No Arabic abstract
Multi-person pose estimation is an attractive and challenging task. Existing methods are mostly based on two-stage frameworks, which include top-down and bottom-up methods. Two-stage methods either suffer from high computational redundancy for additional person detectors or they need to group keypoints heuristically after predicting all the instance-agnostic keypoints. The single-stage paradigm aims to simplify the multi-person pose estimation pipeline and receives a lot of attention. However, recent single-stage methods have the limitation of low performance due to the difficulty of regressing various full-body poses from a single feature vector. Different from previous solutions that involve complex heuristic designs, we present a simple yet effective solution by employing instance-aware dynamic networks. Specifically, we propose an instance-aware module to adaptively adjust (part of) the network parameters for each instance. Our solution can significantly increase the capacity and adaptive-ability of the network for recognizing various poses, while maintaining a compact end-to-end trainable pipeline. Extensive experiments on the MS-COCO dataset demonstrate that our method achieves significant improvement over existing single-stage methods, and makes a better balance of accuracy and efficiency compared to the state-of-the-art two-stage approaches.
We propose a fully convolutional multi-person pose estimation framework using dynamic instance-aware convolutions, termed FCPose. Different from existing methods, which often require ROI (Region of Interest) operations and/or grouping post-processing, FCPose eliminates the ROIs and grouping post-processing with dynamic instance-aware keypoint estimation heads. The dynamic keypoint heads are conditioned on each instance (person), and can encode the instance concept in the dynamically-generated weights of their filters. Moreover, with the strong representation capacity of dynamic convolutions, the keypoint heads in FCPose are designed to be very compact, resulting in fast inference and making FCPose have almost constant inference time regardless of the number of persons in the image. For example, on the COCO dataset, a real-time version of FCPose using the DLA-34 backbone infers about 4.5x faster than Mask R-CNN (ResNet-101) (41.67 FPS vs. 9.26FPS) while achieving improved performance. FCPose also offers better speed/accuracy trade-off than other state-of-the-art methods. Our experiment results show that FCPose is a simple yet effective multi-person pose estimation framework. Code is available at: https://git.io/AdelaiDet
Recovering multi-person 3D poses with absolute scales from a single RGB image is a challenging problem due to the inherent depth and scale ambiguity from a single view. Addressing this ambiguity requires to aggregate various cues over the entire image, such as body sizes, scene layouts, and inter-person relationships. However, most previous methods adopt a top-down scheme that first performs 2D pose detection and then regresses the 3D pose and scale for each detected person individually, ignoring global contextual cues. In this paper, we propose a novel system that first regresses a set of 2.5D representations of body parts and then reconstructs the 3D absolute poses based on these 2.5D representations with a depth-aware part association algorithm. Such a single-shot bottom-up scheme allows the system to better learn and reason about the inter-person depth relationship, improving both 3D and 2D pose estimation. The experiments demonstrate that the proposed approach achieves the state-of-the-art performance on the CMU Panoptic and MuPoTS-3D datasets and is applicable to in-the-wild videos.
Although significant improvement has been achieved recently in 3D human pose estimation, most of the previous methods only treat a single-person case. In this work, we firstly propose a fully learning-based, camera distance-aware top-down approach for 3D multi-person pose estimation from a single RGB image. The pipeline of the proposed system consists of human detection, absolute 3D human root localization, and root-relative 3D single-person pose estimation modules. Our system achieves comparable results with the state-of-the-art 3D single-person pose estimation models without any groundtruth information and significantly outperforms previous 3D multi-person pose estimation methods on publicly available datasets. The code is available in https://github.com/mks0601/3DMPPE_ROOTNET_RELEASE , https://github.com/mks0601/3DMPPE_POSENET_RELEASE.
We propose a new single-shot method for multi-person 3D pose estimation in general scenes from a monocular RGB camera. Our approach uses novel occlusion-robust pose-maps (ORPM) which enable full body pose inference even under strong partial occlusions by other people and objects in the scene. ORPM outputs a fixed number of maps which encode the 3D joint locations of all people in the scene. Body part associations allow us to infer 3D pose for an arbitrary number of people without explicit bounding box prediction. To train our approach we introduce MuCo-3DHP, the first large scale training data set showing real images of sophisticated multi-person interactions and occlusions. We synthesize a large corpus of multi-person images by compositing images of individual people (with ground truth from mutli-view performance capture). We evaluate our method on our new challenging 3D annotated multi-person test set MuPoTs-3D where we achieve state-of-the-art performance. To further stimulate research in multi-person 3D pose estimation, we will make our new datasets, and associated code publicly available for research purposes.
Multi-person pose estimation in the wild is challenging. Although state-of-the-art human detectors have demonstrated good performance, small errors in localization and recognition are inevitable. These errors can cause failures for a single-person pose estimator (SPPE), especially for methods that solely depend on human detection results. In this paper, we propose a novel regional multi-person pose estimation (RMPE) framework to facilitate pose estimation in the presence of inaccurate human bounding boxes. Our framework consists of three components: Symmetric Spatial Transformer Network (SSTN), Parametric Pose Non-Maximum-Suppression (NMS), and Pose-Guided Proposals Generator (PGPG). Our method is able to handle inaccurate bounding boxes and redundant detections, allowing it to achieve a 17% increase in mAP over the state-of-the-art methods on the MPII (multi person) dataset.Our model and source codes are publicly available.