No Arabic abstract
The realization of motion description is a challenging work for fixed-wing Unmanned Aerial Vehicle (UAV) acrobatic flight, due to the inherent coupling problem in ranslational-rotational motion. This paper aims to develop a novel maneuver description method through the idea of imitation learning, and there are two main contributions of our work: 1) A dual quaternion based dynamic motion primitives (DQ-DMP) is proposed and the state equations of the position and attitude can be combined without loss of accuracy. 2) An online hardware-inthe-loop (HITL) training system is established. Based on the DQDMP method, the geometric features of the demonstrated maneuver can be obtained in real-time, and the stability of the DQ-DMP is theoretically proved. The simulation results illustrate the superiority of the proposed method compared to the traditional position/attitude decoupling method.
In many robot control problems, factors such as stiffness and damping matrices and manipulability ellipsoids are naturally represented as symmetric positive definite (SPD) matrices, which capture the specific geometric characteristics of those factors. Typical learned skill models such as dynamic movement primitives (DMPs) can not, however, be directly employed with quantities expressed as SPD matrices as they are limited to data in Euclidean space. In this paper, we propose a novel and mathematically principled framework that uses Riemannian metrics to reformulate DMPs such that the resulting formulation can operate with SPD data in the SPD manifold. Evaluation of the approach demonstrates that beneficial properties of DMPs such as change of the goal during operation apply also to the proposed formulation.
Biological systems, including human beings, have the innate ability to perform complex tasks in versatile and agile manner. Researchers in sensorimotor control have tried to understand and formally define this innate property. The idea, supported by several experimental findings, that biological systems are able to combine and adapt basic units of motion into complex tasks finally lead to the formulation of the motor primitives theory. In this respect, Dynamic Movement Primitives (DMPs) represent an elegant mathematical formulation of the motor primitives as stable dynamical systems, and are well suited to generate motor commands for artificial systems like robots. In the last decades, DMPs have inspired researchers in different robotic fields including imitation and reinforcement learning, optimal control,physical interaction, and human-robot co-working, resulting a considerable amount of published papers. The goal of this tutorial survey is two-fold. On one side, we present the existing DMPs formulations in rigorous mathematical terms,and discuss advantages and limitations of each approach as well as practical implementation details. In the tutorial vein, we also search for existing implementations of presented approaches and release several others. On the other side, we provide a systematic and comprehensive review of existing literature and categorize state of the art work on DMP. The paper concludes with a discussion on the limitations of DMPs and an outline of possible research directions.
How to integrate human factors into the motion planning system is of great significance for improving the acceptance of intelligent vehicles. Decomposing motion into primitives and then accurately and smoothly joining the motion primitives (MPs) is an essential issue in the motion planning system. Therefore, the purpose of this paper is to regenerate and join the learned MPs in the library. By applying a representation algorithm based on the modified dynamic movement primitives (DMPs) and singular value decomposition (SVD), our method separates the basic shape parameters and fine-tuning shape parameters from the same type of demonstration trajectories in the MP library. Moreover, we convert the MP joining problem into a re-representation problem and use the characteristics of the proposed representation algorithm to achieve an accurate and smooth transition. This paper demonstrates that the proposed method can effectively reduce the number of shape adjustment parameters when the MPs are regenerated without affecting the accuracy of the representation. Besides, we also present the ability of the proposed method to smooth the velocity jump when the MPs are connected and evaluate its effect on the accuracy of tracking the set target points. The results show that the proposed method can not only improve the adjustment ability of a single MP in response to different motion planning requirements but also meet the basic requirements of MP joining in the generation of MP sequences.
Developing an intelligent vehicle which can perform human-like actions requires the ability to learn basic driving skills from a large amount of naturalistic driving data. The algorithms will become efficient if we could decompose the complex driving tasks into motion primitives which represent the elementary compositions of driving skills. Therefore, the purpose of this paper is to segment unlabeled trajectory data into a library of motion primitives. By applying a probabilistic inference based on an iterative Expectation-Maximization algorithm, our method segments the collected trajectories while learning a set of motion primitives represented by the dynamic movement primitives. The proposed method utilizes the mutual dependencies between the segmentation and representation of motion primitives and the driving-specific based initial segmentation. By utilizing this mutual dependency and the initial condition, this paper presents how we can enhance the performance of both the segmentation and the motion primitive library establishment. We also evaluate the applicability of the primitive representation method to imitation learning and motion planning algorithms. The model is trained and validated by using the driving data collected from the Beijing Institute of Technology intelligent vehicle platform. The results show that the proposed approach can find the proper segmentation and establish the motion primitive library simultaneously.
This paper describes a reflexive multilayered mission planner with a mounted energy efficient local path planner for Unmanned Underwater Vehicles (UUV) navigation throughout the complex subsea volume in a time-variant semi-dynamic operation network. The UUV routing protocol in Underwater Wireless Sensor Network (UNSW) is generalized with a homogeneous Dynamic Knapsack-Traveler Salesman Problem emerging with an adaptive path planning mechanism to address UUVs long-duration missions on dynamically changing subsea volume. The framework includes a base layer of global path planning, an inner layer of local path planning and an environmental sub-layer. Such a multilayer integrated structure facilitates the framework to adopt any algorithm with real-time performance. The evolutionary technique known as Differential Evolution algorithm is employed by both base and inner layers to examine the performance of the framework in efficient mission timing and its resilience against the environmental disturbances. Relying on reactive nature of the framework and fast computational performance of the DE algorithm, the simulations show promising results and this new framework guarantees a safe and efficient deployment in a turbulent uncertain marine environment passing through a proper sequence of stations considering various constraint in a complex environment.