Do you want to publish a course? Click here

Dueling Bandits with Team Comparisons

96   0   0.0 ( 0 )
 Added by Lee Cohen
 Publication date 2021
and research's language is English




Ask ChatGPT about the research

We introduce the dueling teams problem, a new online-learning setting in which the learner observes noisy comparisons of disjoint pairs of $k$-sized teams from a universe of $n$ players. The goal of the learner is to minimize the number of duels required to identify, with high probability, a Condorcet winning team, i.e., a team which wins against any other disjoint team (with probability at least $1/2$). Noisy comparisons are linked to a total order on the teams. We formalize our model by building upon the dueling bandits setting (Yue et al.2012) and provide several algorithms, both for stochastic and deterministic settings. For the stochastic setting, we provide a reduction to the classical dueling bandits setting, yielding an algorithm that identifies a Condorcet winning team within $mathcal{O}((n + k log (k)) frac{max(loglog n, log k)}{Delta^2})$ duels, where $Delta$ is a gap parameter. For deterministic feedback, we additionally present a gap-independent algorithm that identifies a Condorcet winning team within $mathcal{O}(nklog(k)+k^5)$ duels.



rate research

Read More

A version of the dueling bandit problem is addressed in which a Condorcet winner may not exist. Two algorithms are proposed that instead seek to minimize regret with respect to the Copeland winner, which, unlike the Condorcet winner, is guaranteed to exist. The first, Copeland Confidence Bound (CCB), is designed for small numbers of arms, while the second, Scalable Copeland Bandits (SCB), works better for large-scale problems. We provide theoretical results bounding the regret accumulated by CCB and SCB, both substantially improving existing results. Such existing results either offer bounds of the form $O(K log T)$ but require restrictive assumptions, or offer bounds of the form $O(K^2 log T)$ without requiring such assumptions. Our results offer the best of both worlds: $O(K log T)$ bounds without restrictive assumptions.
We consider the problem of learning to choose actions using contextual information when provided with limited feedback in the form of relative pairwise comparisons. We study this problem in the dueling-bandits framework of Yue et al. (2009), which we extend to incorporate context. Roughly, the learners goal is to find the best policy, or way of behaving, in some space of policies, although best is not always so clearly defined. Here, we propose a new and natural solution concept, rooted in game theory, called a von Neumann winner, a randomized policy that beats or ties every other policy. We show that this notion overcomes important limitations of existing solutions, particularly the Condorcet winner which has typically been used in the past, but which requires strong and often unrealistic assumptions. We then present three efficient algorithms for online learning in our setting, and for approximating a von Neumann winner from batch-like data. The first of these algorithms achieves particularly low regret, even when data is adversarial, although its time and space requirements are linear in the size of the policy space. The other two algorithms require time and space only logarithmic in the size of the policy space when provided access to an oracle for solving classification problems on the space.
61 - Houshuang Chen 2021
The bandit problem with graph feedback, proposed in [Mannor and Shamir, NeurIPS 2011], is modeled by a directed graph $G=(V,E)$ where $V$ is the collection of bandit arms, and once an arm is triggered, all its incident arms are observed. A fundamental question is how the structure of the graph affects the min-max regret. We propose the notions of the fractional weak domination number $delta^*$ and the $k$-packing independence number capturing upper bound and lower bound for the regret respectively. We show that the two notions are inherently connected via aligning them with the linear program of the weakly dominating set and its dual -- the fractional vertex packing set respectively. Based on this connection, we utilize the strong duality theorem to prove a general regret upper bound $Oleft(left( delta^*log |V|right)^{frac{1}{3}}T^{frac{2}{3}}right)$ and a lower bound $Omegaleft(left(delta^*/alpharight)^{frac{1}{3}}T^{frac{2}{3}}right)$ where $alpha$ is the integrality gap of the dual linear program. Therefore, our bounds are tight up to a $left(log |V|right)^{frac{1}{3}}$ factor on graphs with bounded integrality gap for the vertex packing problem including trees and graphs with bounded degree. Moreover, we show that for several special families of graphs, we can get rid of the $left(log |V|right)^{frac{1}{3}}$ factor and establish optimal regret.
We consider a novel setting of zeroth order non-convex optimization, where in addition to querying the function value at a given point, we can also duel two points and get the point with the larger function value. We refer to this setting as optimization with dueling-choice bandits since both direct queries and duels are available for optimization. We give the COMP-GP-UCB algorithm based on GP-UCB (Srinivas et al., 2009), where instead of directly querying the point with the maximum Upper Confidence Bound (UCB), we perform a constrained optimization and use comparisons to filter out suboptimal points. COMP-GP-UCB comes with theoretical guarantee of $O(frac{Phi}{sqrt{T}})$ on simple regret where $T$ is the number of direct queries and $Phi$ is an improved information gain corresponding to a comparison based constraint set that restricts the search space for the optimum. In contrast, in the direct query only setting, $Phi$ depends on the entire domain. Finally, we present experimental results to show the efficacy of our algorithm.
Bandits with Knapsacks (BwK) is a general model for multi-armed bandits under supply/budget constraints. While worst-case regret bounds for BwK are well-understood, we present three results that go beyond the worst-case perspective. First, we provide upper and lower bounds which amount to a full characterization for logarithmic, instance-dependent regret rates. Second, we consider simple regret in BwK, which tracks algorithms performance in a given round, and prove that it is small in all but a few rounds. Third, we provide a general reduction from BwK to bandits which takes advantage of some known helpful structure, and apply this reduction to combinatorial semi-bandits, linear contextual bandits, and multinomial-logit bandits. Our results build on the BwK algorithm from citet{AgrawalDevanur-ec14}, providing new analyses thereof.

suggested questions

comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا