No Arabic abstract
We propose a novel end-to-end semi-supervised adversarial framework to generate photorealistic face images of new identities with wide ranges of expressions, poses, and illuminations conditioned by a 3D morphable model. Previous adversarial style-transfer methods either supervise their networks with large volume of paired data or use unpaired data with a highly under-constrained two-way generative framework in an unsupervised fashion. We introduce pairwise adversarial supervision to constrain two-way domain adaptation by a small number of paired real and synthetic images for training along with the large volume of unpaired data. Extensive qualitative and quantitative experiments are performed to validate our idea. Generated face images of new identities contain pose, lighting and expression diversity and qualitative results show that they are highly constraint by the synthetic input image while adding photorealism and retaining identity information. We combine face images generated by the proposed method with the real data set to train face recognition algorithms. We evaluated the model on two challenging data sets: LFW and IJB-A. We observe that the generated images from our framework consistently improves over the performance of deep face recognition network trained with Oxford VGG Face dataset and achieves comparable results to the state-of-the-art.
Most 3D face reconstruction methods rely on 3D morphable models, which disentangle the space of facial deformations into identity geometry, expressions and skin reflectance. These models are typically learned from a limited number of 3D scans and thus do not generalize well across different identities and expressions. We present the first approach to learn complete 3D models of face identity geometry, albedo and expression just from images and videos. The virtually endless collection of such data, in combination with our self-supervised learning-based approach allows for learning face models that generalize beyond the span of existing approaches. Our network design and loss functions ensure a disentangled parameterization of not only identity and albedo, but also, for the first time, an expression basis. Our method also allows for in-the-wild monocular reconstruction at test time. We show that our learned models better generalize and lead to higher quality image-based reconstructions than existing approaches.
Embedding 3D morphable basis functions into deep neural networks opens great potential for models with better representation power. However, to faithfully learn those models from an image collection, it requires strong regularization to overcome ambiguities involved in the learning process. This critically prevents us from learning high fidelity face models which are needed to represent face images in high level of details. To address this problem, this paper presents a novel approach to learn additional proxies as means to side-step strong regularizations, as well as, leverages to promote detailed shape/albedo. To ease the learning, we also propose to use a dual-pathway network, a carefully-designed architecture that brings a balance between global and local-based models. By improving the nonlinear 3D morphable model in both learning objective and network architecture, we present a model which is superior in capturing higher level of details than the linear or its precedent nonlinear counterparts. As a result, our model achieves state-of-the-art performance on 3D face reconstruction by solely optimizing latent representations.
In this paper, we bring together two divergent strands of research: photometric face capture and statistical 3D face appearance modelling. We propose a novel lightstage capture and processing pipeline for acquiring ear-to-ear, truly intrinsic diffuse and specular albedo maps that fully factor out the effects of illumination, camera and geometry. Using this pipeline, we capture a dataset of 50 scans and combine them with the only existing publicly available albedo dataset (3DRFE) of 23 scans. This allows us to build the first morphable face albedo model. We believe this is the first statistical analysis of the variability of facial specular albedo maps. This model can be used as a plug in replacement for the texture model of the Basel Face Model (BFM) or FLAME and we make the model publicly available. We ensure careful spectral calibration such that our model is built in a linear sRGB space, suitable for inverse rendering of images taken by typical cameras. We demonstrate our model in a state of the art analysis-by-synthesis 3DMM fitting pipeline, are the first to integrate specular map estimation and outperform the BFM in albedo reconstruction.
We propose a Regularization framework based on Adversarial Transformations (RAT) for semi-supervised learning. RAT is designed to enhance robustness of the output distribution of class prediction for a given data against input perturbation. RAT is an extension of Virtual Adversarial Training (VAT) in such a way that RAT adversarialy transforms data along the underlying data distribution by a rich set of data transformation functions that leave class label invariant, whereas VAT simply produces adversarial additive noises. In addition, we verified that a technique of gradually increasing of perturbation region further improve the robustness. In experiments, we show that RAT significantly improves classification performance on CIFAR-10 and SVHN compared to existing regularization methods under standard semi-supervised image classification settings.
In this paper, we provide a detailed survey of 3D Morphable Face Models over the 20 years since they were first proposed. The challenges in building and applying these models, namely capture, modeling, image formation, and image analysis, are still active research topics, and we review the state-of-the-art in each of these areas. We also look ahead, identifying unsolved challenges, proposing directions for future research and highlighting the broad range of current and future applications.