No Arabic abstract
To date, various 3D scene understanding tasks still lack practical and generalizable pre-trained models, primarily due to the intricate nature of 3D scene understanding tasks and their immense variations introduced by camera views, lighting, occlusions, etc. In this paper, we tackle this challenge by introducing a spatio-temporal representation learning (STRL) framework, capable of learning from unlabeled 3D point clouds in a self-supervised fashion. Inspired by how infants learn from visual data in the wild, we explore the rich spatio-temporal cues derived from the 3D data. Specifically, STRL takes two temporally-correlated frames from a 3D point cloud sequence as the input, transforms it with the spatial data augmentation, and learns the invariant representation self-supervisedly. To corroborate the efficacy of STRL, we conduct extensive experiments on three types (synthetic, indoor, and outdoor) of datasets. Experimental results demonstrate that, compared with supervised learning methods, the learned self-supervised representation facilitates various models to attain comparable or even better performances while capable of generalizing pre-trained models to downstream tasks, including 3D shape classification, 3D object detection, and 3D semantic segmentation. Moreover, the spatio-temporal contextual cues embedded in 3D point clouds significantly improve the learned representations.
This paper proposes a novel pretext task to address the self-supervised video representation learning problem. Specifically, given an unlabeled video clip, we compute a series of spatio-temporal statistical summaries, such as the spatial location and dominant direction of the largest motion, the spatial location and dominant color of the largest color diversity along the temporal axis, etc. Then a neural network is built and trained to yield the statistical summaries given the video frames as inputs. In order to alleviate the learning difficulty, we employ several spatial partitioning patterns to encode rough spatial locations instead of exact spatial Cartesian coordinates. Our approach is inspired by the observation that human visual system is sensitive to rapidly changing contents in the visual field, and only needs impressions about rough spatial locations to understand the visual contents. To validate the effectiveness of the proposed approach, we conduct extensive experiments with four 3D backbone networks, i.e., C3D, 3D-ResNet, R(2+1)D and S3D-G. The results show that our approach outperforms the existing approaches across these backbone networks on four downstream video analysis tasks including action recognition, video retrieval, dynamic scene recognition, and action similarity labeling. The source code is publicly available at: https://github.com/laura-wang/video_repres_sts.
We address the problem of video representation learning without human-annotated labels. While previous efforts address the problem by designing novel self-supervised tasks using video data, the learned features are merely on a frame-by-frame basis, which are not applicable to many video analytic tasks where spatio-temporal features are prevailing. In this paper we propose a novel self-supervised approach to learn spatio-temporal features for video representation. Inspired by the success of two-stream approaches in video classification, we propose to learn visual features by regressing both motion and appearance statistics along spatial and temporal dimensions, given only the input video data. Specifically, we extract statistical concepts (fast-motion region and the corresponding dominant direction, spatio-temporal color diversity, dominant color, etc.) from simple patterns in both spatial and temporal domains. Unlike prior puzzles that are even hard for humans to solve, the proposed approach is consistent with human inherent visual habits and therefore easy to answer. We conduct extensive experiments with C3D to validate the effectiveness of our proposed approach. The experiments show that our approach can significantly improve the performance of C3D when applied to video classification tasks. Code is available at https://github.com/laura-wang/video_repres_mas.
We propose a novel self-supervised method, referred to as Video Cloze Procedure (VCP), to learn rich spatial-temporal representations. VCP first generates blanks by withholding video clips and then creates options by applying spatio-temporal operations on the withheld clips. Finally, it fills the blanks with options and learns representations by predicting the categories of operations applied on the clips. VCP can act as either a proxy task or a target task in self-supervised learning. As a proxy task, it converts rich self-supervised representations into video clip operations (options), which enhances the flexibility and reduces the complexity of representation learning. As a target task, it can assess learned representation models in a uniform and interpretable manner. With VCP, we train spatial-temporal representation models (3D-CNNs) and apply such models on action recognition and video retrieval tasks. Experiments on commonly used benchmarks show that the trained models outperform the state-of-the-art self-supervised models with significant margins.
Temporal cues in videos provide important information for recognizing actions accurately. However, temporal-discriminative features can hardly be extracted without using an annotated large-scale video action dataset for training. This paper proposes a novel Video-based Temporal-Discriminative Learning (VTDL) framework in self-supervised manner. Without labelled data for network pretraining, temporal triplet is generated for each anchor video by using segment of the same or different time interval so as to enhance the capacity for temporal feature representation. Measuring temporal information by time derivative, Temporal Consistent Augmentation (TCA) is designed to ensure that the time derivative (in any order) of the augmented positive is invariant except for a scaling constant. Finally, temporal-discriminative features are learnt by minimizing the distance between each anchor and its augmented positive, while the distance between each anchor and its augmented negative as well as other videos saved in the memory bank is maximized to enrich the representation diversity. In the downstream action recognition task, the proposed method significantly outperforms existing related works. Surprisingly, the proposed self-supervised approach is better than fully-supervised methods on UCF101 and HMDB51 when a small-scale video dataset (with only thousands of videos) is used for pre-training. The code has been made publicly available on https://github.com/FingerRec/Self-Supervised-Temporal-Discriminative-Representation-Learning-for-Video-Action-Recognition.
Recently deep learning has achieved significant progress on point cloud analysis tasks. Learning good representations is of vital importance to these tasks. Most current methods rely on massive labelled data for training. We here propose a point discriminative learning method for unsupervised representation learning on 3D point clouds, which can learn local and global geometry features. We achieve this by imposing a novel point discrimination loss on the middle level and global level point features produced in the backbone network. This point discrimination loss enforces the features to be consistent with points belonging to the shape surface and inconsistent with randomly sampled noisy points. Our method is simple in design, which works by adding an extra adaptation module and a point consistency module for unsupervised training of the encoder in the backbone network. Once trained, these two modules can be discarded during supervised training of the classifier or decoder for down-stream tasks. We conduct extensive experiments on 3D object classification, 3D part segmentation and shape reconstruction in various unsupervised and transfer settings. Both quantitative and qualitative results show that our method learns powerful representations and achieves new state-of-the-art performance.