Do you want to publish a course? Click here

Action Units Recognition Using Improved Pairwise Deep Architecture

61   0   0.0 ( 0 )
 Added by Junya Saito
 Publication date 2021
and research's language is English




Ask ChatGPT about the research

Facial Action Units (AUs) represent a set of facial muscular activities and various combinations of AUs can represent a wide range of emotions. AU recognition is often used in many applications, including marketing, healthcare, education, and so forth. Although a lot of studies have developed various methods to improve recognition accuracy, it still remains a major challenge for AU recognition. In the Affective Behavior Analysis in-the-wild (ABAW) 2020 competition, we proposed a new automatic Action Units (AUs) recognition method using a pairwise deep architecture to derive the Pseudo-Intensities of each AU and then convert them into predicted intensities. This year, we introduced a new technique to last years framework to further reduce AU recognition errors due to temporary face occlusion such as hands on face or large face orientation. We obtained a score of 0.65 in the validation data set for this years competition.

rate research

Read More

In this paper, we propose a new automatic Action Units (AUs) recognition method used in a competition, Affective Behavior Analysis in-the-wild (ABAW). Our method tackles a problem of AUs label inconsistency among subjects by using pairwise deep architecture. While the baseline score is 0.31, our method achieved 0.67 in validation dataset of the competition.
In this work we present a new efficient approach to Human Action Recognition called Video Transformer Network (VTN). It leverages the latest advances in Computer Vision and Natural Language Processing and applies them to video understanding. The proposed method allows us to create lightweight CNN models that achieve high accuracy and real-time speed using just an RGB mono camera and general purpose CPU. Furthermore, we explain how to improve accuracy by distilling from multiple models with different modalities into a single model. We conduct a comparison with state-of-the-art methods and show that our approach performs on par with most of them on famous Action Recognition datasets. We benchmark the inference time of the models using the modern inference framework and argue that our approach compares favorably with other methods in terms of speed/accuracy trade-off, running at 56 FPS on CPU. The models and the training code are available.
100 - Devesh Walawalkar 2017
This paper proposes to expand the visual understanding capacity of computers by helping it recognize human sign language more efficiently. This is carried out through recognition of facial expressions, which accompany the hand signs used in this language. This paper specially focuses on the popular Brazilian sign language (LIBRAS). While classifying different hand signs into their respective word meanings has already seen much literature dedicated to it, the emotions or intention with which the words are expressed havent primarily been taken into consideration. As from our normal human experience, words expressed with different emotions or mood can have completely different meanings attached to it. Lending computers the ability of classifying these facial expressions, can help add another level of deep understanding of what the deaf person exactly wants to communicate. The proposed idea is implemented through a deep neural network having a customized architecture. This helps learning specific patterns in individual expressions much better as compared to a generic approach. With an overall accuracy of 98.04%, the implemented deep network performs excellently well and thus is fit to be used in any given practical scenario.
Convolutional Architecture for Fast Feature Encoding (CAFFE) [11] is a software package for the training, classifying, and feature extraction of images. The UCF Sports Action dataset is a widely used machine learning dataset that has 200 videos taken in 720x480 resolution of 9 different sporting activities: diving, golf, swinging, kicking, lifting, horseback riding, running, skateboarding, swinging (various gymnastics), and walking. In this report we report on a caffe feature extraction pipeline of images taken from the videos of the UCF Sports Action dataset. A similar test was performed on overfeat, and results were inferior to caffe. This study is intended to explore the architecture and hyper parameters needed for effective static analysis of action in videos and classification over a variety of image datasets.
79 - Raivo Koot , Haiping Lu 2021
Efficient video action recognition remains a challenging problem. One large model after another takes the place of the state-of-the-art on the Kinetics dataset, but real-world efficiency evaluations are often lacking. In this work, we fill this gap and investigate the use of transformers for efficient action recognition. We propose a novel, lightweight action recognition architecture, VideoLightFormer. In a factorized fashion, we carefully extend the 2D convolutional Temporal Segment Network with transformers, while maintaining spatial and temporal video structure throughout the entire model. Existing methods often resort to one of the two extremes, where they either apply huge transformers to video features, or minimal transformers on highly pooled video features. Our method differs from them by keeping the transformer models small, but leveraging full spatiotemporal feature structure. We evaluate VideoLightFormer in a high-efficiency setting on the temporally-demanding EPIC-KITCHENS-100 and Something-Something-V2 (SSV2) datasets and find that it achieves a better mix of efficiency and accuracy than existing state-of-the-art models, apart from the Temporal Shift Module on SSV2.
comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا