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Efficient Parallel Self-Assembly Under Uniform Control Inputs

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 Added by Aaron Becker
 Publication date 2018
and research's language is English




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We prove that by successively combining subassemblies, we can achieve sublinear construction times for staged assembly of micro-scale objects from a large number of tiny particles, for vast classes of shapes; this is a significant advance in the context of programmable matter and self-assembly for building high-yield micro-factories.The underlying model has particles moving under the influence of uniform external forces until they hit an obstacle; particles bond when forced together with a compatible particle. Previous work considered sequential composition of objects, resulting in construction time that is linear in the number N of particles, which is inefficient for large N. Our progress implies critical speedup for constructible shapes; for convex polyominoes, even a constant construction time is possible. We also show that our construction process can be used for pipelining, resulting in an amortized constant production time.



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In micro- and nano-scale systems, particles can be moved by using an external force like gravity or a magnetic field. In the presence of adhesive particles that can attach to each other, the challenge is to decide whether a shape is constructible. Previous work provides a class of shapes for which constructibility can be decided efficiently, when particles move maximally into the same direction on actuation. In this paper, we consider a stronger model. On actuation, each particle moves one unit step into the given direction. We prove that deciding constructibility is NP-hard for three-dimensional shapes, and that a maximum constructible shape can be approximated. The same approximation algorithm applies for 2D. We further present linear-time algorithms to decide whether a tree-shape in 2D or 3D is constructible. If scaling is allowed, we show that the $c$-scaled copy of every non-degenerate polyomino is constructible, for every $c geq 2$.
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