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FogROS: An Adaptive Framework for Automating Fog Robotics Deployment

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 Added by Michael Danielczuk
 Publication date 2021
and research's language is English




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As many robot automation applications increasingly rely on multi-core processing or deep-learning models, cloud computing is becoming an attractive and economically viable resource for systems that do not contain high computing power onboard. Despite its immense computing capacity, it is often underused by the robotics and automation community due to lack of expertise in cloud computing and cloud-based infrastructure. Fog Robotics balances computing and data between cloud edge devices. We propose a software framework, FogROS, as an extension of the Robot Operating System (ROS), the de-facto standard for creating robot automation applications and components. It allows researchers to deploy components of their software to the cloud with minimal effort, and correspondingly gain access to additional computing cores, GPUs, FPGAs, and TPUs, as well as predeployed software made available by other researchers. FogROS allows a researcher to specify which components of their software will be deployed to the cloud and to what type of computing hardware. We evaluate FogROS on 3 examples: (1) simultaneous localization and mapping (ORB-SLAM2), (2) Dexterity Network (Dex-Net) GPU-based grasp planning, and (3) multi-core motion planning using a 96-core cloud-based server. In all three examples, a component is deployed to the cloud and accelerated with a small change in system launch configuration, while incurring additional latency of 1.2 s, 0.6 s, and 0.5 s due to network communication, the computation speed is improved by 2.6x, 6.0x and 34.2x, respectively. Code, videos, and supplementary material can be found at https://github.com/BerkeleyAutomation/FogROS.



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Active communication between robots and humans is essential for effective human-robot interaction. To accomplish this objective, Cloud Robotics (CR) was introduced to make robots enhance their capabilities. It enables robots to perform extensive computations in the cloud by sharing their outcomes. Outcomes include maps, images, processing power, data, activities, and other robot resources. But due to the colossal growth of data and traffic, CR suffers from serious latency issues. Therefore, it is unlikely to scale a large number of robots particularly in human-robot interaction scenarios, where responsiveness is paramount. Furthermore, other issues related to security such as privacy breaches and ransomware attacks can increase. To address these problems, in this paper, we have envisioned the next generation of social robotic architectures based on Fog Robotics (FR) that inherits the strengths of Fog Computing to augment the future social robotic systems. These new architectures can escalate the dexterity of robots by shoving the data closer to the robot. Additionally, they can ensure that human-robot interaction is more responsive by resolving the problems of CR. Moreover, experimental results are further discussed by considering a scenario of FR and latency as a primary factor comparing to CR models.
Human-robot interaction plays a crucial role to make robots closer to humans. Usually, robots are limited by their own capabilities. Therefore, they utilise Cloud Robotics to enhance their dexterity. Its ability includes the sharing of information such as maps, images and the processing power. This whole process involves distributing data which intend to rise enormously. New issues can arise such as bandwidth, network congestion at backhaul and fronthaul systems resulting in high latency. Thus, it can make an impact on seamless connectivity between the robots, users and the cloud. Also, a robot may not accomplish its goal successfully within a stipulated time. As a consequence, Cloud Robotics cannot be in a position to handle the traffic imposed by robots. On the contrary, impending Fog Robotics can act as a solution by solving major problems of Cloud Robotics. Therefore to check its feasibility, we discuss the need and architectures of Fog Robotics in this paper. To evaluate the architectures, we used a realistic scenario of Fog Robotics by comparing them with Cloud Robotics. Next, latency is chosen as the primary factor for validating the effectiveness of the system. Besides, we utilised real-time latency using Pepper robot, Fog robot server and the Cloud server. Experimental results show that Fog Robotics reduces latency significantly compared to Cloud Robotics. Moreover, advantages, challenges and future scope of the Fog Robotics system is further discussed.
Repertoire-based learning is a data-efficient adaptation approach based on a two-step process in which (1) a large and diverse set of policies is learned in simulation, and (2) a planning or learning algorithm chooses the most appropriate policies according to the current situation (e.g., a damaged robot, a new object, etc.). In this paper, we relax the assumption of previous works that a single repertoire is enough for adaptation. Instead, we generate repertoires for many different situations (e.g., with a missing leg, on different floors, etc.) and let our algorithm selects the most useful prior. Our main contribution is an algorithm, APROL (Adaptive Prior selection for Repertoire-based Online Learning) to plan the next action by incorporating these priors when the robot has no information about the current situation. We evaluate APROL on two simulated tasks: (1) pushing unknown objects of various shapes and sizes with a robotic arm and (2) a goal reaching task with a damaged hexapod robot. We compare with Reset-free Trial and Error (RTE) and various single repertoire-based baselines. The results show that APROL solves both the tasks in less interaction time than the baselines. Additionally, we demonstrate APROL on a real, damaged hexapod that quickly learns to pick compensatory policies to reach a goal by avoiding obstacles in the path.
The recent drive towards achieving greater autonomy and intelligence in robotics has led to high levels of complexity. Autonomous robots increasingly depend on third party off-the-shelf components and complex machine-learning techniques. This trend makes it challenging to provide strong design-time certification of correct operation. To address these challenges, we present SOTER, a robotics programming framework with two key components: (1) a programming language for implementing and testing high-level reactive robotics software and (2) an integrated runtime assurance (RTA) system that helps enable the use of uncertified components, while still providing safety guarantees. SOTER provides language primitives to declaratively construct a RTA module consisting of an advanced, high-performance controller (uncertified), a safe, lower-performance controller (certified), and the desired safety specification. The framework provides a formal guarantee that a well-formed RTA module always satisfies the safety specification, without completely sacrificing performance by using higher performance uncertified components whenever safe. SOTER allows the complex robotics software stack to be constructed as a composition of RTA modules, where each uncertified component is protected using a RTA module. To demonstrate the efficacy of our framework, we consider a real-world case-study of building a safe drone surveillance system. Our experiments both in simulation and on actual drones show that the SOTER-enabled RTA ensures the safety of the system, including when untrusted third-party components have bugs or deviate from the desired behavior.
88 - Hao Xu , Shaojie Shen 2021
Distributed pose graph optimization (DPGO) is one of the fundamental techniques of swarm robotics. Currently, the sub-problems of DPGO are built on the native poses. Our validation proves that this approach may introduce an imbalance in the sizes of the sub-problems in real-world scenarios, which affects the speed of DPGO optimization, and potentially increases communication requirements. In addition, the coherence of the estimated poses is not guaranteed when the robots in the swarm fail, or partial robots are disconnected. In this paper, we propose BDPGO, a balanced distributed pose graph optimization framework using the idea of decoupling the robot poses and DPGO. BDPGO re-distributes the poses in the pose graph to the robot swarm in a balanced way by introducing a two-stage graph partitioning method to build balanced subproblems. Our validation demonstrates that BDPGO significantly improves the optimization speed without changing the specific algorithm of DPGO in realistic datasets. Whats more, we also validate that BDPGO is robust to robot failure, changes in the wireless network. BDPGO has capable of keeps the coherence of the estimated poses in these situations. The framework also has the potential to be applied to other collaborative simultaneous localization and mapping (CSLAM) problems involved in distributedly solving the factor graph.
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