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Query Age of Information: Freshness in Pull-Based Communication

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 Added by Federico Chiariotti
 Publication date 2021
and research's language is English




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Age of Information (AoI) has become an important concept in communications, as it allows system designers to measure the freshness of the information available to remote monitoring or control processes. However, its definition tacitly assumes that new information is used at any time, which is not always the case: the instants at which information is collected and used are dependent on a certain query process. We propose a model that accounts for the discrete time nature of many monitoring processes, considering a pull-based communication model in which the freshness of information is only important when the receiver generates a query: if the monitoring process is not using the value, the age of the last update is irrelevant. We then define the Age of Information at Query (QAoI), a more general metric that fits the pull-based scenario, and show how its optimization can lead to very different choices from traditional push-based AoI optimization when using a Packet Erasure Channel (PEC) and with limited link availability. Our results show that QAoI-aware optimization can significantly reduce the average and worst-case perceived age for both periodic and stochastic queries.



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Age of Information (AoI) has become an important concept in communications, as it allows system designers to measure the freshness of the information available to remote monitoring or control processes. However, its definition tacitly assumed that new information is used at any time, which is not always the case and the instants at which information is collected and used are dependent on a certain query process. We propose a model that accounts for the discrete time nature of many monitoring processes, considering a pull-based communication model in which the freshness of information is only important when the receiver generates a query. We then define the Age of Information at Query (QAoI), a more general metric that fits the pull-based scenario, and show how its optimization can lead to very different choices from traditional push-based AoI optimization when using a Packet Erasure Channel (PEC).
We consider the scenario where a sender periodically sends a batch of data to a receiver over a multi-hop network, possibly using multiple paths. Our objective is to minimize peak/average Age-of-Information (AoI) subject to throughput requirements. The consideration of batch generation and multi-path communication differentiates our AoI study from existing ones. We first show that our AoI minimization problems are NP-hard, but only in the weak sense, as we develop an optimal algorithm with a pseudo-polynomial time complexity. We then prove that minimizing AoI and minimizing maximum delay are roughly equivalent, in the sense that any optimal solution of the latter is an approximate solution of the former with bounded optimality loss. We leverage this understanding to design a general approximation framework for our problems. It can build upon any $alpha$-approximation algorithm of the maximum delay minimization problem, to construct an $(alpha+c)$-approximate solution for minimizing AoI. Here $c$ is a constant depending on the throughput requirements. Simulations over various network topologies validate the effectiveness of our approach.
Many systems require frequent and regular updates of a certain information. These updates have to be transferred regularly from the source to the destination. We consider scenarios in which an old packet becomes completely obsolete, in the presence of a new packet. In this context, if a new packet arrives at the source while it is transferring a packet, one needs to decide the packet to be dropped. New packet has recent information, but might require more time to transfer. Thus it is not clear as to which packet to be dis- carded, and this is the main focus of the paper. Recently introduced performance metrics, called average age of information (AAoI) and peak age of information (PAoI) of the information available at the destination, are the relevant performance measures. These type of systems do not require storage buffers, of size more than one, at the source queue. We consider single source / multiple sources regularly updating information to a single destination possibly over wireless channels to derive optimal drop policies that optimize the AAoI. We showed that the state independent (static) policies like dropping always the old packets or dropping always the new packets is optimal in many scenarios, among an appropriate set of stationary Markov policies. We consider relevant games when multiple sources compete. In many scenarios, the non-cooperative solution almost minimizes the social objective, the sum of AAoIs of all the sources.
96 - Bin Han , Yao Zhu , Zhiyuan Jiang 2020
It is becoming increasingly clear that an important task for wireless networks is to minimize the age of information (AoI), i.e., the timeliness of information delivery. While mainstream approaches generally rely on the real-time observation of user AoI and channel state, there has been little attention to solve the problem in a complete (or partial) absence of such knowledge. In this article, we present a novel study to address the optimal blind radio resource scheduling problem in orthogonal frequency division multiplexing access (OFDMA) systems towards minimizing long-term average AoI, which is proven to be the composition of time-domain-fair clustered round-robin and frequency-domain-fair intra-cluster sub-carrier assignment. Heuristic solutions that are near-optimal as shown by simulation results are also proposed to effectively improve the performance upon presence of various degrees of extra knowledge, e.g., channel state and AoI.
While age of Information (AoI) has gained importance as a metric characterizing the fresh-ness of information in information-update systems and time-critical applications, most previous studies on AoI have been theoretical. In this chapter, we compile a set of recent works reporting API measurements in real-life networks and experimental testbeds, and investigating practical issues such as synchronization, the role of various transport layer protocols, congestion control mechanisms, application of machine learning for adaptation to network conditions, and device related bottlenecks such as limited processing power.
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