No Arabic abstract
Advancements in deep learning have ignited an explosion of research on efficient hardware for embedded computer vision. Hardware vision acceleration, however, does not address the cost of capturing and processing the image data that feeds these algorithms. We examine the role of the image signal processing (ISP) pipeline in computer vision to identify opportunities to reduce computation and save energy. The key insight is that imaging pipelines should be designed to be configurable: to switch between a traditional photography mode and a low-power vision mode that produces lower-quality image data suitable only for computer vision. We use eight computer vision algorithms and a reversible pipeline simulation tool to study the imaging systems impact on vision performance. For both CNN-based and classical vision algorithms, we observe that only two ISP stages, demosaicing and gamma compression, are critical for task performance. We propose a new image sensor design that can compensate for skipping these stages. The sensor design features an adjustable resolution and tunable analog-to-digital converters (ADCs). Our proposed imaging systems vision mode disables the ISP entirely and configures the sensor to produce subsampled, lower-precision image data. This vision mode can save ~75% of the average energy of a baseline photography mode while having only a small impact on vision task accuracy.
The representation of images in the brain is known to be sparse. That is, as neural activity is recorded in a visual area ---for instance the primary visual cortex of primates--- only a few neurons are active at a given time with respect to the whole population. It is believed that such a property reflects the efficient match of the representation with the statistics of natural scenes. Applying such a paradigm to computer vision therefore seems a promising approach towards more biomimetic algorithms. Herein, we will describe a biologically-inspired approach to this problem. First, we will describe an unsupervised learning paradigm which is particularly adapted to the efficient coding of image patches. Then, we will outline a complete multi-scale framework ---SparseLets--- implementing a biologically inspired sparse representation of natural images. Finally, we will propose novel methods for integrating prior information into these algorithms and provide some preliminary experimental results. We will conclude by giving some perspective on applying such algorithms to computer vision. More specifically, we will propose that bio-inspired approaches may be applied to computer vision using predictive coding schemes, sparse models being one simple and efficient instance of such schemes.
This paper introduces a novel method for the representation of images that is semantic by nature, addressing the question of computation intelligibility in computer vision tasks. More specifically, our proposition is to introduce what we call a semantic bottleneck in the processing pipeline, which is a crossing point in which the representation of the image is entirely expressed with natural language , while retaining the efficiency of numerical representations. We show that our approach is able to generate semantic representations that give state-of-the-art results on semantic content-based image retrieval and also perform very well on image classification tasks. Intelligibility is evaluated through user centered experiments for failure detection.
The digital Michelangelo project was a seminal computer vision project in the early 2000s that pushed the capabilities of acquisition systems and involved multiple people from diverse fields, many of whom are now leaders in industry and academia. Reviewing this project with modern eyes provides us with the opportunity to reflect on several issues, relevant now as then to the field of computer vision and research in general, that go beyond the technical aspects of the work. This article was written in the context of a reading group competition at the week-long International Computer Vision Summer School 2017 (ICVSS) on Sicily, Italy. To deepen the participants understanding of computer vision and to foster a sense of community, various reading groups were tasked to highlight important lessons which may be learned from provided literature, going beyond the contents of the paper. This report is the winning entry of this guided discourse (Fig. 1). The authors closely examined the origins, fruits and most importantly lessons about research in general which may be distilled from the digital Michelangelo project. Discussions leading to this report were held within the group as well as with Hao Li, the group mentor.
For all the ways convolutional neural nets have revolutionized computer vision in recent years, one important aspect has received surprisingly little attention: the effect of image size on the accuracy of tasks being trained for. Typically, to be efficient, the input images are resized to a relatively small spatial resolution (e.g. 224x224), and both training and inference are carried out at this resolution. The actual mechanism for this re-scaling has been an afterthought: Namely, off-the-shelf image resizers such as bilinear and bicubic are commonly used in most machine learning software frameworks. But do these resizers limit the on task performance of the trained networks? The answer is yes. Indeed, we show that the typical linear resizer can be replaced with learned resizers that can substantially improve performance. Importantly, while the classical resizers typically result in better perceptual quality of the downscaled images, our proposed learned resizers do not necessarily give better visual quality, but instead improve task performance. Our learned image resizer is jointly trained with a baseline vision model. This learned CNN-based resizer creates machine friendly visual manipulations that lead to a consistent improvement of the end task metric over the baseline model. Specifically, here we focus on the classification task with the ImageNet dataset, and experiment with four different models to learn resizers adapted to each model. Moreover, we show that the proposed resizer can also be useful for fine-tuning the classification baselines for other vision tasks. To this end, we experiment with three different baselines to develop image quality assessment (IQA) models on the AVA dataset.
We introduce the Unity Perception package which aims to simplify and accelerate the process of generating synthetic datasets for computer vision tasks by offering an easy-to-use and highly customizable toolset. This open-source package extends the Unity Editor and engine components to generate perfectly annotated examples for several common computer vision tasks. Additionally, it offers an extensible Randomization framework that lets the user quickly construct and configure randomized simulation parameters in order to introduce variation into the generated datasets. We provide an overview of the provided tools and how they work, and demonstrate the value of the generated synthetic datasets by training a 2D object detection model. The model trained with mostly synthetic data outperforms the model trained using only real data.