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Finite-time Analysis of Globally Nonstationary Multi-Armed Bandits

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 Added by Junpei Komiyama
 Publication date 2021
and research's language is English




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We consider nonstationary multi-armed bandit problems where the model parameters of the arms change over time. We introduce the adaptive resetting bandit (ADR-bandit), which is a class of bandit algorithms that leverages adaptive windowing techniques from the data stream community. We first provide new guarantees on the quality of estimators resulting from adaptive windowing techniques, which are of independent interest in the data mining community. Furthermore, we conduct a finite-time analysis of ADR-bandit in two typical environments: an abrupt environment where changes occur instantaneously and a gradual environment where changes occur progressively. We demonstrate that ADR-bandit has nearly optimal performance when the abrupt or global changes occur in a coordinated manner that we call global changes. We demonstrate that forced exploration is unnecessary when we restrict the interest to the global changes. Unlike the existing nonstationary bandit algorithms, ADR-bandit has optimal performance in stationary environments as well as nonstationary environments with global changes. Our experiments show that the proposed algorithms outperform the existing approaches in synthetic and real-world environments.

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We consider the best-arm identification problem in multi-armed bandits, which focuses purely on exploration. A player is given a fixed budget to explore a finite set of arms, and the rewards of each arm are drawn independently from a fixed, unknown distribution. The player aims to identify the arm with the largest expected reward. We propose a general framework to unify sequential elimination algorithms, where the arms are dismissed iteratively until a unique arm is left. Our analysis reveals a novel performance measure expressed in terms of the sampling mechanism and number of eliminated arms at each round. Based on this result, we develop an algorithm that divides the budget according to a nonlinear function of remaining arms at each round. We provide theoretical guarantees for the algorithm, characterizing the suitable nonlinearity for different problem environments described by the number of competitive arms. Matching the theoretical results, our experiments show that the nonlinear algorithm outperforms the state-of-the-art. We finally study the side-observation model, where pulling an arm reveals the rewards of its related arms, and we establish improved theoretical guarantees in the pure-exploration setting.

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