Do you want to publish a course? Click here

Wide-Baseline Relative Camera Pose Estimation with Directional Learning

90   0   0.0 ( 0 )
 Added by Kefan Chen
 Publication date 2021
and research's language is English




Ask ChatGPT about the research

Modern deep learning techniques that regress the relative camera pose between two images have difficulty dealing with challenging scenarios, such as large camera motions resulting in occlusions and significant changes in perspective that leave little overlap between images. These models continue to struggle even with the benefit of large supervised training datasets. To address the limitations of these models, we take inspiration from techniques that show regressing keypoint locations in 2D and 3D can be improved by estimating a discrete distribution over keypoint locations. Analogously, in this paper we explore improving camera pose regression by instead predicting a discrete distribution over camera poses. To realize this idea, we introduce DirectionNet, which estimates discrete distributions over the 5D relative pose space using a novel parameterization to make the estimation problem tractable. Specifically, DirectionNet factorizes relative camera pose, specified by a 3D rotation and a translation direction, into a set of 3D direction vectors. Since 3D directions can be identified with points on the sphere, DirectionNet estimates discrete distributions on the sphere as its output. We evaluate our model on challenging synthetic and real pose estimation datasets constructed from Matterport3D and InteriorNet. Promising results show a near 50% reduction in error over direct regression methods.



rate research

Read More

This paper addresses the task of relative camera pose estimation from raw image pixels, by means of deep neural networks. The proposed RPNet network takes pairs of images as input and directly infers the relative poses, without the need of camera intrinsic/extrinsic. While state-of-the-art systems based on SIFT + RANSAC, are able to recover the translation vector only up to scale, RPNet is trained to produce the full translation vector, in an end-to-end way. Experimental results on the Cambridge Landmark dataset show very promising results regarding the recovery of the full translation vector. They also show that RPNet produces more accurate and more stable results than traditional approaches, especially for hard images (repetitive textures, textureless images, etc). To the best of our knowledge, RPNet is the first attempt to recover full translation vectors in relative pose estimation.
Learning methods for relative camera pose estimation have been developed largely in isolation from classical geometric approaches. The question of how to integrate predictions from deep neural networks (DNNs) and solutions from geometric solvers, such as the 5-point algorithm, has as yet remained under-explored. In this paper, we present a novel framework that involves probabilistic fusion between the two families of predictions during network training, with a view to leveraging their complementary benefits in a learnable way. The fusion is achieved by learning the DNN uncertainty under explicit guidance by the geometric uncertainty, thereby learning to take into account the geometric solution in relation to the DNN prediction. Our network features a self-attention graph neural network, which drives the learning by enforcing strong interactions between different correspondences and potentially modeling complex relationships between points. We propose motion parmeterizations suitable for learning and show that our method achieves state-of-the-art performance on the challenging DeMoN and ScanNet datasets. While we focus on relative pose, we envision that our pipeline is broadly applicable for fusing classical geometry and deep learning.
194 - Yan Xu , Yu-Jhe Li , Xinshuo Weng 2021
We address the problem of estimating the 3D pose of a network of cameras for large-environment wide-baseline scenarios, e.g., cameras for construction sites, sports stadiums, and public spaces. This task is challenging since detecting and matching the same 3D keypoint observed from two very different camera views is difficult, making standard structure-from-motion (SfM) pipelines inapplicable. In such circumstances, treating people in the scene as keypoints and associating them across different camera views can be an alternative method for obtaining correspondences. Based on this intuition, we propose a method that uses ideas from person re-identification (re-ID) for wide-baseline camera calibration. Our method first employs a re-ID method to associate human bounding boxes across cameras, then converts bounding box correspondences to point correspondences, and finally solves for camera pose using multi-view geometry and bundle adjustment. Since our method does not require specialized calibration targets except for visible people, it applies to situations where frequent calibration updates are required. We perform extensive experiments on datasets captured from scenes of different sizes, camera settings (indoor and outdoor), and human activities (walking, playing basketball, construction). Experiment results show that our method achieves similar performance to standard SfM methods relying on manually labeled point correspondences.
We propose a novel image based localization system using graph neural networks (GNN). The pretrained ResNet50 convolutional neural network (CNN) architecture is used to extract the important features for each image. Following, the extracted features are input to GNN to find the pose of each image by either using the image features as a node in a graph and formulate the pose estimation problem as node pose regression or modelling the image features themselves as a graph and the problem becomes graph pose regression. We do an extensive comparison between the proposed two approaches and the state of the art single image localization methods and show that using GNN leads to enhanced performance for both indoor and outdoor environments.
We propose a novel camera pose estimation or perspective-n-point (PnP) algorithm, based on the idea of consistency regions and half-space intersections. Our algorithm has linear time-complexity and a squared reconstruction error that decreases at least quadratically, as the number of feature point correspondences increase. Inspired by ideas from triangulation and frame quantisation theory, we define consistent reconstruction and then present SHAPE, our proposed consistent pose estimation algorithm. We compare this algorithm with state-of-the-art pose estimation techniques in terms of accuracy and error decay rate. The experimental results verify our hypothesis on the optimal worst-case quadratic decay and demonstrate its promising performance compared to other approaches.
comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا