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Bayesian Embeddings for Few-Shot Open World Recognition

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 Added by John Willes
 Publication date 2021
and research's language is English




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As autonomous decision-making agents move from narrow operating environments to unstructured worlds, learning systems must move from a closed-world formulation to an open-world and few-shot setting in which agents continuously learn new classes from small amounts of information. This stands in stark contrast to modern machine learning systems that are typically designed with a known set of classes and a large number of examples for each class. In this work we extend embedding-based few-shot learning algorithms to the open-world recognition setting. We combine Bayesian non-parametric class priors with an embedding-based pre-training scheme to yield a highly flexible framework which we refer to as few-shot learning for open world recognition (FLOWR). We benchmark our framework on open-world extensions of the common MiniImageNet and TieredImageNet few-shot learning datasets. Our results show, compared to prior methods, strong classification accuracy performance and up to a 12% improvement in H-measure (a measure of novel class detection) from our non-parametric open-world few-shot learning scheme.



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Object recognition has made great advances in the last decade, but predominately still relies on many high-quality training examples per object category. In contrast, learning new objects from only a few examples could enable many impactful applications from robotics to user personalization. Most few-shot learning research, however, has been driven by benchmark datasets that lack the high variation that these applications will face when deployed in the real-world. To close this gap, we present the ORBIT dataset and benchmark, grounded in the real-world application of teachable object recognizers for people who are blind/low-vision. The dataset contains 3,822 videos of 486 objects recorded by people who are blind/low-vision on their mobile phones. The benchmark reflects a realistic, highly challenging recognition problem, providing a rich playground to drive research in robustness to few-shot, high-variation conditions. We set the benchmarks first state-of-the-art and show there is massive scope for further innovation, holding the potential to impact a broad range of real-world vision applications including tools for the blind/low-vision community. We release the dataset at https://doi.org/10.25383/city.14294597 and benchmark code at https://github.com/microsoft/ORBIT-Dataset.
Recent works seek to endow recognition systems with the ability to handle the open world. Few shot learning aims for fast learning of new classes from limited examples, while open-set recognition considers unknown negative class from the open world. In this paper, we study the problem of few-shot open-set recognition (FSOR), which learns a recognition system robust to queries from new sources with few examples and from unknown open sources. To achieve that, we mimic human capability of envisioning new concepts from prior knowledge, and propose a novel task-adaptive negative class envision method (TANE) to model the open world. Essentially we use an external memory to estimate a negative class representation. Moreover, we introduce a novel conjugate episode training strategy that strengthens the learning process. Extensive experiments on four public benchmarks show that our approach significantly improves the state-of-the-art performance on few-shot open-set recognition. Besides, we extend our method to generalized few-shot open-set recognition (GFSOR), where we also achieve performance gains on MiniImageNet.
One of the key limitations of modern deep learning approaches lies in the amount of data required to train them. Humans, by contrast, can learn to recognize novel categories from just a few examples. Instrumental to this rapid learning ability is the compositional structure of concept representations in the human brain --- something that deep learning models are lacking. In this work, we make a step towards bridging this gap between human and machine learning by introducing a simple regularization technique that allows the learned representation to be decomposable into parts. Our method uses category-level attribute annotations to disentangle the feature space of a network into subspaces corresponding to the attributes. These attributes can be either purely visual, like object parts, or more abstract, like openness and symmetry. We demonstrate the value of compositional representations on three datasets: CUB-200-2011, SUN397, and ImageNet, and show that they require fewer examples to learn classifiers for novel categories.
Few-shot learning aims to learn novel categories from very few samples given some base categories with sufficient training samples. The main challenge of this task is the novel categories are prone to dominated by color, texture, shape of the object or background context (namely specificity), which are distinct for the given few training samples but not common for the corresponding categories (see Figure 1). Fortunately, we find that transferring information of the correlated based categories can help learn the novel concepts and thus avoid the novel concept being dominated by the specificity. Besides, incorporating semantic correlations among different categories can effectively regularize this information transfer. In this work, we represent the semantic correlations in the form of structured knowledge graph and integrate this graph into deep neural networks to promote few-shot learning by a novel Knowledge Graph Transfer Network (KGTN). Specifically, by initializing each node with the classifier weight of the corresponding category, a propagation mechanism is learned to adaptively propagate node message through the graph to explore node interaction and transfer classifier information of the base categories to those of the novel ones. Extensive experiments on the ImageNet dataset show significant performance improvement compared with current leading competitors. Furthermore, we construct an ImageNet-6K dataset that covers larger scale categories, i.e, 6,000 categories, and experiments on this dataset further demonstrate the effectiveness of our proposed model. Our codes and models are available at https://github.com/MyChocer/KGTN .
Few-shot learning (FSL) for action recognition is a challenging task of recognizing novel action categories which are represented by few instances in the training data. In a more generalized FSL setting (G-FSL), both seen as well as novel action categories need to be recognized. Conventional classifiers suffer due to inadequate data in FSL setting and inherent bias towards seen action categories in G-FSL setting. In this paper, we address this problem by proposing a novel ProtoGAN framework which synthesizes additional examples for novel categories by conditioning a conditional generative adversarial network with class prototype vectors. These class prototype vectors are learnt using a Class Prototype Transfer Network (CPTN) from examples of seen categories. Our synthesized examples for a novel class are semantically similar to real examples belonging to that class and is used to train a model exhibiting better generalization towards novel classes. We support our claim by performing extensive experiments on three datasets: UCF101, HMDB51 and Olympic-Sports. To the best of our knowledge, we are the first to report the results for G-FSL and provide a strong benchmark for future research. We also outperform the state-of-the-art method in FSL for all the aforementioned datasets.
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