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Faster gaze prediction with dense networks and Fisher pruning

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 Added by Lucas Theis
 Publication date 2018
and research's language is English




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Predicting human fixations from images has recently seen large improvements by leveraging deep representations which were pretrained for object recognition. However, as we show in this paper, these networks are highly overparameterized for the task of fixation prediction. We first present a simple yet principled greedy pruning method which we call Fisher pruning. Through a combination of knowledge distillation and Fisher pruning, we obtain much more runtime-efficient architectures for saliency prediction, achieving a 10x speedup for the same AUC performance as a state of the art network on the CAT2000 dataset. Speeding up single-image gaze prediction is important for many real-world applications, but it is also a crucial step in the development of video saliency models, where the amount of data to be processed is substantially larger.



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Pruning has become a promising technique used to compress and accelerate neural networks. Existing methods are mainly evaluated on spare labeling applications. However, dense labeling applications are those closer to real world problems that require real-time processing on resource-constrained mobile devices. Pruning for dense labeling applications is still a largely unexplored field. The prevailing filter channel pruning method removes the entire filter channel. Accordingly, the interaction between each kernel in one filter channel is ignored. In this study, we proposed kernel cluster pruning (KCP) to prune dense labeling networks. We developed a clustering technique to identify the least representational kernels in each layer. By iteratively removing those kernels, the parameter that can better represent the entire network is preserved; thus, we achieve better accuracy with a decent model size and computation reduction. When evaluated on stereo matching and semantic segmentation neural networks, our method can reduce more than 70% of FLOPs with less than 1% of accuracy drop. Moreover, for ResNet-50 on ILSVRC-2012, our KCP can reduce more than 50% of FLOPs reduction with 0.13% Top-1 accuracy gain. Therefore, KCP achieves state-of-the-art pruning results.
The eye fixation patterns of human observers are a fundamental indicator of the aspects of an image to which humans attend. Thus, manipulating fixation patterns to guide human attention is an exciting challenge in digital image processing. Here, we present a new model for manipulating images to change the distribution of human fixations in a controlled fashion. We use the state-of-the-art model for fixation prediction to train a convolutional neural network to transform images so that they satisfy a given fixation distribution. For network training, we carefully design a loss function to achieve a perceptual effect while preserving naturalness of the transformed images. Finally, we evaluate the success of our model by measuring human fixations for a set of manipulated images. On our test images we can in-/decrease the probability to fixate on selected objects on average by 43/22% but show that the effectiveness of the model depends on the semantic content of the manipulated images.
This paper digs deeper into factors that influence egocentric gaze. Instead of training deep models for this purpose in a blind manner, we propose to inspect factors that contribute to gaze guidance during daily tasks. Bottom-up saliency and optical flow are assessed versus strong spatial prior baselines. Task-specific cues such as vanishing point, manipulation point, and hand regions are analyzed as representatives of top-down information. We also look into the contribution of these factors by investigating a simple recurrent neural model for ego-centric gaze prediction. First, deep features are extracted for all input video frames. Then, a gated recurrent unit is employed to integrate information over time and to predict the next fixation. We also propose an integrated model that combines the recurrent model with several top-down and bottom-up cues. Extensive experiments over multiple datasets reveal that (1) spatial biases are strong in egocentric videos, (2) bottom-up saliency models perform poorly in predicting gaze and underperform spatial biases, (3) deep features perform better compared to traditional features, (4) as opposed to hand regions, the manipulation point is a strong influential cue for gaze prediction, (5) combining the proposed recurrent model with bottom-up cues, vanishing points and, in particular, manipulation point results in the best gaze prediction accuracy over egocentric videos, (6) the knowledge transfer works best for cases where the tasks or sequences are similar, and (7) task and activity recognition can benefit from gaze prediction. Our findings suggest that (1) there should be more emphasis on hand-object interaction and (2) the egocentric vision community should consider larger datasets including diverse stimuli and more subjects.
Network compression has been widely studied since it is able to reduce the memory and computation cost during inference. However, previous methods seldom deal with complicated structures like residual connections, group/depth-wise convolution and feature pyramid network, where channels of multiple layers are coupled and need to be pruned simultaneously. In this paper, we present a general channel pruning approach that can be applied to various complicated structures. Particularly, we propose a layer grouping algorithm to find coupled channels automatically. Then we derive a unified metric based on Fisher information to evaluate the importance of a single channel and coupled channels. Moreover, we find that inference speedup on GPUs is more correlated with the reduction of memory rather than FLOPs, and thus we employ the memory reduction of each channel to normalize the importance. Our method can be used to prune any structures including those with coupled channels. We conduct extensive experiments on various backbones, including the classic ResNet and ResNeXt, mobile-friendly MobileNetV2, and the NAS-based RegNet, both on image classification and object detection which is under-explored. Experimental results validate that our method can effectively prune sophisticated networks, boosting inference speed without sacrificing accuracy.
Deep-learning-based algorithms have led to impressive results in visual-saliency prediction, but the impact of noise in training gaze data has been largely overlooked. This issue is especially relevant for videos, where the gaze data tends to be incomplete, and thus noisier, compared to images. Therefore, we propose a noise-aware training (NAT) paradigm for visual-saliency prediction that quantifies the uncertainty arising from gaze data incompleteness and inaccuracy, and accounts for it in training. We demonstrate the advantage of NAT independently of the adopted model architecture, loss function, or training dataset. Given its robustness to the noise in incomplete training datasets, NAT ushers in the possibility of designing gaze datasets with fewer human subjects. We also introduce the first dataset that offers a video-game context for video-saliency research, with rich temporal semantics, and multiple gaze attractors per frame.
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