No Arabic abstract
In this paper, we address the problem of camera pose estimation in outdoor and indoor scenarios. In comparison to the currently top-performing methods that rely on 2D to 3D matching, we propose a model that can directly regress the camera pose from images with significantly higher accuracy than existing methods of the same class. We first analyse why regression methods are still behind the state-of-the-art, and we bridge the performance gap with our new approach. Specifically, we propose a way to overcome the biased training data by a novel training technique, which generates poses guided by a probability distribution from the training set for synthesising new training views. Lastly, we evaluate our approach on two widely used benchmarks and show that it achieves significantly improved performance compared to prior regression-based methods, retrieval techniques as well as 3D pipelines with local feature matching.
We consider the problem of relative pose regression in visual relocalization. Recently, several promising approaches have emerged in this area. We claim that even though they demonstrate on the same datasets using the same split to train and test, a faithful comparison between them was not available since on currently used evaluation metric, some approaches might perform favorably, while in reality performing worse. We reveal a tradeoff between accuracy and the 3D volume of the regressed subspace. We believe that unlike other relocalization approaches, in the case of relative pose regression, the regressed subspace 3D volume is less dependent on the scene and more affect by the method used to score the overlap, which determined how closely sampled viewpoints are. We propose three new metrics to remedy the issue mentioned above. The proposed metrics incorporate statistics about the regression subspace volume. We also propose a new pose regression network that serves as a new baseline for this task. We compare the performance of our trained model on Microsoft 7-Scenes and Cambridge Landmarks datasets both with the standard metrics and the newly proposed metrics and adjust the overlap score to reveal the tradeoff between the subspace and performance. The results show that the proposed metrics are more robust to different overlap threshold than the conventional approaches. Finally, we show that our network generalizes well, specifically, training on a single scene leads to little loss of performance on the other scenes.
Camera relocalization plays a vital role in many robotics and computer vision tasks, such as global localization, recovery from tracking failure, and loop closure detection. Recent random forests based methods directly predict 3D world locations for 2D image locations to guide the camera pose optimization. During training, each tree greedily splits the samples to minimize the spatial variance. However, these greedy splits often produce uneven sub-trees in training or incorrect 2D-3D correspondences in testing. To address these problems, we propose a sample-balanced objective to encourage equal numbers of samples in the left and right sub-trees, and a novel backtracking scheme to remedy the incorrect 2D-3D correspondence predictions. Furthermore, we extend the regression forests based methods to use local features in both training and testing stages for outdoor RGB-only applications. Experimental results on publicly available indoor and outdoor datasets demonstrate the efficacy of our approach, which shows superior or on-par accuracy with several state-of-the-art methods.
We propose a novel image based localization system using graph neural networks (GNN). The pretrained ResNet50 convolutional neural network (CNN) architecture is used to extract the important features for each image. Following, the extracted features are input to GNN to find the pose of each image by either using the image features as a node in a graph and formulate the pose estimation problem as node pose regression or modelling the image features themselves as a graph and the problem becomes graph pose regression. We do an extensive comparison between the proposed two approaches and the state of the art single image localization methods and show that using GNN leads to enhanced performance for both indoor and outdoor environments.
Heatmap regression has become the most prevalent choice for nowadays human pose estimation methods. The ground-truth heatmaps are usually constructed via covering all skeletal keypoints by 2D gaussian kernels. The standard deviations of these kernels are fixed. However, for bottom-up methods, which need to handle a large variance of human scales and labeling ambiguities, the current practice seems unreasonable. To better cope with these problems, we propose the scale-adaptive heatmap regression (SAHR) method, which can adaptively adjust the standard deviation for each keypoint. In this way, SAHR is more tolerant of various human scales and labeling ambiguities. However, SAHR may aggravate the imbalance between fore-background samples, which potentially hurts the improvement of SAHR. Thus, we further introduce the weight-adaptive heatmap regression (WAHR) to help balance the fore-background samples. Extensive experiments show that SAHR together with WAHR largely improves the accuracy of bottom-up human pose estimation. As a result, we finally outperform the state-of-the-art model by +1.5AP and achieve 72.0AP on COCO test-dev2017, which is com-arable with the performances of most top-down methods. Source codes are available at https://github.com/greatlog/SWAHR-HumanPose.
Camera relocalisation is an important problem in computer vision, with applications in simultaneous localisation and mapping, virtual/augmented reality and navigation. Common techniques either match the current image against keyframes with known poses coming from a tracker, or establish 2D-to-3D correspondences between keypoints in the current image and points in the scene in order to estimate the camera pose. Recently, regression forests have become a popular alternative to establish such correspondences. They achieve accurate results, but must be trained offline on the target scene, preventing relocalisation in new environments. In this paper, we show how to circumvent this limitation by adapting a pre-trained forest to a new scene on the fly. Our adapted forests achieve relocalisation performance that is on par with that of offline forests, and our approach runs in under 150ms, making it desirable for real-time systems that require online relocalisation.