskites, elemental boron, and general inorganic crystals, covering material spaces of different compositions, structures, and both. For perovskites, elemental similarities are learned that reflects multiple aspects of atom properties. For elemental boron, structural motifs emerge automatically showing characteristic boron local environments. For inorganic crystals, the similarity and stability of local coordination environments are shown combining different center and neighbor atoms. The method could help transition to a data-centered exploration of materials space in automated materials design.
The ability to readily design novel materials with chosen functional properties on-demand represents a next frontier in materials discovery. However, thoroughly and efficiently sampling the entire design space in a computationally tractable manner remains a highly challenging task. To tackle this problem, we propose an inverse design framework (MatDesINNe) utilizing invertible neural networks which can map both forward and reverse processes between the design space and target property. This approach can be used to generate materials candidates for a designated property, thereby satisfying the highly sought-after goal of inverse design. We then apply this framework to the task of band gap engineering in two-dimensional materials, starting with MoS2. Within the design space encompassing six degrees of freedom in applied tensile, compressive and shear strain plus an external electric field, we show the framework can generate novel, high fidelity, and diverse candidates with near-chemical accuracy. We extend this generative capability further to provide insights regarding metal-insulator transition, important for memristive neuromorphic applications among others, in MoS2 which is not otherwise possible with brute force screening. This approach is general and can be directly extended to other materials and their corresponding design spaces and target properties.
Graph convolutional neural networks (GCNNs) are a powerful extension of deep learning techniques to graph-structured data problems. We empirically evaluate several pooling methods for GCNNs, and combinations of those graph pooling methods with three different architectures: GCN, TAGCN, and GraphSAGE. We confirm that graph pooling, especially DiffPool, improves classification accuracy on popular graph classification datasets and find that, on average, TAGCN achieves comparable or better accuracy than GCN and GraphSAGE, particularly for datasets with larger and sparser graph structures.
Planning for Autonomous Unmanned Ground Vehicles (AUGV) is still a challenge, especially in difficult, off-road, critical situations. Automatic planning can be used to reach mission objectives, to perform navigation or maneuvers. Most of the time, the problem consists in finding a path from a source to a destination, while satisfying some operational constraints. In a graph without negative cycles, the computation of the single-pair shortest path from a start node to an end node is solved in polynomial time. Additional constraints on the solution path can however make the problem harder to solve. This becomes the case when we need the path to pass through a few mandatory nodes without requiring a specific order of visit. The complexity grows exponentially with the number of mandatory nodes to visit. In this paper, we focus on shortest path search with mandatory nodes on a given connected graph. We propose a hybrid model that combines a constraint-based solver and a graph convolutional neural network to improve search performance. Promising results are obtained on realistic scenarios.
We propose a hierarchical graph neural network (GNN) model that learns how to cluster a set of images into an unknown number of identities using a training set of images annotated with labels belonging to a disjoint set of identities. Our hierarchical GNN uses a novel approach to merge connected components predicted at each level of the hierarchy to form a new graph at the next level. Unlike fully unsupervised hierarchical clustering, the choice of grouping and complexity criteria stems naturally from supervision in the training set. The resulting method, Hi-LANDER, achieves an average of 54% improvement in F-score and 8% increase in Normalized Mutual Information (NMI) relative to current GNN-based clustering algorithms. Additionally, state-of-the-art GNN-based methods rely on separate models to predict linkage probabilities and node densities as intermediate steps of the clustering process. In contrast, our unified framework achieves a seven-fold decrease in computational cost. We release our training and inference code at https://github.com/dmlc/dgl/tree/master/examples/pytorch/hilander.
In this paper, we present a perception-action-communication loop design using Vision-based Graph Aggregation and Inference (VGAI). This multi-agent decentralized learning-to-control framework maps raw visual observations to agent actions, aided by local communication among neighboring agents. Our framework is implemented by a cascade of a convolutional and a graph neural network (CNN / GNN), addressing agent-level visual perception and feature learning, as well as swarm-level communication, local information aggregation and agent action inference, respectively. By jointly training the CNN and GNN, image features and communication messages are learned in conjunction to better address the specific task. We use imitation learning to train the VGAI controller in an offline phase, relying on a centralized expert controller. This results in a learned VGAI controller that can be deployed in a distributed manner for online execution. Additionally, the controller exhibits good scaling properties, with training in smaller teams and application in larger teams. Through a multi-agent flocking application, we demonstrate that VGAI yields performance comparable to or better than other decentralized controllers, using only the visual input modality and without accessing precise location or motion state information.