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Time Bounds for Streaming Problems

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 Added by Markus Jalsenius
 Publication date 2014
and research's language is English




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We give tight cell-probe bounds for the time to compute convolution, multiplication and Hamming distance in a stream. The cell probe model is a particularly strong computational model and subsumes, for example, the popular word RAM model. We first consider online convolution where the task is to output the inner product between a fixed $n$-dimensional vector and a vector of the $n$ most recent values from a stream. One symbol of the stream arrives at a time and the each output must be computed before the next symbols arrives. Next we show bounds for online multiplication where the stream consists of pairs of digits, one from each of two $n$ digit numbers that are to be multiplied. One pair arrives at a time and the task is to output a single new digit from the product before the next pair of digits arrives. Finally we look at the online Hamming distance problem where the Hamming distance is outputted instead of the inner product. For each of these three problems, we give a lower bound of $Omega(frac{delta}{w}log n)$ time on average per output, where $delta$ is the number of bits needed to represent an input symbol and $w$ is the cell or word size. We argue that these bound are in fact tight within the cell probe model.

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We study space-pass tradeoffs in graph streaming algorithms for parameter estimation and property testing problems such as estimating the size of maximum matchings and maximum cuts, weight of minimum spanning trees, or testing if a graph is connected or cycle-free versus being far from these properties. We develop a new lower bound technique that proves that for many problems of interest, including all the above, obtaining a $(1+epsilon)$-approximation requires either $n^{Omega(1)}$ space or $Omega(1/epsilon)$ passes, even on highly restricted families of graphs such as bounded-degree planar graphs. For multiple of these problems, this bound matches those of existing algorithms and is thus (asymptotically) optimal. Our results considerably strengthen prior lower bounds even for arbitrary graphs: starting from the influential work of [Verbin, Yu; SODA 2011], there has been a plethora of lower bounds for single-pass algorithms for these problems; however, the only multi-pass lower bounds proven very recently in [Assadi, Kol, Saxena, Yu; FOCS 2020] rules out sublinear-space algorithms with exponentially smaller $o(log{(1/epsilon)})$ passes for these problems. One key ingredient of our proofs is a simple streaming XOR Lemma, a generic hardness amplification result, that we prove: informally speaking, if a $p$-pass $s$-space streaming algorithm can only solve a decision problem with advantage $delta > 0$ over random guessing, then it cannot solve XOR of $ell$ independent copies of the problem with advantage much better than $delta^{ell}$. This result can be of independent interest and useful for other streaming lower bounds as well.
89 - Sepehr Assadi , Ran Raz 2020
We prove that any two-pass graph streaming algorithm for the $s$-$t$ reachability problem in $n$-vertex directed graphs requires near-quadratic space of $n^{2-o(1)}$ bits. As a corollary, we also obtain near-quadratic space lower bounds for several other fundamental problems including maximum bipartite matching and (approximate) shortest path in undirected graphs. Our results collectively imply that a wide range of graph problems admit essentially no non-trivial streaming algorithm even when two passes over the input is allowed. Prior to our work, such impossibility results were only known for single-pass streaming algorithms, and the best two-pass lower bounds only ruled out $o(n^{7/6})$ space algorithms, leaving open a large gap between (trivial) upper bounds and lower bounds.
We study the space complexity of solving the bias-regularized SVM problem in the streaming model. This is a classic supervised learning problem that has drawn lots of attention, including for developing fast algorithms for solving the problem approximately. One of the most widely used algorithms for approximately optimizing the SVM objective is Stochastic Gradient Descent (SGD), which requires only $O(frac{1}{lambdaepsilon})$ random samples, and which immediately yields a streaming algorithm that uses $O(frac{d}{lambdaepsilon})$ space. For related problems, better streaming algorithms are only known for smooth functions, unlike the SVM objective that we focus on in this work. We initiate an investigation of the space complexity for both finding an approximate optimum of this objective, and for the related ``point estimation problem of sketching the data set to evaluate the function value $F_lambda$ on any query $(theta, b)$. We show that, for both problems, for dimensions $d=1,2$, one can obtain streaming algorithms with space polynomially smaller than $frac{1}{lambdaepsilon}$, which is the complexity of SGD for strongly convex functions like the bias-regularized SVM, and which is known to be tight in general, even for $d=1$. We also prove polynomial lower bounds for both point estimation and optimization. In particular, for point estimation we obtain a tight bound of $Theta(1/sqrt{epsilon})$ for $d=1$ and a nearly tight lower bound of $widetilde{Omega}(d/{epsilon}^2)$ for $d = Omega( log(1/epsilon))$. Finally, for optimization, we prove a $Omega(1/sqrt{epsilon})$ lower bound for $d = Omega( log(1/epsilon))$, and show similar bounds when $d$ is constant.
We present new lower bounds that show that a polynomial number of passes are necessary for solving some fundamental graph problems in the streaming model of computation. For instance, we show that any streaming algorithm that finds a weighted minimum $s$-$t$ cut in an $n$-vertex undirected graph requires $n^{2-o(1)}$ space unless it makes $n^{Omega(1)}$ passes over the stream. To prove our lower bounds, we introduce and analyze a new four-player communication problem that we refer to as the hidden-pointer chasing problem. This is a problem in spirit of the standard pointer chasing problem with the key difference that the pointers in this problem are hidden to players and finding each one of them requires solving another communication problem, namely the set intersection problem. Our lower bounds for graph problems are then obtained by reductions from the hidden-pointer chasing problem. Our hidden-pointer chasing problem appears flexible enough to find other applications and is therefore interesting in its own right. To showcase this, we further present an interesting application of this problem beyond streaming algorithms. Using a reduction from hidden-pointer chasing, we prove that any algorithm for submodular function minimization needs to make $n^{2-o(1)}$ value queries to the function unless it has a polynomial degree of adaptivity.
93 - Sepehr Assadi 2021
We prove a lower bound on the space complexity of two-pass semi-streaming algorithms that approximate the maximum matching problem. The lower bound is parameterized by the density of Ruzsa-Szemeredi graphs: * Any two-pass semi-streaming algorithm for maximum matching has approximation ratio at least $(1- Omega(frac{log{RS(n)}}{log{n}}))$, where $RS(n)$ denotes the maximum number of induced matchings of size $Theta(n)$ in any $n$-vertex graph, i.e., the largest density of a Ruzsa-Szemeredi graph. Currently, it is known that $n^{Omega(1/!loglog{n})} leq RS(n) leq frac{n}{2^{O(log^*{!(n)})}}$ and closing this (large) gap between upper and lower bounds has remained a notoriously difficult problem in combinatorics. Under the plausible hypothesis that $RS(n) = n^{Omega(1)}$, our lower bound is the first to rule out small-constant approximation two-pass semi-streaming algorithms for the maximum matching problem, making progress on a longstanding open question in the graph streaming literature.
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