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HCRF-Flow: Scene Flow from Point Clouds with Continuous High-order CRFs and Position-aware Flow Embedding

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 Added by Ruibo Li
 Publication date 2021
and research's language is English




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Scene flow in 3D point clouds plays an important role in understanding dynamic environments. Although significant advances have been made by deep neural networks, the performance is far from satisfactory as only per-point translational motion is considered, neglecting the constraints of the rigid motion in local regions. To address the issue, we propose to introduce the motion consistency to force the smoothness among neighboring points. In addition, constraints on the rigidity of the local transformation are also added by sharing unique rigid motion parameters for all points within each local region. To this end, a high-order CRFs based relation module (Con-HCRFs) is deployed to explore both point-wise smoothness and region-wise rigidity. To empower the CRFs to have a discriminative unary term, we also introduce a position-aware flow estimation module to be incorporated into the Con-HCRFs. Comprehensive experiments on FlyingThings3D and KITTI show that our proposed framework (HCRF-Flow) achieves state-of-the-art performance and significantly outperforms previous approaches substantially.



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Scene flow is the three-dimensional (3D) motion field of a scene. It provides information about the spatial arrangement and rate of change of objects in dynamic environments. Current learning-based approaches seek to estimate the scene flow directly from point clouds and have achieved state-of-the-art performance. However, supervised learning methods are inherently domain specific and require a large amount of labeled data. Annotation of scene flow on real-world point clouds is expensive and challenging, and the lack of such datasets has recently sparked interest in self-supervised learning methods. How to accurately and robustly learn scene flow representations without labeled real-world data is still an open problem. Here we present a simple and interpretable objective function to recover the scene flow from point clouds. We use the graph Laplacian of a point cloud to regularize the scene flow to be as-rigid-as-possible. Our proposed objective function can be used with or without learning---as a self-supervisory signal to learn scene flow representations, or as a non-learning-based method in which the scene flow is optimized during runtime. Our approach outperforms related works in many datasets. We also show the immediate applications of our proposed method for two applications: motion segmentation and point cloud densification.
Due to the scarcity of annotated scene flow data, self-supervised scene flow learning in point clouds has attracted increasing attention. In the self-supervised manner, establishing correspondences between two point clouds to approximate scene flow is an effective approach. Previous methods often obtain correspondences by applying point-wise matching that only takes the distance on 3D point coordinates into account, introducing two critical issues: (1) it overlooks other discriminative measures, such as color and surface normal, which often bring fruitful clues for accurate matching; and (2) it often generates sub-par performance, as the matching is operated in an unconstrained situation, where multiple points can be ended up with the same corresponding point. To address the issues, we formulate this matching task as an optimal transport problem. The output optimal assignment matrix can be utilized to guide the generation of pseudo ground truth. In this optimal transport, we design the transport cost by considering multiple descriptors and encourage one-to-one matching by mass equality constraints. Also, constructing a graph on the points, a random walk module is introduced to encourage the local consistency of the pseudo labels. Comprehensive experiments on FlyingThings3D and KITTI show that our method achieves state-of-the-art performance among self-supervised learning methods. Our self-supervised method even performs on par with some supervised learning approaches, although we do not need any ground truth flow for training.
Autonomous vehicles operate in highly dynamic environments necessitating an accurate assessment of which aspects of a scene are moving and where they are moving to. A popular approach to 3D motion estimation, termed scene flow, is to employ 3D point cloud data from consecutive LiDAR scans, although such approaches have been limited by the small size of real-world, annotated LiDAR data. In this work, we introduce a new large-scale dataset for scene flow estimation derived from corresponding tracked 3D objects, which is $sim$1,000$times$ larger than previous real-world datasets in terms of the number of annotated frames. We demonstrate how previous works were bounded based on the amount of real LiDAR data available, suggesting that larger datasets are required to achieve state-of-the-art predictive performance. Furthermore, we show how previous heuristics for operating on point clouds such as down-sampling heavily degrade performance, motivating a new class of models that are tractable on the full point cloud. To address this issue, we introduce the FastFlow3D architecture which provides real time inference on the full point cloud. Additionally, we design human-interpretable metrics that better capture real world aspects by accounting for ego-motion and providing breakdowns per object type. We hope that this dataset may provide new opportunities for developing real world scene flow systems.
Scene flow depicts the dynamics of a 3D scene, which is critical for various applications such as autonomous driving, robot navigation, AR/VR, etc. Conventionally, scene flow is estimated from dense/regular RGB video frames. With the development of depth-sensing technologies, precise 3D measurements are available via point clouds which have sparked new research in 3D scene flow. Nevertheless, it remains challenging to extract scene flow from point clouds due to the sparsity and irregularity in typical point cloud sampling patterns. One major issue related to irregular sampling is identified as the randomness during point set abstraction/feature extraction -- an elementary process in many flow estimation scenarios. A novel Spatial Abstraction with Attention (SA^2) layer is accordingly proposed to alleviate the unstable abstraction problem. Moreover, a Temporal Abstraction with Attention (TA^2) layer is proposed to rectify attention in temporal domain, leading to benefits with motions scaled in a larger range. Extensive analysis and experiments verified the motivation and significant performance gains of our method, dubbed as Flow Estimation via Spatial-Temporal Attention (FESTA), when compared to several state-of-the-art benchmarks of scene flow estimation.
90 - Yi Wei , Ziyi Wang , Yongming Rao 2020
In this paper, we propose a Point-Voxel Recurrent All-Pairs Field Transforms (PV-RAFT) method to estimate scene flow from point clouds. Since point clouds are irregular and unordered, it is challenging to efficiently extract features from all-pairs fields in the 3D space, where all-pairs correlations play important roles in scene flow estimation. To tackle this problem, we present point-voxel correlation fields, which capture both local and long-range dependencies of point pairs. To capture point-based correlations, we adopt the K-Nearest Neighbors search that preserves fine-grained information in the local region. By voxelizing point clouds in a multi-scale manner, we construct pyramid correlation voxels to model long-range correspondences. Integrating these two types of correlations, our PV-RAFT makes use of all-pairs relations to handle both small and large displacements. We evaluate the proposed method on the FlyingThings3D and KITTI Scene Flow 2015 datasets. Experimental results show that PV-RAFT outperforms state-of-the-art methods by remarkable margins.
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