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Losing at Checkers is Hard

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 Added by Jeffrey Bosboom
 Publication date 2018
and research's language is English




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We prove computational intractability of variants of checkers: (1) deciding whether there is a move that forces the other player to win in one move is NP-complete; (2) checkers where players must always be able to jump on their turn is PSPACE-complete; and (3) cooperati



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The computational complexity of a problem arising in the context of sparse optimization is considered, namely, the projection onto the set of $k$-cosparse vectors w.r.t. some given matrix $Omeg$. It is shown that this projection problem is (strongly) NP-hard, even in the special cases in which the matrix $Omeg$ contains only ternary or bipolar coefficients. Interestingly, this is in contrast to the projection onto the set of $k$-sparse vectors, which is trivially solved by keeping only the $k$ largest coefficients.
We consider the point-to-point message passing model of communication in which there are $k$ processors with individual private inputs, each $n$-bit long. Each processor is located at the node of an underlying undirected graph and has access to private random coins. An edge of the graph is a private channel of communication between its endpoints. The processors have to compute a given function of all their inputs by communicating along these channels. While this model has been widely used in distributed computing, strong lower bounds on the amount of communication needed to compute simple functions have just begun to appear. In this work, we prove a tight lower bound of $Omega(kn)$ on the communication needed for computing the Tribes function, when the underlying graph is a star of $k+1$ nodes that has $k$ leaves with inputs and a center with no input. Lower bound on this topology easily implies comparable bounds for others. Our lower bounds are obtained by building upon the recent information theoretic techniques of Braverman et.al (FOCS13) and combining it with the earlier work of Jayram, Kumar and Sivakumar (STOC03). This approach yields information complexity bounds that is of independent interest.
166 - Minghui Jiang 2012
Butman, Hermelin, Lewenstein, and Rawitz proved that Clique in t-interval graphs is NP-hard for t >= 3. We strengthen this result to show that Clique in 3-track interval graphs is APX-hard.
109 - Jeffrey Bosboom 2017
We prove that deciding whether the Runner can win this turn (mate-in-1) in the Netrunner card game generalized to allow decks to contain an arbitrary number of copies of a card is weakly NP-hard. We also prove that deciding whether the Corp can win within two turns (mate-in-2) in this generalized Netrunner is weakly NP-hard.
Assuming that the Permanent polynomial requires algebraic circuits of exponential size, we show that the class VNP does not have efficiently computable equations. In other words, any nonzero polynomial that vanishes on the coefficient vectors of all polynomials in the class VNP requires algebraic circuits of super-polynomial size. In a recent work of Chatterjee and the authors (FOCS 2020), it was shown that the subclasses of VP and VNP consisting of polynomials with bounded integer coefficients do have equations with small algebraic circuits. Their work left open the possibility that these results could perhaps be extended to all of VP or VNP. The results in this paper show that assuming the hardness of Permanent, at least for VNP, allowing polynomials with large coefficients does indeed incur a significant blow up in the circuit complexity of equations.
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