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Gauss--Legendre Sky Pixelization (GLESP) for CMB maps

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 Added by Oleg Verkhodanov
 Publication date 2003
  fields Physics
and research's language is English




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A new scheme of sky pixelization is developed for CMB maps. The scheme is based on the Gauss--Legendre polynomials zeros and allows one to create strict orthogonal expansion of the map. A corresponding code has been implemented and comparison with other methods has been done.



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We present developing of method of the numerical analysis of polarization in the Gauss--Legendre Sky Pixelization (GLESP) scheme for the CMB maps. This incorporation of the polarization transforms in the pixelization scheme GLESP completes the creation of our new method for the numerical analysis of CMB maps. The comparison of GLESP and HEALPix calculations is done.
309 - A.G. Doroshkevich 2005
We report the release of the Gauss--Legendre Sky Pixelization (GLESP) software package version 1.0. In this report we present the main features and functions for processing and manipulation of sky signals. Features for CMB polarization is underway and to be incorporated in a future release. Interested readers can visit http://www.glesp.nbi.dk (www.glesp.nbi.dk) and register for receiving the package.
We propose a Gauss-Legendre quadrature based sampling on the rotation group for the representation of a band-limited signal such that the Fourier transform (FT) of a signal can be exactly computed from its samples. Our figure of merit is the sampling efficiency, which is defined as a ratio of the degrees of freedom required to represent a band-limited signal in harmonic domain to the number of samples required to accurately compute the FT. The proposed sampling scheme is asymptotically as efficient as the most efficient scheme developed very recently. For the computation of FT and inverse FT, we also develop fast algorithms of complexity similar to the complexity attained by the fast algorithms for the existing sampling schemes. The developed algorithms are stable, accurate and do not have any pre-computation requirements. We also analyse the computation time and numerical accuracy of the proposed algorithms and show, through numerical experiments, that the proposed Fourier transforms are accurate with errors on the order of numerical precision.
Detailed measurements of the CMB lensing signal are an important scientific goal of ongoing ground-based CMB polarization experiments, which are mapping the CMB at high resolution over small patches of the sky. In this work we simulate CMB polarization lensing reconstruction for the $EE$ and $EB$ quadratic estimators with current-generation noise levels and resolution, and show that without boundary effects the known and expected zeroth and first order $N^{(0)}$ and $N^{(1)}$ biases provide an adequate model for non-signal contributions to the lensing power spectrum estimators. Small sky areas present a number of additional challenges for polarization lensing reconstruction, including leakage of $E$ modes into $B$ modes. We show how simple windowed estimators using filtered pure-$B$ modes can greatly reduce the mask-induced mean-field lensing signal and reduce variance in the estimators. This provides a simple method (used with recent observations) that gives an alternative to more optimal but expensive inverse-variance filtering.
Based on realistic simulations, we propose an hybrid method to reconstruct the lensing potential power spectrum, directly on PLANCK-like CMB frequency maps. It implies using a large galactic mask and dealing with a strong inhomogeneous noise. For l < 100, we show that a full-sky inpainting method, already described in a previous work, still allows a minimal variance reconstruction, with a bias that must be accounted for by a Monte-Carlo method, but that does not couple to the deflection field. For l>100 we develop a method based on tiling the cut-sky with local 10x10 degrees overlapping tangent planes (referred to in the following as patches). It requires to solve various issues concerning their size/position, non-periodic boundaries and irregularly sampled data after the sphere-to-plane projection. We show how the leading noise term of the quadratic lensing estimator applied onto an apodized patch can still be taken directly from the data. To not loose spatial accuracy, we developed a tool that allows the fast determination of the complex Fourier series coefficients from a bi-dimensional irregularly sampled dataset, without performing an interpolation. We show that the multi-patch approach allows the lensing power spectrum reconstruction with a very small bias, thanks to avoiding the galactic mask and lowering the noise inhomogeneities, while still having almost a minimal variance. The data quality can be assessed at each stage and simple bi-dimensional spectra build, which allows the control of local systematic errors.
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