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Local algorithms in (weakly) coloured graphs

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 Added by Jukka Suomela
 Publication date 2010
and research's language is English




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A local algorithm is a distributed algorithm that completes after a constant number of synchronous communication rounds. We present local approximation algorithms for the minimum dominating set problem and the maximum matching problem in 2-coloured and weakly 2-coloured graphs. In a weakly 2-coloured graph, both problems admit a local algorithm with the approximation factor $(Delta+1)/2$, where $Delta$ is the maximum degree of the graph. We also give a matching lower bound proving that there is no local algorithm with a better approximation factor for either of these problems. Furthermore, we show that the stronger assumption of a 2-colouring does not help in the case of the dominating set problem, but there is a local approximation scheme for the maximum matching problem in 2-coloured graphs.



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We study the problem of finding large cuts in $d$-regular triangle-free graphs. In prior work, Shearer (1992) gives a randomised algorithm that finds a cut of expected size $(1/2 + 0.177/sqrt{d})m$, where $m$ is the number of edges. We give a simpler algorithm that does much better: it finds a cut of expected size $(1/2 + 0.28125/sqrt{d})m$. As a corollary, this shows that in any $d$-regular triangle-free graph there exists a cut of at least this size. Our algorithm can be interpreted as a very efficient randomised distributed algorithm: each node needs to produce only one random bit, and the algorithm runs in one synchronous communication round. This work is also a case study of applying computational techniques in the design of distributed algorithms: our algorithm was designed by a computer program that searched for optimal algorithms for small values of $d$.
In computer networks, participants may cooperate in processing tasks, so that loads are balanced among them. We present local distributed algorithms that (repeatedly) use local imbalance criteria to transfer loads concurrently across the participants of the system, iterating until all loads are balanced. Our algorithms are based on a short local deal-agreement communication of proposal/deal, based on the neighborhood loads. They converge monotonically, always providing a better state as the execution progresses. Besides, our algorithms avoid making loads temporarily negative. Thus, they may be considered anytime ones, in the sense that they can be stopped at any time during the execution. We show that our synchronous load balancing algorithms achieve $epsilon$-Balanced state for the continuous setting and 1-Balanced state for the discrete setting in all graphs, within $O(n D log(n K/epsilon))$ and $O(n D log(n K/D) + n D^2)$ time, respectively, where $n$ is the number of nodes, $K$ is the initial discrepancy, $D$ is the graph diameter, and $epsilon$ is the final discrepancy. Our other monotonic synchronous and asynchronous algorithms for the discrete setting are generalizations of the first presented algorithms, where load balancing is performed concurrently with more than one neighbor. These algorithms arrive at a 1-Balanced state in time $O(n K^2)$ in general graphs, but have a potential to be faster as the loads are balanced among all neighbors, rather than with only one; we describe a scenario that demonstrates the potential for a fast ($O(1)$) convergence. Our asynchronous algorithm avoids the need to wait for the slowest participants activity prior to making the next load balancing steps as synchronous settings restrict. We also introduce a self-stabilizing version of our asynchronous algorithm.
120 - Allan Lo 2018
Let $G$ be an edge-coloured graph. The minimum colour degree $delta^c(G)$ of $G$ is the largest integer $k$ such that, for every vertex $v$, there are at least $k$ distinct colours on edges incident to $v$. We say that $G$ is properly coloured if no two adjacent edges have the same colour. In this paper, we show that, for any $varepsilon >0$ and $n$ large, every edge-coloured graph $G$ with $delta^c(G) ge (1/2+varepsilon)n$ contains a properly coloured cycle of length at least $min{ n , lfloor 2 delta^c(G)/3 rfloor}$.
We obtain sufficient conditions for the emergence of spanning and almost-spanning bounded-degree {sl rainbow} trees in various host graphs, having their edges coloured independently and uniformly at random, using a predetermined palette. Our first result asserts that a uniform colouring of $mathbb{G}(n,omega(1)/n)$, using a palette of size $n$, a.a.s. admits a rainbow copy of any given bounded-degree tree on at most $(1-varepsilon)n$ vertices, where $varepsilon > 0$ is arbitrarily small yet fixed. This serves as a rainbow variant of a classical result by Alon, Krivelevich, and Sudakov pertaining to the embedding of bounded-degree almost-spanning prescribed trees in $mathbb{G}(n,C/n)$, where $C > 0$ is independent of $n$. Given an $n$-vertex graph $G$ with minimum degree at least $delta n$, where $delta > 0$ is fixed, we use our aforementioned result in order to prove that a uniform colouring of the randomly perturbed graph $G cup mathbb{G}(n,omega(1)/n)$, using $(1+alpha)n$ colours, where $alpha > 0$ is arbitrarily small yet fixed, a.a.s. admits a rainbow copy of any given bounded-degree {sl spanning} tree. This can be viewed as a rainbow variant of a result by Krivelevich, Kwan, and Sudakov who proved that $G cup mathbb{G}(n,C/n)$, where $C > 0$ is independent of $n$, a.a.s. admits a copy of any given bounded-degree spanning tree. Finally, and with $G$ as above, we prove that a uniform colouring of $G cup mathbb{G}(n,omega(n^{-2}))$ using $n-1$ colours a.a.s. admits a rainbow spanning tree. Put another way, the trivial lower bound on the size of the palette required for supporting a rainbow spanning tree is also sufficient, essentially as soon as the random perturbation a.a.s. has edges.
Naor, Parter, and Yogev [SODA 2020] recently designed a compiler for automatically translating standard centralized interactive protocols to distributed interactive protocols, as introduced by Kol, Oshman, and Saxena [PODC 2018]. In particular, by using this compiler, every linear-time algorithm for deciding the membership to some fixed graph class can be translated into a $mathsf{dMAM}(O(log n))$ protocol for this class, that is, a distributed interactive protocol with $O(log n)$-bit proof size in $n$-node graphs, and three interactions between the (centralizer) computationally-unbounded but non-trustable prover Merlin, and the (decentralized) randomized computationally-limited verifier Arthur. As a corollary, there is a $mathsf{dMAM}(O(log n))$ protocol for the class of planar graphs, as well as for the class of graphs with bounded genus. We show that there exists a distributed interactive protocol for the class of graphs with bounded genus performing just a single interaction, from the prover to the verifier, yet preserving proof size of $O(log n)$ bits. This result also holds for the class of graphs with bounded demi-genus, that is, graphs that can be embedded on a non-orientable surface of bounded genus. The interactive protocols described in this paper are actually proof-labeling schemes, i.e., a subclass of interactive protocols, previously introduced by Korman, Kutten, and Peleg [PODC 2005]. In particular, these schemes do not require any randomization from the verifier, and the proofs may often be computed a priori, at low cost, by the nodes themselves. Our results thus extend the recent proof-labeling scheme for planar graphs by Feuilloley et al. [PODC 2020], to graphs of bounded genus, and to graphs of bounded demigenus.
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