No Arabic abstract
Cluster discrimination is an effective pretext task for unsupervised representation learning, which often consists of two phases: clustering and discrimination. Clustering is to assign each instance a pseudo label that will be used to learn representations in discrimination. The main challenge resides in clustering since many prevalent clustering methods (e.g., k-means) have to run in a batch mode that goes multiple iterations over the whole data. Recently, a balanced online clustering method, i.e., SwAV, is proposed for representation learning. However, the assignment is optimized within only a small subset of data, which can be suboptimal. To address these challenges, we first investigate the objective of clustering-based representation learning from the perspective of distance metric learning. Based on this, we propose a novel clustering-based pretext task with online textbf{Co}nstrained textbf{K}-mtextbf{e}ans (textbf{CoKe}) to learn representations and relations between instances simultaneously. Compared with the balanced clustering that each cluster has exactly the same size, we only constrain the minimum size of clusters to flexibly capture the inherent data structure. More importantly, our online assignment method has a theoretical guarantee to approach the global optimum. Finally, two variance reduction strategies are proposed to make the clustering robust for different augmentations. Without keeping representations of instances, the data is accessed in an online mode in CoKe while a single view of instances at each iteration is sufficient to demonstrate a better performance than contrastive learning methods relying on two views. Extensive experiments on ImageNet verify the efficacy of our proposal. Code will be released.
Inspired by the fact that human eyes continue to develop tracking ability in early and middle childhood, we propose to use tracking as a proxy task for a computer vision system to learn the visual representations. Modelled on the Catch game played by the children, we design a Catch-the-Patch (CtP) game for a 3D-CNN model to learn visual representations that would help with video-related tasks. In the proposed pretraining framework, we cut an image patch from a given video and let it scale and move according to a pre-set trajectory. The proxy task is to estimate the position and size of the image patch in a sequence of video frames, given only the target bounding box in the first frame. We discover that using multiple image patches simultaneously brings clear benefits. We further increase the difficulty of the game by randomly making patches invisible. Extensive experiments on mainstream benchmarks demonstrate the superior performance of CtP against other video pretraining methods. In addition, CtP-pretrained features are less sensitive to domain gaps than those trained by a supervised action recognition task. When both trained on Kinetics-400, we are pleasantly surprised to find that CtP-pretrained representation achieves much higher action classification accuracy than its fully supervised counterpart on Something-Something dataset. Code is available online: github.com/microsoft/CtP.
We present a novel approach for unsupervised activity segmentation, which uses video frame clustering as a pretext task and simultaneously performs representation learning and online clustering. This is in contrast with prior works where representation learning and clustering are often performed sequentially. We leverage temporal information in videos by employing temporal optimal transport and temporal coherence loss. In particular, we incorporate a temporal regularization term into the standard optimal transport module, which preserves the temporal order of the activity, yielding the temporal optimal transport module for computing pseudo-label cluster assignments. Next, the temporal coherence loss encourages neighboring video frames to be mapped to nearby points while distant video frames are mapped to farther away points in the embedding space. The combination of these two components results in effective representations for unsupervised activity segmentation. Furthermore, previous methods require storing learned features for the entire dataset before clustering them in an offline manner, whereas our approach processes one mini-batch at a time in an online manner. Extensive evaluations on three public datasets, i.e. 50-Salads, YouTube Instructions, and Breakfast, and our dataset, i.e., Desktop Assembly, show that our approach performs on par or better than previous methods for unsupervised activity segmentation, despite having significantly less memory constraints.
Joint clustering and feature learning methods have shown remarkable performance in unsupervised representation learning. However, the training schedule alternating between feature clustering and network parameters update leads to unstable learning of visual representations. To overcome this challenge, we propose Online Deep Clustering (ODC) that performs clustering and network update simultaneously rather than alternatingly. Our key insight is that the cluster centroids should evolve steadily in keeping the classifier stably updated. Specifically, we design and maintain two dynamic memory modules, i.e., samples memory to store samples labels and features, and centroids memory for centroids evolution. We break down the abrupt global clustering into steady memory update and batch-wise label re-assignment. The process is integrated into network update iterations. In this way, labels and the network evolve shoulder-to-shoulder rather than alternatingly. Extensive experiments demonstrate that ODC stabilizes the training process and boosts the performance effectively. Code: https://github.com/open-mmlab/OpenSelfSup.
We present Momentum Contrast (MoCo) for unsupervised visual representation learning. From a perspective on contrastive learning as dictionary look-up, we build a dynamic dictionary with a queue and a moving-averaged encoder. This enables building a large and consistent dictionary on-the-fly that facilitates contrastive unsupervised learning. MoCo provides competitive results under the common linear protocol on ImageNet classification. More importantly, the representations learned by MoCo transfer well to downstream tasks. MoCo can outperform its supervised pre-training counterpart in 7 detection/segmentation tasks on PASCAL VOC, COCO, and other datasets, sometimes surpassing it by large margins. This suggests that the gap between unsupervised and supervised representation learning has been largely closed in many vision tasks.
Real world learning scenarios involve a nonstationary distribution of classes with sequential dependencies among the samples, in contrast to the standard machine learning formulation of drawing samples independently from a fixed, typically uniform distribution. Furthermore, real world interactions demand learning on-the-fly from few or no class labels. In this work, we propose an unsupervised model that simultaneously performs online visual representation learning and few-shot learning of new categories without relying on any class labels. Our model is a prototype-based memory network with a control component that determines when to form a new class prototype. We formulate it as an online Gaussian mixture model, where components are created online with only a single new example, and assignments do not have to be balanced, which permits an approximation to natural imbalanced distributions from uncurated raw data. Learning includes a contrastive loss that encourages different views of the same image to be assigned to the same prototype. The result is a mechanism that forms categorical representations of objects in nonstationary environments. Experiments show that our method can learn from an online stream of visual input data and is significantly better at category recognition compared to state-of-the-art self-supervised learning methods.