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Adaptive Coordinated Motion Control for Swarm Robotics Based on Brain Storm Optimization

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 Added by Jian Yang
 Publication date 2021
and research's language is English




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Coordinated motion control in swarm robotics aims to ensure the coherence of members in space, i.e., the robots in a swarm perform coordinated movements to maintain spatial structures. This problem can be modeled as a tracking control problem, in which individuals in the swarm follow a target position with the consideration of specific relative distance or orientations. To keep the communication cost low, the PID controller can be utilized to achieve the leader-follower tracking control task without the information of leader velocities. However, the controllers parameters need to be optimized to adapt to situations changing, such as the different swarm population, the changing of the target to be followed, and the anti-collision demands, etc. In this letter, we apply a modified Brain Storm Optimization (BSO) algorithm to an incremental PID tracking controller to get the relatively optimal parameters adaptively for leader-follower formation control for swarm robotics. Simulation results show that the proposed method could reach the optimal parameters during robot movements. The flexibility and scalability are also validated, which ensures that the proposed method can adapt to different situations and be a good candidate for coordinated motion control for swarm robotics in more realistic scenarios.



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60 - Jian Yang , Yuhui Shi 2021
Swarm intelligence optimization algorithms can be adopted in swarm robotics for target searching tasks in a 2-D or 3-D space by treating the target signal strength as fitness values. Many current works in the literature have achieved good performance in single-target search problems. However, when there are multiple targets in an environment to be searched, many swarm intelligence-based methods may converge to specific locations prematurely, making it impossible to explore the environment further. The Brain Storm Optimization (BSO) algorithm imitates a group of humans in solving problems collectively. A series of guided searches can finally obtain a relatively optimal solution for particular optimization problems. Furthermore, with a suitable clustering operation, it has better multi-modal optimization performance, i.e., it can find multiple optima in the objective space. By matching the members in a robotic swarm to the individuals in the algorithm under both environments and robots constraints, this paper proposes a BSO-based collaborative searching framework for swarm robotics called Robotic BSO. The simulation results show that the proposed method can simulate the BSOs guided search characteristics and has an excellent prospect for multi-target searching problems for swarm robotics.
88 - Hao Xu , Shaojie Shen 2021
Distributed pose graph optimization (DPGO) is one of the fundamental techniques of swarm robotics. Currently, the sub-problems of DPGO are built on the native poses. Our validation proves that this approach may introduce an imbalance in the sizes of the sub-problems in real-world scenarios, which affects the speed of DPGO optimization, and potentially increases communication requirements. In addition, the coherence of the estimated poses is not guaranteed when the robots in the swarm fail, or partial robots are disconnected. In this paper, we propose BDPGO, a balanced distributed pose graph optimization framework using the idea of decoupling the robot poses and DPGO. BDPGO re-distributes the poses in the pose graph to the robot swarm in a balanced way by introducing a two-stage graph partitioning method to build balanced subproblems. Our validation demonstrates that BDPGO significantly improves the optimization speed without changing the specific algorithm of DPGO in realistic datasets. Whats more, we also validate that BDPGO is robust to robot failure, changes in the wireless network. BDPGO has capable of keeps the coherence of the estimated poses in these situations. The framework also has the potential to be applied to other collaborative simultaneous localization and mapping (CSLAM) problems involved in distributedly solving the factor graph.
70 - Jian Yang , Yuhui Shi 2021
Population-based methods are often used to solve multimodal optimization problems. By combining niching or clustering strategy, the state-of-the-art approaches generally divide the population into several subpopulations to find multiple solutions for a problem at hand. However, these methods only guided by the fitness value during iterations, which are suffering from determining the number of subpopulations, i.e., the number of niche areas or clusters. To compensate for this drawback, this paper presents an Attention-oriented Brain Storm Optimization (ABSO) method that introduces the attention mechanism into a relatively new swarm intelligence algorithm, i.e., Brain Storm Optimization (BSO). By converting the objective space from the fitness space into attention space, the individuals are clustered and updated iteratively according to their salient values. Rather than converge to a single global optimum, the proposed method can guide the search procedure to converge to multiple salient solutions. The preliminary results show that the proposed method can locate multiple global and local optimal solutions of several multimodal benchmark functions. The proposed method needs less prior knowledge of the problem and can automatically converge to multiple optimums guided by the attention mechanism, which has excellent potential for further development.
Repertoire-based learning is a data-efficient adaptation approach based on a two-step process in which (1) a large and diverse set of policies is learned in simulation, and (2) a planning or learning algorithm chooses the most appropriate policies according to the current situation (e.g., a damaged robot, a new object, etc.). In this paper, we relax the assumption of previous works that a single repertoire is enough for adaptation. Instead, we generate repertoires for many different situations (e.g., with a missing leg, on different floors, etc.) and let our algorithm selects the most useful prior. Our main contribution is an algorithm, APROL (Adaptive Prior selection for Repertoire-based Online Learning) to plan the next action by incorporating these priors when the robot has no information about the current situation. We evaluate APROL on two simulated tasks: (1) pushing unknown objects of various shapes and sizes with a robotic arm and (2) a goal reaching task with a damaged hexapod robot. We compare with Reset-free Trial and Error (RTE) and various single repertoire-based baselines. The results show that APROL solves both the tasks in less interaction time than the baselines. Additionally, we demonstrate APROL on a real, damaged hexapod that quickly learns to pick compensatory policies to reach a goal by avoiding obstacles in the path.
The Kilobot is a widely used platform for investigation of swarm robotics. Physical Kilobots are slow moving and require frequent recalibration and charging, which significantly slows down the development cycle. Simulators can speed up the process of testing, exploring and hypothesis generation, but usually require time consuming and error-prone translation of code between simulator and robot. Moreover, code of different nature often obfuscates direct comparison, as well as determination of the cause of deviation, between simulator and actual robot swarm behaviour. To tackle these issues we have developed a C-based simulator that allows those working with Kilobots to use the same programme code in both the simulator and the physical robots. Use of our simulator, coined Kilombo, significantly simplifies and speeds up development, given that a simulation of 1000 robots can be run at a speed 100 times faster than real time on a desktop computer, making high-throughput pre-screening possible of potential algorithms that could lead to desired emergent behaviour. We argue that this strategy, here specifically developed for Kilobots, is of general importance for effective robot swarm research. The source code is freely available under the MIT license.
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