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We propose a method for object-aware 3D egocentric pose estimation that tightly integrates kinematics modeling, dynamics modeling, and scene object information. Unlike prior kinematics or dynamics-based approaches where the two components are used disjointly, we synergize the two approaches via dynamics-regulated training. At each timestep, a kinematic model is used to provide a target pose using video evidence and simulation state. Then, a prelearned dynamics model attempts to mimic the kinematic pose in a physics simulator. By comparing the pose instructed by the kinematic model against the pose generated by the dynamics model, we can use their misalignment to further improve the kinematic model. By factoring in the 6DoF pose of objects (e.g., chairs, boxes) in the scene, we demonstrate for the first time, the ability to estimate physically-plausible 3D human-object interactions using a single wearable camera. We evaluate our egocentric pose estimation method in both controlled laboratory settings and real-world scenarios.
We propose a novel efficient and lightweight model for human pose estimation from a single image. Our model is designed to achieve competitive results at a fraction of the number of parameters and computational cost of various state-of-the-art methods. To this end, we explicitly incorporate part-based structural and geometric priors in a hierarchical prediction framework. At the coarsest resolution, and in a manner similar to classical part-based approaches, we leverage the kinematic structure of the human body to propagate convolutional feature updates between the keypoints or body parts. Unlike classical approaches, we adopt end-to-end training to learn this geometric prior through feature updates from data. We then propagate the feature representation at the coarsest resolution up the hierarchy to refine the predicted pose in a coarse-to-fine fashion. The final network effectively models the geometric prior and intuition within a lightweight deep neural network, yielding state-of-the-art results for a model of this size on two standard datasets, Leeds Sports Pose and MPII Human Pose.
This paper presents an innovative deep learning pipeline which estimates the relative pose of a spacecraft by incorporating the temporal information from a rendezvous sequence. It leverages the performance of long short-term memory (LSTM) units in modelling sequences of data for the processing of features extracted by a convolutional neural network (CNN) backbone. Three distinct training strategies, which follow a coarse-to-fine funnelled approach, are combined to facilitate feature learning and improve end-to-end pose estimation by regression. The capability of CNNs to autonomously ascertain feature representations from images is exploited to fuse thermal infrared data with red-green-blue (RGB) inputs, thus mitigating the effects of artefacts from imaging space objects in the visible wavelength. Each contribution of the proposed framework, dubbed ChiNet, is demonstrated on a synthetic dataset, and the complete pipeline is validated on experimental data.
The existing human pose estimation methods are confronted with inaccurate long-distance regression or high computational cost due to the complex learning objectives. This work proposes a novel deep learning framework for human pose estimation called composite localization to divide the complex learning objective into two simpler ones: a sparse heatmap to find the keypoints approximate location and two short-distance offsetmaps to obtain its final precise coordinates. To realize the framework, we construct two types of composite localization networks: CLNet-ResNet and CLNet-Hourglass. We evaluate the networks on three benchmark datasets, including the Leeds Sports Pose dataset, the MPII Human Pose dataset, and the COCO keypoints detection dataset. The experimental results show that our CLNet-ResNet50 outperforms SimpleBaseline by 1.14% with about 1/2 GFLOPs. Our CLNet-Hourglass outperforms the original stacked-hourglass by 4.45% on COCO.
We propose a benchmark for 6D pose estimation of a rigid object from a single RGB-D input image. The training data consists of a texture-mapped 3D object model or images of the object in known 6D poses. The benchmark comprises of: i) eight datasets in a unified format that cover different practical scenarios, including two new datasets focusing on varying lighting conditions, ii) an evaluation methodology with a pose-error function that deals with pose ambiguities, iii) a comprehensive evaluation of 15 diverse recent methods that captures the status quo of the field, and iv) an online evaluation system that is open for continuous submission of new results. The evaluation shows that methods based on point-pair features currently perform best, outperforming template matching methods, learning-based methods and methods based on 3D local features. The project website is available at bop.felk.cvut.cz.
In this paper, we propose a pose grammar to tackle the problem of 3D human pose estimation. Our model directly takes 2D pose as input and learns a generalized 2D-3D mapping function. The proposed model consists of a base network which efficiently captures pose-aligned features and a hierarchy of Bi-directional RNNs (BRNN) on the top to explicitly incorporate a set of knowledge regarding human body configuration (i.e., kinematics, symmetry, motor coordination). The proposed model thus enforces high-level constraints over human poses. In learning, we develop a pose sample simulator to augment training samples in virtual camera views, which further improves our model generalizability. We validate our method on public 3D human pose benchmarks and propose a new evaluation protocol working on cross-view setting to verify the generalization capability of different methods. We empirically observe that most state-of-the-art methods encounter difficulty under such setting while our method can well handle such challenges.