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Pervasive Service Architecture for a Digital Business Ecosystem

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 Added by Gerard Briscoe Mr
 Publication date 2004
and research's language is English




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In this paper we present ideas and architectural principles upon which we are basing the development of a distributed, open-source infrastructure that, in turn, will support the expression of business models, the dynamic composition of software services, and the optimisation of service chains through automatic self-organising and evolutionary algorithms derived from biology. The target users are small and medium-sized enterprises (SMEs). We call the collection of the infrastructure, the software services, and the SMEs a Digital Business Ecosystem (DBE).



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133 - Zhiyuan Wang , Lin Gao , Tong Wang 2020
In mobile Internet ecosystem, Mobile Users (MUs) purchase wireless data services from Internet Service Provider (ISP) to access to Internet and acquire the interested content services (e.g., online game) from Content Provider (CP). The popularity of intelligent functions (e.g., AI and 3D modeling) increases the computation-intensity of the content services, leading to a growing computation pressure for the MUs resource-limited devices. To this end, edge computing service is emerging as a promising approach to alleviate the MUs computation pressure while keeping their quality-of-service, via offloading some computation tasks of MUs to edge (computing) servers deployed at the local network edge. Thus, Edge Service Provider (ESP), who deploys the edge servers and offers the edge computing service, becomes an upcoming new stakeholder in the ecosystem. In this work, we study the economic interactions of MUs, ISP, CP, and ESP in the new ecosystem with edge computing service, where MUs can acquire the computation-intensive content services (offered by CP) and offload some computation tasks, together with the necessary raw input data, to edge servers (deployed by ESP) through ISP. We first study the MUs Joint Content Acquisition and Task Offloading (J-CATO) problem, which aims to maximize his long-term payoff. We derive the off-line solution with crucial insights, based on which we design an online strategy with provable performance. Then, we study the ESPs edge service monetization problem. We propose a pricing policy that can achieve a constant fraction of the ex-post optimal revenue with an extra constant loss for the ESP. Numerical results show that the edge computing service can stimulate the MUs content acquisition and improve the payoffs of MUs, ISP, and CP.
199 - G Briscoe 2012
We start with a discussion of the relevant literature, including Nature Inspired Computing as a framework in which to understand this work, and the process of biomimicry to be used in mimicking the necessary biological processes to create Digital Ecosystems. We then consider the relevant theoretical ecology in creating the digital counterpart of a biological ecosystem, including the topological structure of ecosystems, and evolutionary processes within distributed environments. This leads to a discussion of the relevant fields from computer science for the creation of Digital Ecosystems, including evolutionary computing, Multi-Agent Systems, and Service-Oriented Architectures. We then define Ecosystem-Oriented Architectures for the creation of Digital Ecosystems, imbibed with the properties of self-organisation and scalability from biological ecosystems, including a novel form of distributed evolutionary computing.
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