No Arabic abstract
We present a computational assessment system that promotes the learning of basic rhythmic patterns. The system is capable of generating multiple rhythmic patterns with increasing complexity within various cycle lengths. For a generated rhythm pattern the performance assessment of the learner is carried out through the statistical deviations calculated from the onset detection and temporal assessment of a learners performance. This is compared with the generated pattern, and their performance accuracy forms the feedback to the learner. The system proceeds to generate a new pattern of increased complexity when performance assessment results are within certain error bounds. The system thus mimics a learner-teacher relationship as the learner progresses in their feedback-based learning. The choice of progression within a cycle for each pattern is determined by a predefined complexity metric. This metric is based on a coded element model for the perceptual processing of sequential stimuli. The model earlier proposed for a sequence of tones and non-tones, is now used for onsets and silences. This system is developed into a web-based application and provides accessibility for learning purposes. Analysis of the performance assessments shows that the complexity metric is indicative of the perceptual processing of rhythm patterns and can be used for rhythm learning.
Datasets representing the world around us are becoming ever more unwieldy as data volumes grow. This is largely due to increased measurement and modelling resolution, but the problem is often exacerbated when data are stored at spuriously high precisions. In an effort to facilitate analysis of these datasets, computationally intensive calculations are increasingly being performed on specialised remote servers before the reduced data are transferred to the consumer. Due to bandwidth limitations, this often means data are displayed as simple 2D data visualisations, such as scatter plots or images. We present here a novel way to efficiently encode and transmit 4D data fields on-demand so that they can be locally visualised and interrogated. This nascent 4D video format allows us to more flexibly move the boundary between data server and consumer client. However, it has applications beyond purely scientific visualisation, in the transmission of data to virtual and augmented reality.
Although a standard in natural science, reproducibility has been only episodically applied in experimental computer science. Scientific papers often present a large number of tables, plots and pictures that summarize the obtained results, but then loosely describe the steps taken to derive them. Not only can the methods and the implementation be complex, but also their configuration may require setting many parameters and/or depend on particular system configurations. While many researchers recognize the importance of reproducibility, the challenge of making it happen often outweigh the benefits. Fortunately, a plethora of reproducibility solutions have been recently designed and implemented by the community. In particular, packaging tools (e.g., ReproZip) and virtualization tools (e.g., Docker) are promising solutions towards facilitating reproducibility for both authors and reviewers. To address the incentive problem, we have implemented a new publication model for the Reproducibility Section of Information Systems Journal. In this section, authors submit a reproducibility paper that explains in detail the computational assets from a previous published manuscript in Information Systems.
This paper presents a use case exploring the application of the Archival Resource Key (ARK) persistent identifier for promoting and maintaining ontologies. In particular, we look at improving computation with an in-house ontology server in the context of temporally aligned vocabularies. This effort demonstrates the utility of ARKs in preparing historical ontologies for computational archival science.
We present a MATLAB/Octave toolbox to decompose finite dimensionial representations of compact groups. Surprisingly, little information about the group and the representation is needed to perform that task. We discuss applications to semidefinite programming.
Due to differences in frame structure, existing multi-rate video encoding algorithms cannot be directly adapted to encoders utilizing special reference frames such as AV1 without introducing substantial rate-distortion loss. To tackle this problem, we propose a novel bayesian block structure inference model inspired by a modification to an HEVC-based algorithm. It estimates the posterior probabilistic distributions of block partitioning, and adapts early terminations in the RDO procedure accordingly. Experimental results show that the proposed method provides flexibility for controlling the tradeoff between speed and coding efficiency, and can achieve an average time saving of 36.1% (up to 50.6%) with negligible bitrate cost.