No Arabic abstract
Information flow measures, over the duration of a game, the audiences belief of who will win, and thus can reflect the amount of surprise in a game. To quantify the relationship between information flow and audiences perceived quality, we conduct a case study where subjects watch one of the worlds biggest esports events, LOL S10. In addition to eliciting information flow, we also ask subjects to report their rating for each game. We find that the amount of surprise in the end of the game plays a dominant role in predicting the rating. This suggests the importance of incorporating when the surprise occurs, in addition to the amount of surprise, in perceived quality models. For content providers, it implies that everything else being equal, it is better for twists to be more likely to happen toward the end of a show rather than uniformly throughout.
While Bernoullis equation is one of the most frequently mentioned topics in Physics literature and other means of dissemination, it is also one of the least understood. Oddly enough, in the wonderful book Turning the world inside out [1], Robert Ehrlich proposes a demonstration that consists of blowing a quarter dollar coin into a cup, incorrectly explained using Bernoullis equation. In the present work, we have adapted the demonstration to show situations in which the coin jumps into the cup and others in which it does not, proving that the explanation based on Bernoullis is flawed. Our demonstration is useful to tackle the common misconception, stemming from the incorrect use of Bernoullis equation, that higher velocity invariably means lower pressure.
Interference among concurrent transmissions in a wireless network is a key factor limiting the system performance. One way to alleviate this problem is to manage the radio resources in order to maximize either the average or the worst-case performance. However, joint consideration of both metrics is often neglected as they are competing in nature. In this article, a mechanism for radio resource management using multi-agent deep reinforcement learning (RL) is proposed, which strikes the right trade-off between maximizing the average and the $5^{th}$ percentile user throughput. Each transmitter in the network is equipped with a deep RL agent, receiving partial observations from the network (e.g., channel quality, interference level, etc.) and deciding whether to be active or inactive at each scheduling interval for given radio resources, a process referred to as link scheduling. Based on the actions of all agents, the network emits a reward to the agents, indicating how good their joint decisions were. The proposed framework enables the agents to make decisions in a distributed manner, and the reward is designed in such a way that the agents strive to guarantee a minimum performance, leading to a fair resource allocation among all users across the network. Simulation results demonstrate the superiority of our approach compared to decentralized baselines in terms of average and $5^{th}$ percentile user throughput, while achieving performance close to that of a centralized exhaustive search approach. Moreover, the proposed framework is robust to mismatches between training and testing scenarios. In particular, it is shown that an agent trained on a network with low transmitter density maintains its performance and outperforms the baselines when deployed in a network with a higher transmitter density.
We obtain thermostatted ring polymer molecular dynamics (TRPMD) from exact quantum dynamics via Matsubara dynamics, a recently-derived form of linearization which conserves the quantum Boltzmann distribution. Performing a contour integral in the complex quantum Boltzmann distribution of Matsubara dynamics, replacement of the imaginary Liouvillian which results with a Fokker-Planck term gives TRPMD. We thereby provide error terms between TRPMD and quantum dynamics and predict the systems in which they are likely to be small. Using a harmonic analysis we show that careful addition of friction causes the correct oscillation frequency of the higher ring-polymer normal modes in a harmonic well, which we illustrate with calculation of the position-squared autocorrelation function. However, no physical friction parameter will produce the correct fluctuation dynamics for a parabolic barrier. The results in this paper are consistent with previous numerical studies and advise the use of TRPMD for the computation of spectra.
Inferring topological characteristics of complex networks from observed data is critical to understand the dynamical behavior of networked systems, ranging from the Internet and the World Wide Web to biological networks and social networks. Prior studies usually focus on the structure-based estimation to infer network sizes, degree distributions, average degrees, and more. Little effort attempted to estimate the specific degree of each vertex from a sampled induced graph, which prevents us from measuring the lethality of nodes in protein networks and influencers in social networks. The current approaches dramatically fail for a tiny sampled induced graph and require a specific sampling method and a large sample size. These approaches neglect information of the vertex state, representing the dynamical behavior of the networked system, such as the biomass of species or expression of a gene, which is useful for degree estimation. We fill this gap by developing a framework to infer individual vertex degrees using both information of the sampled topology and vertex state. We combine the mean-field theory with combinatorial optimization to learn vertex degrees. Experimental results on real networks with a variety of dynamics demonstrate that our framework can produce reliable degree estimates and dramatically improve existing link prediction methods by replacing the sampled degrees with our estimated degrees.
Humanity has been fascinated by the pursuit of fortune since time immemorial, and many successful outcomes benefit from strokes of luck. But success is subject to complexity, uncertainty, and change - and at times becoming increasingly unequally distributed. This leads to tension and confusion over to what extent people actually get what they deserve (i.e., fairness/meritocracy). Moreover, in many fields, humans are over-confident and pervasively confuse luck for skill (I win, its skill; I lose, its bad luck). In some fields, there is too much risk taking; in others, not enough. Where success derives in large part from luck - and especially where bailouts skew the incentives (heads, I win; tails, you lose) - it follows that luck is rewarded too much. This incentivizes a culture of gambling, while downplaying the importance of productive effort. And, short term success is often rewarded, irrespective, and potentially at the detriment, of the long-term system fitness. However, much success is truly meritocratic, and the problem is to discern and reward based on merit. We call this the fair reward problem. To address this, we propose three different measures to assess merit: (i) raw outcome; (ii) risk adjusted outcome, and (iii) prospective. We emphasize the need, in many cases, for the deductive prospective approach, which considers the potential of a system to adapt and mutate in novel futures. This is formalized within an evolutionary system, comprised of five processes, inter alia handling the exploration-exploitation trade-off. Several human endeavors - including finance, politics, and science -are analyzed through these lenses, and concrete solutions are proposed to support a prosperous and meritocratic society.