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In this paper, we propose the Interactive Text2Pickup (IT2P) network for human-robot collaboration which enables an effective interaction with a human user despite the ambiguity in users commands. We focus on the task where a robot is expected to pick up an object instructed by a human, and to interact with the human when the given instruction is vague. The proposed network understands the command from the human user and estimates the position of the desired object first. To handle the inherent ambiguity in human language commands, a suitable question which can resolve the ambiguity is generated. The users answer to the question is combined with the initial command and given back to the network, resulting in more accurate estimation. The experiment results show that given unambiguous commands, the proposed method can estimate the position of the requested object with an accuracy of 98.49% based on our test dataset. Given ambiguous language commands, we show that the accuracy of the pick up task increases by 1.94 times after incorporating the information obtained from the interaction.
In this work, we consider the problem of searching people in an unconstrained environment, with natural language descriptions. Specifically, we study how to systematically design an algorithm to effectively acquire descriptions from humans. An algorithm is proposed by adapting models, used for visual and language understanding, to search a person of interest (POI) in a principled way, achieving promising results without the need to re-design another complicated model. We then investigate an iterative question-answering (QA) strategy that enable robots to request additional information about the POIs appearance from the user. To this end, we introduce a greedy algorithm to rank questions in terms of their significance, and equip the algorithm with the capability to dynamically adjust the length of human-robot interaction according to models uncertainty. Our approach is validated not only on benchmark datasets but on a mobile robot, moving in a dynamic and crowded environment.
This paper presents INGRESS, a robot system that follows human natural language instructions to pick and place everyday objects. The core issue here is the grounding of referring expressions: infer objects and their relationships from input images and language expressions. INGRESS allows for unconstrained object categories and unconstrained language expressions. Further, it asks questions to disambiguate referring expressions interactively. To achieve these, we take the approach of grounding by generation and propose a two-stage neural network model for grounding. The first stage uses a neural network to generate visual descriptions of objects, compares them with the input language expression, and identifies a set of candidate objects. The second stage uses another neural network to examine all pairwise relations between the candidates and infers the most likely referred object. The same neural networks are used for both grounding and question generation for disambiguation. Experiments show that INGRESS outperformed a state-of-the-art method on the RefCOCO dataset and in robot experiments with humans.
Intelligent robots designed to interact with humans in real scenarios need to be able to refer to entities actively by natural language. In spatial referring expression generation, the ambiguity is unavoidable due to the diversity of reference frames, which will lead to an understanding gap between humans and robots. To narrow this gap, in this paper, we propose a novel perspective-corrected spatial referring expression generation (PcSREG) approach for human-robot interaction by considering the selection of reference frames. The task of referring expression generation is simplified into the process of generating diverse spatial relation units. First, we pick out all landmarks in these spatial relation units according to the entropy of preference and allow its updating through a stack model. Then all possible referring expressions are generated according to different reference frame strategies. Finally, we evaluate every expression using a probabilistic referring expression resolution model and find the best expression that satisfies both of the appropriateness and effectiveness. We implement the proposed approach on a robot system and empirical experiments show that our approach can generate more effective spatial referring expressions for practical applications.
Effective human-robot collaboration (HRC) requires extensive communication among the human and robot teammates, because their actions can potentially produce conflicts, synergies, or both. We develop a novel augmented reality (AR) interface to bridge the communication gap between human and robot teammates. Building on our AR interface, we develop an AR-mediated, negotiation-based (ARN) framework for HRC. We have conducted experiments both in simulation and on real robots in an office environment, where multiple mobile robots work on delivery tasks. The robots could not complete the tasks on their own, but sometimes need help from their human teammate, rendering human-robot collaboration necessary. Results suggest that ARN significantly reduced the human-robot teams task completion time compared to a non-AR baseline approach.
We present situated live programming for human-robot collaboration, an approach that enables users with limited programming experience to program collaborative applications for human-robot interaction. Allowing end users, such as shop floor workers, to program collaborative robots themselves would make it easy to retask robots from one process to another, facilitating their adoption by small and medium enterprises. Our approach builds on the paradigm of trigger-action programming (TAP) by allowing end users to create rich interactions through simple trigger-action pairings. It enables end users to iteratively create, edit, and refine a reactive robot program while executing partial programs. This live programming approach enables the user to utilize the task space and objects by incrementally specifying situated trigger-action pairs, substantially lowering the barrier to entry for programming or reprogramming robots for collaboration. We instantiate situated live programming in an authoring system where users can create trigger-action programs by annotating an augmented video feed from the robots perspective and assign robot actions to trigger conditions. We evaluated this system in a study where participants (n = 10) developed robot programs for solving collaborative light-manufacturing tasks. Results showed that users with little programming experience were able to program HRC tasks in an interactive fashion and our situated live programming approach further supported individualized strategies and workflows. We conclude by discussing opportunities and limitations of the proposed approach, our system implementation, and our study and discuss a roadmap for expanding this approach to a broader range of tasks and applications.