We demonstrate a Bayesian quantum game on an ion trap quantum computer with five qubits. The players share an entangled pair of qubits and perform rotations on their qubit as the strategy choice. Two five-qubit circuits are sufficient to run all 16 possible strategy choice sets in a game with four possible strategies. The data are then parsed into player types randomly in order to combine them classically into a Bayesian framework. We exhaustively compute the possible strategies of the game so that the experimental data can be used to solve for the Nash equilibria of the game directly. Then we compare the payoff at the Nash equilibria and location of phase-change-like transitions obtained from the experimental data to the theory, and study how it changes as a function of the amount of entanglement.
Fault-tolerant quantum error correction (QEC) is crucial for unlocking the true power of quantum computers. QEC codes use multiple physical qubits to encode a logical qubit, which is protected against errors at the physical qubit level. Here we use a trapped ion system to experimentally prepare $m$-qubit GHZ states and sample the measurement results to construct $mtimes m$ logical states of the $[[m^2,1,m]]$ Shor code, up to $m=7$. The synthetic logical fidelity shows how deeper encoding can compensate for additional gate errors in state preparation for larger logical states. However, the optimal code size depends on the physical error rate and we find that $m=5$ has the best performance in our system. We further realize the direct logical encoding of the $[[9,1,3]]$ Shor code on nine qubits in a thirteen-ion chain for comparison, with $98.8(1)%$ and $98.5(1)%$ fidelity for state $leftvertpmrightrangle_L$, respectively.
The trapped-ion QCCD (quantum charge-coupled device) architecture proposal lays out a blueprint for a universal quantum computer. The design begins with electrodes patterned on a two-dimensional surface configured to trap multiple arrays of ions (or ion crystals). Communication within the ion crystal network allows for the machine to be scaled while keeping the number of ions in each crystal to a small number, thereby preserving the low error rates demonstrated in trapped-ion experiments. By proposing to communicate quantum information by moving the ions through space to interact with other distant ions, the architecture creates a quantum computer endowed with full-connectivity. However, engineering this fully-connected computer introduces a host of difficulties that have precluded the architecture from being fully realized in the twenty years since its proposal. Using a Honeywell cryogenic surface trap, we report on the integration of all necessary ingredients of the QCCD architecture into a programmable trapped-ion quantum computer. Using four and six qubit circuits, the system level performance of the processor is quantified by the fidelity of a teleported CNOT gate utilizing mid-circuit measurement and a quantum volume measurement of $2^6=64$. By demonstrating that the low error rates achievable in small ion crystals can be successfully integrated with a scalable trap design, parallel optical delivery, and fast ion transport, the QCCD architecture is shown to be a viable path toward large quantum computers. Atomic ions provide perfectly identical, high-fidelity qubits. Our work shows that the QCCD architecture built around these qubits will provide high performance quantum computers, likely enabling important near-term demonstrations such as quantum error correction and quantum advantage.
A scalable, multiplexed ion trap for quantum information processing is fabricated and tested. The trap design and fabrication process are optimized for scalability to small trap size and large numbers of interconnected traps, and for integration of control electronics and optics. Multiple traps with similar designs are tested with Cd+, Mg+, and Sr+ ions at room temperature and with Sr+ at 6 K, with respective ion lifetimes of 90 s, 300 +/- 30 s, 56 +/- 6 s, and 4.5 +/- 1.1 hours. The motional heating rate for Mg+ at room temperature and a trap frequency of 1.6 MHz is measured to be 7 +/- 3 quanta per millisecond. For Sr+ at 6 K and 540 kHz the heating rate is measured to be 220 +/- 30 quanta per second.
Quantum computing represents a radical departure from conventional approaches to information processing, offering the potential for solving problems that can never be approached classically. While large scale quantum computer hardware is still in development, several quantum computing systems have recently become available as commercial cloud services. We compare the performance of these systems on several simple quantum circuits and algorithms, and examine component performance in the context of each systems architecture.
We demonstrate quantum control techniques for a single trapped ion in a cryogenic, surface-electrode trap. A narrow optical transition of Sr+ along with the ground and first excited motional states of the harmonic trapping potential form a two-qubit system. The optical qubit transition is susceptible to magnetic field fluctuations, which we stabilize with a simple and compact method using superconducting rings. Decoherence of the motional qubit is suppressed by the cryogenic environment. AC Stark shift correction is accomplished by controlling the laser phase in the pulse sequencer, eliminating the need for an additional laser. Quantum process tomography is implemented on atomic and motional states using conditional pulse sequences. With these techniques we demonstrate a Cirac-Zoller Controlled-NOT gate in a single ion with a mean fidelity of 91(1)%.