Cosmological simulations of galaxies have typically produced too many stars at early times. We study the global and morphological effects of radiation pressure (RP) in eight pairs of high-resolution cosmological galaxy formation simulations. We find that the additional feedback suppresses star formation globally by a factor of ~2. Despite this reduction, the simulations still overproduce stars by a factor of ~2 with respect to the predictions provided by abundance matching methods for halos more massive than 5E11 Msun/h (Behroozi, Wechsler & Conroy 2013). We also study the morphological impact of radiation pressure on our simulations. In simulations with RP the average number of low mass clumps falls dramatically. Only clumps with stellar masses Mclump/Mdisk <= 5% are impacted by the inclusion of RP, and RP and no-RP clump counts above this range are comparable. The inclusion of RP depresses the contrast ratios of clumps by factors of a few for clump masses less than 5% of the disk masses. For more massive clumps, the differences between and RP and no-RP simulations diminish. We note however, that the simulations analyzed have disk stellar masses below about 2E10 Msun/h. By creating mock Hubble Space Telescope observations we find that the number of clumps is slightly reduced in simulations with RP. However, since massive clumps survive the inclusion of RP and are found in our mock observations, we do not find a disagreement between simulations of our clumpy galaxies and observations of clumpy galaxies. We demonstrate that clumps found in any single gas, stellar, or mock observation image are not necessarily clumps found in another map, and that there are few clumps common to multiple maps.