No Arabic abstract
Recent research has witnessed advances in facial image editing tasks including face swapping and face reenactment. However, these methods are confined to dealing with one specific task at a time. In addition, for video facial editing, previous methods either simply apply transformations frame by frame or utilize multiple frames in a concatenated or iterative fashion, which leads to noticeable visual flickers. In this paper, we propose a unified temporally consistent facial video editing framework termed UniFaceGAN. Based on a 3D reconstruction model and a simple yet efficient dynamic training sample selection mechanism, our framework is designed to handle face swapping and face reenactment simultaneously. To enforce the temporal consistency, a novel 3D temporal loss constraint is introduced based on the barycentric coordinate interpolation. Besides, we propose a region-aware conditional normalization layer to replace the traditional AdaIN or SPADE to synthesize more context-harmonious results. Compared with the state-of-the-art facial image editing methods, our framework generates video portraits that are more photo-realistic and temporally smooth.
Recent research has witnessed the advances in facial image editing tasks. For video editing, however, previous methods either simply apply transformations frame by frame or utilize multiple frames in a concatenated or iterative fashion, which leads to noticeable visual flickers. In addition, these methods are confined to dealing with one specific task at a time without any extensibility. In this paper, we propose a task-agnostic temporally consistent facial video editing framework. Based on a 3D reconstruction model, our framework is designed to handle several editing tasks in a more unified and disentangled manner. The core design includes a dynamic training sample selection mechanism and a novel 3D temporal loss constraint that fully exploits both image and video datasets and enforces temporal consistency. Compared with the state-of-the-art facial image editing methods, our framework generates video portraits that are more photo-realistic and temporally smooth.
Despite the recent success of single image-based 3D human pose and shape estimation methods, recovering temporally consistent and smooth 3D human motion from a video is still challenging. Several video-based methods have been proposed; however, they fail to resolve the single image-based methods temporal inconsistency issue due to a strong dependency on a static feature of the current frame. In this regard, we present a temporally consistent mesh recovery system (TCMR). It effectively focuses on the past and future frames temporal information without being dominated by the current static feature. Our TCMR significantly outperforms previous video-based methods in temporal consistency with better per-frame 3D pose and shape accuracy. We also release the codes. For the demo video, see https://youtu.be/WB3nTnSQDII. For the codes, see https://github.com/hongsukchoi/TCMR_RELEASE.
Recent advances in deep generative models have demonstrated impressive results in photo-realistic facial image synthesis and editing. Facial expressions are inherently the result of muscle movement. However, existing neural network-based approaches usually only rely on texture generation to edit expressions and largely neglect the motion information. In this work, we propose a novel end-to-end network that disentangles the task of facial editing into two steps: a motion-editing step and a texture-editing step. In the motion-editing step, we explicitly model facial movement through image deformation, warping the image into the desired expression. In the texture-editing step, we generate necessary textures, such as teeth and shading effects, for a photo-realistic result. Our physically-based task-disentanglement system design allows each step to learn a focused task, removing the need of generating texture to hallucinate motion. Our system is trained in a self-supervised manner, requiring no ground truth deformation annotation. Using Action Units [8] as the representation for facial expression, our method improves the state-of-the-art facial expression editing performance in both qualitative and quantitative evaluations.
Biphasic facial age translation aims at predicting the appearance of the input face at any age. Facial age translation has received considerable research attention in the last decade due to its practical value in cross-age face recognition and various entertainment applications. However, most existing methods model age changes between holistic images, regardless of the human face structure and the age-changing patterns of individual facial components. Consequently, the lack of semantic supervision will cause infidelity of generated faces in detail. To this end, we propose a unified framework for biphasic facial age translation with noisy-semantic guided generative adversarial networks. Structurally, we project the class-aware noisy semantic layouts to soft latent maps for the following injection operation on the individual facial parts. In particular, we introduce two sub-networks, ProjectionNet and ConstraintNet. ProjectionNet introduces the low-level structural semantic information with noise map and produces soft latent maps. ConstraintNet disentangles the high-level spatial features to constrain the soft latent maps, which endows more age-related context into the soft latent maps. Specifically, attention mechanism is employed in ConstraintNet for feature disentanglement. Meanwhile, in order to mine the strongest mapping ability of the network, we embed two types of learning strategies in the training procedure, supervised self-driven generation and unsupervised condition-driven cycle-consistent generation. As a result, extensive experiments conducted on MORPH and CACD datasets demonstrate the prominent ability of our proposed method which achieves state-of-the-art performance.
High-level manipulation of facial expressions in images --- such as changing a smile to a neutral expression --- is challenging because facial expression changes are highly non-linear, and vary depending on the appearance of the face. We present a fully automatic approach to editing faces that combines the advantages of flow-based face manipulation with the more recent generative capabilities of Variational Autoencoders (VAEs). During training, our model learns to encode the flow from one expression to another over a low-dimensional latent space. At test time, expression editing can be done simply using latent vector arithmetic. We evaluate our methods on two applications: 1) single-image facial expression editing, and 2) facial expression interpolation between two images. We demonstrate that our method generates images of higher perceptual quality than previous VAE and flow-based methods.