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In this work, we present a new multi-view depth estimation method that utilizes both conventional SfM reconstruction and learning-based priors over the recently proposed neural radiance fields (NeRF). Unlike existing neural network based optimization method that relies on estimated correspondences, our method directly optimizes over implicit volumes, eliminating the challenging step of matching pixels in indoor scenes. The key to our approach is to utilize the learning-based priors to guide the optimization process of NeRF. Our system firstly adapts a monocular depth network over the target scene by finetuning on its sparse SfM reconstruction. Then, we show that the shape-radiance ambiguity of NeRF still exists in indoor environments and propose to address the issue by employing the adapted depth priors to monitor the sampling process of volume rendering. Finally, a per-pixel confidence map acquired by error computation on the rendered image can be used to further improve the depth quality. Experiments show that our proposed framework significantly outperforms state-of-the-art methods on indoor scenes, with surprising findings presented on the effectiveness of correspondence-based optimization and NeRF-based optimization over the adapted depth priors. In addition, we show that the guided optimization scheme does not sacrifice the original synthesis capability of neural radiance fields, improving the rendering quality on both seen and novel views. Code is available at https://github.com/weiyithu/NerfingMVS.
Deep learning based 3D shape generation methods generally utilize latent features extracted from color images to encode the semantics of objects and guide the shape generation process. These color image semantics only implicitly encode 3D information, potentially limiting the accuracy of the generated shapes. In this paper we propose a multi-view mesh generation method which incorporates geometry information explicitly by using the features from intermediate depth representations of multi-view stereo and regularizing the 3D shapes against these depth images. First, our system predicts a coarse 3D volume from the color images by probabilistically merging voxel occupancy grids from the prediction of individual views. Then the depth images from multi-view stereo along with the rendered depth images of the coarse shape are used as a contrastive input whose features guide the refinement of the coarse shape through a series of graph convolution networks. Notably, we achieve superior results than state-of-the-art multi-view shape generation methods with 34% decrease in Chamfer distance to ground truth and 14% increase in F1-score on ShapeNet dataset.Our source code is available at https://git.io/Jmalg
Neural volumetric representations such as Neural Radiance Fields (NeRF) have emerged as a compelling technique for learning to represent 3D scenes from images with the goal of rendering photorealistic images of the scene from unobserved viewpoints. However, NeRFs computational requirements are prohibitive for real-time applications: rendering views from a trained NeRF requires querying a multilayer perceptron (MLP) hundreds of times per ray. We present a method to train a NeRF, then precompute and store (i.e. bake) it as a novel representation called a Sparse Neural Radiance Grid (SNeRG) that enables real-time rendering on commodity hardware. To achieve this, we introduce 1) a reformulation of NeRFs architecture, and 2) a sparse voxel grid representation with learned feature vectors. The resulting scene representation retains NeRFs ability to render fine geometric details and view-dependent appearance, is compact (averaging less than 90 MB per scene), and can be rendered in real-time (higher than 30 frames per second on a laptop GPU). Actual screen captures are shown in our video.
We present MVSNeRF, a novel neural rendering approach that can efficiently reconstruct neural radiance fields for view synthesis. Unlike prior works on neural radiance fields that consider per-scene optimization on densely captured images, we propose a generic deep neural network that can reconstruct radiance fields from only three nearby input views via fast network inference. Our approach leverages plane-swept cost volumes (widely used in multi-view stereo) for geometry-aware scene reasoning, and combines this with physically based volume rendering for neural radiance field reconstruction. We train our network on real objects in the DTU dataset, and test it on three different datasets to evaluate its effectiveness and generalizability. Our approach can generalize across scenes (even indoor scenes, completely different from our training scenes of objects) and generate realistic view synthesis results using only three input images, significantly outperforming concurrent works on generalizable radiance field reconstruction. Moreover, if dense images are captured, our estimated radiance field representation can be easily fine-tuned; this leads to fast per-scene reconstruction with higher rendering quality and substantially less optimization time than NeRF.
We present a method that achieves state-of-the-art results for synthesizing novel views of complex scenes by optimizing an underlying continuous volumetric scene function using a sparse set of input views. Our algorithm represents a scene using a fully-connected (non-convolutional) deep network, whose input is a single continuous 5D coordinate (spatial location $(x,y,z)$ and viewing direction $(theta, phi)$) and whose output is the volume density and view-dependent emitted radiance at that spatial location. We synthesize views by querying 5D coordinates along camera rays and use classic volume rendering techniques to project the output colors and densities into an image. Because volume rendering is naturally differentiable, the only input required to optimize our representation is a set of images with known camera poses. We describe how to effectively optimize neural radiance fields to render photorealistic novel views of scenes with complicated geometry and appearance, and demonstrate results that outperform prior work on neural rendering and view synthesis. View synthesis results are best viewed as videos, so we urge readers to view our supplementary video for convincing comparisons.
This paper presents a neural rendering method for controllable portrait video synthesis. Recent advances in volumetric neural rendering, such as neural radiance fields (NeRF), has enabled the photorealistic novel view synthesis of static scenes with impressive results. However, modeling dynamic and controllable objects as part of a scene with such scene representations is still challenging. In this work, we design a system that enables both novel view synthesis for portrait video, including the human subject and the scene background, and explicit control of the facial expressions through a low-dimensional expression representation. We leverage the expression space of a 3D morphable face model (3DMM) to represent the distribution of human facial expressions, and use it to condition the NeRF volumetric function. Furthermore, we impose a spatial prior brought by 3DMM fitting to guide the network to learn disentangled control for scene appearance and facial actions. We demonstrate the effectiveness of our method on free view synthesis of portrait videos with expression controls. To train a scene, our method only requires a short video of a subject captured by a mobile device.