No Arabic abstract
Motivated by suggested question generation in conversational news recommendation systems, we propose a model for generating question-answer pairs (QA pairs) with self-contained, summary-centric questions and length-constrained, article-summarizing answers. We begin by collecting a new dataset of news articles with questions as titles and pairing them with summaries of varying length. This dataset is used to learn a QA pair generation model producing summaries as answers that balance brevity with sufficiency jointly with their corresponding questions. We then reinforce the QA pair generation process with a differentiable reward function to mitigate exposure bias, a common problem in natural language generation. Both automatic metrics and human evaluation demonstrate these QA pairs successfully capture the central gists of the articles and achieve high answer accuracy.
Neural network-based methods represent the state-of-the-art in question generation from text. Existing work focuses on generating only questions from text without concerning itself with answer generation. Moreover, our analysis shows that handling rare words and generating the most appropriate question given a candidate answer are still challenges facing existing approaches. We present a novel two-stage process to generate question-answer pairs from the text. For the first stage, we present alternatives for encoding the span of the pivotal answer in the sentence using Pointer Networks. In our second stage, we employ sequence to sequence models for question generation, enhanced with rich linguistic features. Finally, global attention and answer encoding are used for generating the question most relevant to the answer. We motivate and linguistically analyze the role of each component in our framework and consider compositions of these. This analysis is supported by extensive experimental evaluations. Using standard evaluation metrics as well as human evaluations, our experimental results validate the significant improvement in the quality of questions generated by our framework over the state-of-the-art. The technique presented here represents another step towards more automated reading comprehension assessment. We also present a live system footnote{Demo of the system is available at url{https://www.cse.iitb.ac.in/~vishwajeet/autoqg.html}.} to demonstrate the effectiveness of our approach.
We introduce ASQ, a tool to automatically mine questions and answers from a sentence using the Abstract Meaning Representation (AMR). Previous work has used question-answer pairs to specify the predicate-argument structure of a sentence using natural language, which does not require linguistic expertise or training, and created datasets such as QA-SRL and QAMR, for which the question-answer pair annotations were crowdsourced. Our goal is to build a tool (ASQ) that maps from the traditional meaning representation AMR to a question-answer meaning representation (QMR). This enables construction of QMR datasets automatically in various domains using existing high-quality AMR parsers, and provides an automatic mapping AMR to QMR for ease of understanding by non-experts. A qualitative evaluation of the output generated by ASQ from the AMR 2.0 data shows that the question-answer pairs are natural and valid, and demonstrate good coverage of the content. We run ASQ on the sentences from the QAMR dataset, to observe that the semantic roles in QAMR are also captured by ASQ. We intend to make this tool and the results publicly available for others to use and build upon.
In education, open-ended quiz questions have become an important tool for assessing the knowledge of students. Yet, manually preparing such questions is a tedious task, and thus automatic question generation has been proposed as a possible alternative. So far, the vast majority of research has focused on generating the question text, relying on question answering datasets with readily picked answers, and the problem of how to come up with answer candidates in the first place has been largely ignored. Here, we aim to bridge this gap. In particular, we propose a model that can generate a specified number of answer candidates for a given passage of text, which can then be used by instructors to write questions manually or can be passed as an input to automatic answer-aware question generators. Our experiments show that our proposed answer candidate generation model outperforms several baselines.
In this paper, we study automatic question generation, the task of creating questions from corresponding text passages where some certain spans of the text can serve as the answers. We propose an Extended Answer-aware Network (EAN) which is trained with Word-based Coverage Mechanism (WCM) and decodes with Uncertainty-aware Beam Search (UBS). The EAN represents the target answer by its surrounding sentence with an encoder, and incorporates the information of the extended answer into paragraph representation with gated paragraph-to-answer attention to tackle the problem of the inadequate representation of the target answer. To reduce undesirable repetition, the WCM penalizes repeatedly attending to the same words at different time-steps in the training stage. The UBS aims to seek a better balance between the model confidence in copying words from an input text paragraph and the confidence in generating words from a vocabulary. We conduct experiments on the SQuAD dataset, and the results show our approach achieves significant performance improvement.
Imitation learning in a high-dimensional environment is challenging. Most inverse reinforcement learning (IRL) methods fail to outperform the demonstrator in such a high-dimensional environment, e.g., Atari domain. To address this challenge, we propose a novel reward learning module to generate intrinsic reward signals via a generative model. Our generative method can perform better forward state transition and backward action encoding, which improves the modules dynamics modeling ability in the environment. Thus, our module provides the imitation agent both the intrinsic intention of the demonstrator and a better exploration ability, which is critical for the agent to outperform the demonstrator. Empirical results show that our method outperforms state-of-the-art IRL methods on multiple Atari games, even with one-life demonstration. Remarkably, our method achieves performance that is up to 5 times the performance of the demonstration.