Solving Rubiks Cube via Quantum Mechanics and Deep Reinforcement Learning


Abstract in English

Rubiks Cube is one of the most famous combinatorial puzzles involving nearly $4.3 times 10^{19}$ possible configurations. Its mathematical description is expressed by the Rubiks group, whose elements define how its layers rotate. We develop a unitary representation of such group and a quantum formalism to describe the Cube from its geometrical constraints. Cubies are describedby single particle states which turn out to behave like bosons for corners and fermions for edges, respectively. When in its solved configuration, the Cube, as a geometrical object, shows symmetrieswhich are broken when driven away from this configuration. For each of such symmetries, we build a Hamiltonian operator. When a Hamiltonian lies in its ground state, the respective symmetry of the Cube is preserved. When all such symmetries are preserved, the configuration of the Cube matches the solution of the game. To reach the ground state of all the Hamiltonian operators, we make use of a Deep Reinforcement Learning algorithm based on a Hamiltonian reward. The Cube is solved in four phases, all based on a respective Hamiltonian reward based on its spectrum, inspired by the Ising model. Embedding combinatorial problems into the quantum mechanics formalism suggests new possible algorithms and future implementations on quantum hardware.

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