No Arabic abstract
In this paper, we propose a two-stage deep learning framework called VoxelContext-Net for both static and dynamic point cloud compression. Taking advantages of both octree based methods and voxel based schemes, our approach employs the voxel context to compress the octree structured data. Specifically, we first extract the local voxel representation that encodes the spatial neighbouring context information for each node in the constructed octree. Then, in the entropy coding stage, we propose a voxel context based deep entropy model to compress the symbols of non-leaf nodes in a lossless way. Furthermore, for dynamic point cloud compression, we additionally introduce the local voxel representations from the temporal neighbouring point clouds to exploit temporal dependency. More importantly, to alleviate the distortion from the octree construction procedure, we propose a voxel context based 3D coordinate refinement method to produce more accurate reconstructed point cloud at the decoder side, which is applicable to both static and dynamic point cloud compression. The comprehensive experiments on both static and dynamic point cloud benchmark datasets(e.g., ScanNet and Semantic KITTI) clearly demonstrate the effectiveness of our newly proposed method VoxelContext-Net for 3D point cloud geometry compression.
This paper addresses the problem of compression of 3D point cloud sequences that are characterized by moving 3D positions and color attributes. As temporally successive point cloud frames are similar, motion estimation is key to effective compression of these sequences. It however remains a challenging problem as the point cloud frames have varying numbers of points without explicit correspondence information. We represent the time-varying geometry of these sequences with a set of graphs, and consider 3D positions and color attributes of the points clouds as signals on the vertices of the graphs. We then cast motion estimation as a feature matching problem between successive graphs. The motion is estimated on a sparse set of representative vertices using new spectral graph wavelet descriptors. A dense motion field is eventually interpolated by solving a graph-based regularization problem. The estimated motion is finally used for removing the temporal redundancy in the predictive coding of the 3D positions and the color characteristics of the point cloud sequences. Experimental results demonstrate that our method is able to accurately estimate the motion between consecutive frames. Moreover, motion estimation is shown to bring significant improvement in terms of the overall compression performance of the sequence. To the best of our knowledge, this is the first paper that exploits both the spatial correlation inside each frame (through the graph) and the temporal correlation between the frames (through the motion estimation) to compress the color and the geometry of 3D point cloud sequences in an efficient way.
In this work we present a new framework for neural networks compression with fine-tuning, which we called Neural Network Compression Framework (NNCF). It leverages recent advances of various network compression methods and implements some of them, such as sparsity, quantization, and binarization. These methods allow getting more hardware-friendly models which can be efficiently run on general-purpose hardware computation units (CPU, GPU) or special Deep Learning accelerators. We show that the developed methods can be successfully applied to a wide range of models to accelerate the inference time while keeping the original accuracy. The framework can be used within the training samples, which are supplied with it, or as a standalone package that can be seamlessly integrated into the existing training code with minimal adaptations. Currently, a PyTorch version of NNCF is available as a part of OpenVINO Training Extensions at https://github.com/openvinotoolkit/nncf.
Distortion quantification of point clouds plays a stealth, yet vital role in a wide range of human and machine perception tasks. For human perception tasks, a distortion quantification can substitute subjective experiments to guide 3D visualization; while for machine perception tasks, a distortion quantification can work as a loss function to guide the training of deep neural networks for unsupervised learning tasks. To handle a variety of demands in many applications, a distortion quantification needs to be distortion discriminable, differentiable, and have a low computational complexity. Currently, however, there is a lack of a general distortion quantification that can satisfy all three conditions. To fill this gap, this work proposes multiscale potential energy discrepancy (MPED), a distortion quantification to measure point cloud geometry and color difference. By evaluating at various neighborhood sizes, the proposed MPED achieves global-local tradeoffs, capturing distortion in a multiscale fashion. Extensive experimental studies validate MPEDs superiority for both human and machine perception tasks.
Photo-realistic point cloud capture and transmission are the fundamental enablers for immersive visual communication. The coding process of dynamic point clouds, especially video-based point cloud compression (V-PCC) developed by the MPEG standardization group, is now delivering state-of-the-art performance in compression efficiency. V-PCC is based on the projection of the point cloud patches to 2D planes and encoding the sequence as 2D texture and geometry patch sequences. However, the resulting quantization errors from coding can introduce compression artifacts, which can be very unpleasant for the quality of experience (QoE). In this work, we developed a novel out-of-the-loop point cloud geometry artifact removal solution that can significantly improve reconstruction quality without additional bandwidth cost. Our novel framework consists of a point cloud sampling scheme, an artifact removal network, and an aggregation scheme. The point cloud sampling scheme employs a cube-based neighborhood patch extraction to divide the point cloud into patches. The geometry artifact removal network then processes these patches to obtain artifact-removed patches. The artifact-removed patches are then merged together using an aggregation scheme to obtain the final artifact-removed point cloud. We employ 3D deep convolutional feature learning for geometry artifact removal that jointly recovers both the quantization direction and the quantization noise level by exploiting projection and quantization prior. The simulation results demonstrate that the proposed method is highly effective and can considerably improve the quality of the reconstructed point cloud.
Point clouds are often the default choice for many applications as they exhibit more flexibility and efficiency than volumetric data. Nevertheless, their unorganized nature -- points are stored in an unordered way -- makes them less suited to be processed by deep learning pipelines. In this paper, we propose a method for 3D object completion and classification based on point clouds. We introduce a new way of organizing the extracted features based on their activations, which we name soft pooling. For the decoder stage, we propose regional convolutions, a novel operator aimed at maximizing the global activation entropy. Furthermore, inspired by the local refining procedure in Point Completion Network (PCN), we also propose a patch-deforming operation to simulate deconvolutional operations for point clouds. This paper proves that our regional activation can be incorporated in many point cloud architectures like AtlasNet and PCN, leading to better performance for geometric completion. We evaluate our approach on different 3D tasks such as object completion and classification, achieving state-of-the-art accuracy.