No Arabic abstract
In recent years graph neural network (GNN)-based approaches have become a popular strategy for processing point cloud data, regularly achieving state-of-the-art performance on a variety of tasks. To date, the research community has primarily focused on improving model expressiveness, with secondary thought given to how to design models that can run efficiently on resource constrained mobile devices including smartphones or mixed reality headsets. In this work we make a step towards improving the efficiency of these models by making the observation that these GNN models are heavily limited by the representational power of their first, feature extracting, layer. We find that it is possible to radically simplify these models so long as the feature extraction layer is retained with minimal degradation to model performance; further, we discover that it is possible to improve performance overall on ModelNet40 and S3DIS by improving the design of the feature extractor. Our approach reduces memory consumption by 20$times$ and latency by up to 9.9$times$ for graph layers in models such as DGCNN; overall, we achieve speed-ups of up to 4.5$times$ and peak memory reductions of 72.5%.
In this paper, we aim at improving the computational efficiency of graph convolutional networks (GCNs) for learning on point clouds. The basic graph convolution that is typically composed of a $K$-nearest neighbor (KNN) search and a multilayer perceptron (MLP) is examined. By mathematically analyzing the operations there, two findings to improve the efficiency of GCNs are obtained. (1) The local geometric structure information of 3D representations propagates smoothly across the GCN that relies on KNN search to gather neighborhood features. This motivates the simplification of multiple KNN searches in GCNs. (2) Shuffling the order of graph feature gathering and an MLP leads to equivalent or similar composite operations. Based on those findings, we optimize the computational procedure in GCNs. A series of experiments show that the optimized networks have reduced computational complexity, decreased memory consumption, and accelerated inference speed while maintaining comparable accuracy for learning on point clouds. Code will be available at url{https://github.com/ofsoundof/EfficientGCN.git}.
Graph neural networks (GNN) represent an emerging line of deep learning models that operate on graph structures. It is becoming more and more popular due to its high accuracy achieved in many graph-related tasks. However, GNN is not as well understood in the system and architecture community as its counterparts such as multi-layer perceptrons and convolutional neural networks. This work tries to introduce the GNN to our community. In contrast to prior work that only presents characterizations of GCNs, our work covers a large portion of the varieties for GNN workloads based on a general GNN description framework. By constructing the models on top of two widely-used libraries, we characterize the GNN computation at inference stage concerning general-purpose and application-specific architectures and hope our work can foster more system and architecture research for GNNs.
Convolutional Neural Networks (CNNs) have shown strong promise for analyzing scientific data from many domains including particle imaging detectors. However, the challenge of choosing the appropriate network architecture (depth, kernel shapes, activation functions, etc.) for specific applications and different data sets is still poorly understood. In this paper, we study the relationships between a CNNs architecture and its performance by proposing a systematic language that is useful for comparison between different CNNs architectures before training time. We characterize CNNs architecture by different attributes, and demonstrate that the attributes can be predictive of the networks performance in two specific computer vision-based physics problems -- event vertex finding and hadron multiplicity classification in the MINERvA experiment at Fermi National Accelerator Laboratory. In doing so, we extract several architectural attributes from optimized networks architecture for the physics problems, which are outputs of a model selection algorithm called Multi-node Evolutionary Neural Networks for Deep Learning (MENNDL). We use machine learning models to predict whether a network can perform better than a certain threshold accuracy before training. The models perform 16-20% better than random guessing. Additionally, we found an coefficient of determination of 0.966 for an Ordinary Least Squares model in a regression on accuracy over a large population of networks.
We present distributed algorithms for training dynamic Graph Neural Networks (GNN) on large scale graphs spanning multi-node, multi-GPU systems. To the best of our knowledge, this is the first scaling study on dynamic GNN. We devise mechanisms for reducing the GPU memory usage and identify two execution time bottlenecks: CPU-GPU data transfer; and communication volume. Exploiting properties of dynamic graphs, we design a graph difference-based strategy to significantly reduce the transfer time. We develop a simple, but effective data distribution technique under which the communication volume remains fixed and linear in the input size, for any number of GPUs. Our experiments using billion-size graphs on a system of 128 GPUs shows that: (i) the distribution scheme achieves up to 30x speedup on 128 GPUs; (ii) the graph-difference technique reduces the transfer time by a factor of up to 4.1x and the overall execution time by up to 40%
Three dimensional (3D) object recognition is becoming a key desired capability for many computer vision systems such as autonomous vehicles, service robots and surveillance drones to operate more effectively in unstructured environments. These real-time systems require effective classification methods that are robust to various sampling resolutions, noisy measurements, and unconstrained pose configurations. Previous research has shown that points sparsity, rotation and positional inherent variance can lead to a significant drop in the performance of point cloud based classification techniques. However, neither of them is sufficiently robust to multifactorial variance and significant sparsity. In this regard, we propose a novel approach for 3D classification that can simultaneously achieve invariance towards rotation, positional shift, scaling, and is robust to point sparsity. To this end, we introduce a new feature that utilizes graph structure of point clouds, which can be learned end-to-end with our proposed neural network to acquire a robust latent representation of the 3D object. We show that such latent representations can significantly improve the performance of object classification and retrieval tasks when points are sparse. Further, we show that our approach outperforms PointNet and 3DmFV by 35.0% and 28.1% respectively in ModelNet 40 classification tasks using sparse point clouds of only 16 points under arbitrary SO(3) rotation.