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We give a quasipolynomial-time algorithm for learning stochastic decision trees that is optimally resilient to adversarial noise. Given an $eta$-corrupted set of uniform random samples labeled by a size-$s$ stochastic decision tree, our algorithm runs in time $n^{O(log(s/varepsilon)/varepsilon^2)}$ and returns a hypothesis with error within an additive $2eta + varepsilon$ of the Bayes optimal. An additive $2eta$ is the information-theoretic minimum. Previously no non-trivial algorithm with a guarantee of $O(eta) + varepsilon$ was known, even for weaker noise models. Our algorithm is furthermore proper, returning a hypothesis that is itself a decision tree; previously no such algorithm was known even in the noiseless setting.
Deep Reinforcement Learning (DRL) has recently achieved significant advances in various domains. However, explaining the policy of RL agents still remains an open problem due to several factors, one being the complexity of explaining neural networks decisions. Recently, a group of works have used decision-tree-based models to learn explainable policies. Soft decision trees (SDTs) and discretized differentiable decision trees (DDTs) have been demonstrated to achieve both good performance and share the benefit of having explainable policies. In this work, we further improve the results for tree-based explainable RL in both performance and explainability. Our proposal, Cascading Decision Trees (CDTs) apply representation learning on the decision path to allow richer expressivity. Empirical results show that in both situations, where CDTs are used as policy function approximators or as imitation learners to explain black-box policies, CDTs can achieve better performances with more succinct and explainable models than SDTs. As a second contribution our study reveals limitations of explaining black-box policies via imitation learning with tree-based explainable models, due to its inherent instability.
Decision trees are a popular family of models due to their attractive properties such as interpretability and ability to handle heterogeneous data. Concurrently, missing data is a prevalent occurrence that hinders performance of machine learning models. As such, handling missing data in decision trees is a well studied problem. In this paper, we tackle this problem by taking a probabilistic approach. At deployment time, we use tractable density estimators to compute the expected prediction of our models. At learning time, we fine-tune parameters of already learned trees by minimizing their expected prediction loss w.r.t. our density estimators. We provide brief experiments showcasing effectiveness of our methods compared to few baselines.
Greedy decision tree learning heuristics are mainstays of machine learning practice, but theoretical justification for their empirical success remains elusive. In fact, it has long been known that there are simple target functions for which they fail badly (Kearns and Mansour, STOC 1996). Recent work of Brutzkus, Daniely, and Malach (COLT 2020) considered the smoothed analysis model as a possible avenue towards resolving this disconnect. Within the smoothed setting and for targets $f$ that are $k$-juntas, they showed that these heuristics successfully learn $f$ with depth-$k$ decision tree hypotheses. They conjectured that the same guarantee holds more generally for targets that are depth-$k$ decision trees. We provide a counterexample to this conjecture: we construct targets that are depth-$k$ decision trees and show that even in the smoothed setting, these heuristics build trees of depth $2^{Omega(k)}$ before achieving high accuracy. We also show that the guarantees of Brutzkus et al. cannot extend to the agnostic setting: there are targets that are very close to $k$-juntas, for which these heuristics build trees of depth $2^{Omega(k)}$ before achieving high accuracy.
Several recent publications report advances in training optimal decision trees (ODT) using mixed-integer programs (MIP), due to algorithmic advances in integer programming and a growing interest in addressing the inherent suboptimality of heuristic approaches such as CART. In this paper, we propose a novel MIP formulation, based on a 1-norm support vector machine model, to train a multivariate ODT for classification problems. We provide cutting plane techniques that tighten the linear relaxation of the MIP formulation, in order to improve run times to reach optimality. Using 36 data-sets from the University of California Irvine Machine Learning Repository, we demonstrate that our formulation outperforms its counterparts in the literature by an average of about 10% in terms of mean out-of-sample testing accuracy across the data-sets. We provide a scalable framework to train multivariate ODT on large data-sets by introducing a novel linear programming (LP) based data selection method to choose a subset of the data for training. Our method is able to routinely handle large data-sets with more than 7,000 sample points and outperform heuristics methods and other MIP based techniques. We present results on data-sets containing up to 245,000 samples. Existing MIP-based methods do not scale well on training data-sets beyond 5,500 samples.
Decision trees provide a rich family of highly non-linear but efficient models, due to which they continue to be the go-to family of predictive models by practitioners across domains. But learning trees is a challenging problem due to their highly discrete and non-differentiable decision boundaries. The state-of-the-art techniques use greedy methods that exploit the discrete tree structure but are tailored to specific problem settings (say, categorical vs real-valued predictions). In this work, we propose a reformulation of the tree learning problem that provides better conditioned gradients, and leverages successful deep network learning techniques like overparameterization and straight-through estimators. Our reformulation admits an efficient and {em accurate} gradient-based algorithm that allows us to deploy our solution in disparate tree learning settings like supervised batch learning and online bandit feedback based learning. Using extensive validation on standard benchmarks, we observe that in the supervised learning setting, our general method is competitive to, and in some cases more accurate than, existing methods that are designed {em specifically} for the supervised settings. In contrast, for bandit settings, where most of the existing techniques are not applicable, our models are still accurate and significantly outperform the applicable state-of-the-art methods.