Do you want to publish a course? Click here

Crystalline: Fast and Memory Efficient Wait-Free Reclamation

132   0   0.0 ( 0 )
 Added by Ruslan Nikolaev
 Publication date 2021
and research's language is English




Ask ChatGPT about the research

Historically, memory management based on lock-free reference counting was very inefficient, especially for read-dominated workloads. Thus, approaches such as epoch-based reclamation (EBR), hazard pointers (HP), or a combination thereof have received significant attention. EBR exhibits excellent performance but is blocking due to potentially unbounded memory usage. In contrast, HP are non-blocking and achieve good memory efficiency but are much slower. Moreover, HP are only lock-free in the general case. Recently, several new memory reclamation approaches such as WFE and Hyaline have been proposed. WFE achieves wait-freedom, but is less memory efficient and suffers from suboptimal performance in oversubscribed scenarios; Hyaline achieves higher performance and memory efficiency, but lacks wait-freedom. We present a new wait-free memory reclamation scheme, Crystalline, that simultaneously addresses the challenges of high performance, high memory efficiency, and wait-freedom. Crystalline guarantees complete wait-freedom even when threads are dynamically recycled, asynchronously reclaims memory in the sense that any thread can reclaim memory retired by any other thread, and ensures (an almost) balanced reclamation workload across all threads. The latter two properties result in Crystallines high performance and high memory efficiency. Simultaneously ensuring all three properties require overcoming unique challenges which we discuss in the paper. Crystallines implementation relies on specialized instructions which are widely available on commodity hardware such as x86-64 or ARM64. Our experimental evaluations show that Crystalline exhibits outstanding scalability and memory efficiency, and achieves superior throughput than typical reclamation schemes such as EBR as the number of threads grows.



rate research

Read More

Approximate agreement is one of the few variants of consensus that can be solved in a wait-free manner in asynchronous systems where processes communicate by reading and writing to shared memory. In this work, we consider a natural generalisation of approximate agreement on arbitrary undirected connected graphs. Each process is given a vertex of the graph as input and, if non-faulty, must output a vertex such that - all the outputs are within distance 1 of one another, and - each output value lies on a shortest path between two input values. From prior work, it is known that there is no wait-free algorithm among $n ge 3$ processes for this problem on any cycle of length $c ge 4$, by reduction from 2-set agreement (Casta~neda et al., 2018). In this work, we investigate the solvability and complexity of this task on general graphs. We give a new, direct proof of the impossibility of approximate agreement on cycles of length $c ge 4$, via a generalisation of Sperners Lemma to convex polygons. We also extend the reduction from 2-set agreement to a larger class of graphs, showing that approximate agreement on on these graphs is unsolvable. Furthermore, we show that combinatorial arguments, used by both existing proofs, are necessary, by showing that the impossibility of a wait-free algorithm in the nonuniform iterated snapshot model cannot be proved via an extension-based proof. On the positive side, we present a wait-free algorithm for a class of graphs that properly contains the class of chordal graphs.
Concurrency has been a subject of study for more than 50 years. Still, many developers struggle to adapt their sequential code to be accessed concurrently. This need has pushed for generic solutions and specific concurrent data structures. Wait-free universal constructs are attractive as they can turn a sequential implementation of any object into an equivalent, yet concurrent and wait-free, implementation. While highly relevant from a research perspective, these techniques are of limited practical use when the underlying object or data structure is sizable. The copy operation can consume much of the CPUs resources and significantly degrade performance. To overcome this limitation, we have designed CX, a multi-instance-based wait-free universal construct that substantially reduces the amount of copy operations. The construct maintains a bounded number of instances of the object that can potentially be brought up to date. We applied CX to several sequential implementations of data structures, including STL implementations, and compared them with existing wait-free constructs. Our evaluation shows that CX performs significantly better in most experiments, and can even rival with hand-written lock-free and wait-free data structures, simultaneously providing wait-free progress, safe memory reclamation and high reader scalability.
Verification of concurrent data structures is one of the most challenging tasks in software verification. The topic has received considerable attention over the course of the last decade. Nevertheless, human-driven techniques remain cumbersome and notoriously difficult while automated approaches suffer from limited applicability. The main obstacle for automation is the complexity of concurrent data structures. This is particularly true in the absence of garbage collection. The intricacy of lock-free memory management paired with the complexity of concurrent data structures makes automated verification prohibitive. In this work we present a method for verifying concurrent data structures and their memory management separately. We suggest two simpler verification tasks that imply the correctness of the data structure. The first task establishes an over-approximation of the reclamation behavior of the memory management. The second task exploits this over-approximation to verify the data structure without the need to consider the implementation of the memory management itself. To make the resulting verification tasks tractable for automated techniques, we establish a second result. We show that a verification tool needs to consider only executions where a single memory location is reused. We implemented our approach and were able to verify linearizability of Michael&Scotts queue and the DGLM queue for both hazard pointers and epoch-based reclamation. To the best of our knowledge, we are the first to verify such implementations fully automatically.
This paper presents the first implementation of a search tree data structure in an asynchronous shared-memory system that provides a wait-free algorithm for executing range queries on the tree, in addition to non-blocking algorithms for Insert, Delete and Find, using single-word Compare-and-Swap (CAS). The implementation is linearizable and tolerates any number of crash failures. Insert and Delete operations that operate on different parts of the tree run fully in parallel (without any interference with one another). We employ a lightweight helping mechanism, where each Insert, Delete and Find operation helps only update operations that affect the local neighbourhood of the leaf it arrives at. Similarly, a Scan helps only those updates taking place on nodes of the part of the tree it traverses, and therefore Scans operating on different parts of the tree do not interfere with one another. Our implementation works in a dynamic system where the number of processes may change over time. The implementation builds upon the non-blocking binary search tree implementation presented by Ellen et al. (in PODC 2010) by applying a simple mechanism to make the tree persistent.
We consider the verification of lock-free data structures that manually manage their memory with the help of a safe memory reclamation (SMR) algorithm. Our first contribution is a type system that checks whether a program properly manages its memory. If the type check succeeds, it is safe to ignore the SMR algorithm and consider the program under garbage collection. Intuitively, our types track the protection of pointers as guaranteed by the SMR algorithm. There are two design decisions. The type system does not track any shape information, which makes it extremely lightweight. Instead, we rely on invariant annotations that postulate a protection by the SMR. To this end, we introduce angels, ghost variables with an angelic semantics. Moreover, the SMR algorithm is not hard-coded but a parameter of the type system definition. To achieve this, we rely on a recent specification language for SMR algorithms. Our second contribution is to automate the type inference and the invariant check. For the type inference, we show a quadratic-time algorithm. For the invariant check, we give a source-to-source translation that links our programs to off-the-shelf verification tools. It compiles away the angelic semantics. This allows us to infer appropriate annotations automatically in a guess-and-check manner. To demonstrate the effectiveness of our type-based verification approach, we check linearizability for various list and set implementations from the literature with both hazard pointers and epoch-based memory reclamation. For many of the examples, this is the first time they are verified automatically. For the ones where there is a competitor, we obtain a speed-up of up to two orders of magnitude.
comments
Fetching comments Fetching comments
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا