No Arabic abstract
Robotic grasping of 3D deformable objects (e.g., fruits/vegetables, internal organs, bottles/boxes) is critical for real-world applications such as food processing, robotic surgery, and household automation. However, developing grasp strategies for such objects is uniquely challenging. In this work, we efficiently simulate grasps on a wide range of 3D deformable objects using a GPU-based implementation of the corotational finite element method (FEM). To facilitate future research, we open-source our simulated dataset (34 objects, 1e5 Pa elasticity range, 6800 grasp evaluations, 1.1M grasp measurements), as well as a code repository that allows researchers to run our full FEM-based grasp evaluation pipeline on arbitrary 3D object models of their choice. We also provide a detailed analysis on 6 object primitives. For each primitive, we methodically describe the effects of different grasp strategies, compute a set of performance metrics (e.g., deformation, stress) that fully capture the object response, and identify simple grasp features (e.g., gripper displacement, contact area) measurable by robots prior to pickup and predictive of these performance metrics. Finally, we demonstrate good correspondence between grasps on simulated objects and their real-world counterparts.
There has been significant recent work on data-driven algorithms for learning general-purpose grasping policies. However, these policies can consistently fail to grasp challenging objects which are significantly out of the distribution of objects in the training data or which have very few high quality grasps. Motivated by such objects, we propose a novel problem setting, Exploratory Grasping, for efficiently discovering reliable grasps on an unknown polyhedral object via sequential grasping, releasing, and toppling. We formalize Exploratory Grasping as a Markov Decision Process, study the theoretical complexity of Exploratory Grasping in the context of reinforcement learning and present an efficient bandit-style algorithm, Bandits for Online Rapid Grasp Exploration Strategy (BORGES), which leverages the structure of the problem to efficiently discover high performing grasps for each object stable pose. BORGES can be used to complement any general-purpose grasping algorithm with any grasp modality (parallel-jaw, suction, multi-fingered, etc) to learn policies for objects in which they exhibit persistent failures. Simulation experiments suggest that BORGES can significantly outperform both general-purpose grasping pipelines and two other online learning algorithms and achieves performance within 5% of the optimal policy within 1000 and 8000 timesteps on average across 46 challenging objects from the Dex-Net adversarial and EGAD! object datasets, respectively. Initial physical experiments suggest that BORGES can improve grasp success rate by 45% over a Dex-Net baseline with just 200 grasp attempts in the real world. See https://tinyurl.com/exp-grasping for supplementary material and videos.
We present a novel approach to robotic grasp planning using both a learned grasp proposal network and a learned 3D shape reconstruction network. Our system generates 6-DOF grasps from a single RGB-D image of the target object, which is provided as input to both networks. By using the geometric reconstruction to refine the the candidate grasp produced by the grasp proposal network, our system is able to accurately grasp both known and unknown objects, even when the grasp location on the object is not visible in the input image. This paper presents the network architectures, training procedures, and grasp refinement method that comprise our system. Experiments demonstrate the efficacy of our system at grasping both known and unknown objects (91% success rate in a physical robot environment, 84% success rate in a simulated environment). We additionally perform ablation studies that show the benefits of combining a learned grasp proposal with geometric reconstruction for grasping, and also show that our system outperforms several baselines in a grasping task.
This paper proposes a unified vision-based manipulation framework using image contours of deformable/rigid objects. Instead of using human-defined cues, the robot automatically learns the features from processed vision data. Our method simultaneously generates -- from the same data -- both, visual features and the interaction matrix that relates them to the robot control inputs. Extraction of the feature vector and control commands is done online and adaptively, with little data for initialization. The method allows the robot to manipulate an object without knowing whether it is rigid or deformable. To validate our approach, we conduct numerical simulations and experiments with both deformable and rigid objects.
We present the design, implementation, and evaluation of RF-Grasp, a robotic system that can grasp fully-occluded objects in unknown and unstructured environments. Unlike prior systems that are constrained by the line-of-sight perception of vision and infrared sensors, RF-Grasp employs RF (Radio Frequency) perception to identify and locate target objects through occlusions, and perform efficient exploration and complex manipulation tasks in non-line-of-sight settings. RF-Grasp relies on an eye-in-hand camera and batteryless RFID tags attached to objects of interest. It introduces two main innovations: (1) an RF-visual servoing controller that uses the RFIDs location to selectively explore the environment and plan an efficient trajectory toward an occluded target, and (2) an RF-visual deep reinforcement learning network that can learn and execute efficient, complex policies for decluttering and grasping. We implemented and evaluated an end-to-end physical prototype of RF-Grasp. We demonstrate it improves success rate and efficiency by up to 40-50% over a state-of-the-art baseline. We also demonstrate RF-Grasp in novel tasks such mechanical search of fully-occluded objects behind obstacles, opening up new possibilities for robotic manipulation. Qualitative results (videos) available at rfgrasp.media.mit.edu
Deformable object manipulation (DOM) is an emerging research problem in robotics. The ability to manipulate deformable objects endows robots with higher autonomy and promises new applications in the industrial, services, and healthcare sectors. However, compared to rigid object manipulation, the manipulation of deformable objects is considerably more complex and is still an open research problem. Tackling the challenges in DOM demands breakthroughs in almost all aspects of robotics, namely hardware design, sensing, deformation modeling, planning, and control. In this article, we highlight the main challenges that arise by considering deformation and review recent advances in each sub-field. A particular focus of our paper lies in the discussions of these challenges and proposing promising directions of research.