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Ego-Exo: Transferring Visual Representations from Third-person to First-person Videos

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 Added by Yanghao Li
 Publication date 2021
and research's language is English




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We introduce an approach for pre-training egocentric video models using large-scale third-person video datasets. Learning from purely egocentric data is limited by low dataset scale and diversity, while using purely exocentric (third-person) data introduces a large domain mismatch. Our idea is to discover latent signals in third-person video that are predictive of key egocentric-specific properties. Incorporating these signals as knowledge distillation losses during pre-training results in models that benefit from both the scale and diversity of third-person video data, as well as representations that capture salient egocentric properties. Our experiments show that our Ego-Exo framework can be seamlessly integrated into standard video models; it outperforms all baselines when fine-tuned for egocentric activity recognition, achieving state-of-the-art results on Charades-Ego and EPIC-Kitchens-100.



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We focus on first-person action recognition from egocentric videos. Unlike third person domain, researchers have divided first-person actions into two categories: involving hand-object interactions and the ones without, and developed separate techniques for the two action categories. Further, it has been argued that traditional cues used for third person action recognition do not suffice, and egocentric specific features, such as head motion and handled objects have been used for such actions. Unlike the state-of-the-art approaches, we show that a regular two stream Convolutional Neural Network (CNN) with Long Short-Term Memory (LSTM) architecture, having separate streams for objects and motion, can generalize to all categories of first-person actions. The proposed approach unifies the feature learned by all action categories, making the proposed architecture much more practical. In an important observation, we note that the size of the objects visible in the egocentric videos is much smaller. We show that the performance of the proposed model improves after cropping and resizing frames to make the size of objects comparable to the size of ImageNets objects. Our experiments on the standard datasets: GTEA, EGTEA Gaze+, HUJI, ADL, UTE, and Kitchen, proves that our model significantly outperforms various state-of-the-art techniques.
In a world of pervasive cameras, public spaces are often captured from multiple perspectives by cameras of different types, both fixed and mobile. An important problem is to organize these heterogeneous collections of videos by finding connections between them, such as identifying correspondences between the people appearing in the videos and the people holding or wearing the cameras. In this paper, we wish to solve two specific problems: (1) given two or more synchronized third-person videos of a scene, produce a pixel-level segmentation of each visible person and identify corresponding people across different views (i.e., determine who in camera A corresponds with whom in camera B), and (2) given one or more synchronized third-person videos as well as a first-person video taken by a mobile or wearable camera, segment and identify the camera wearer in the third-person videos. Unlike previous work which requires ground truth bounding boxes to estimate the correspondences, we perform person segmentation and identification jointly. We find that solving these two problems simultaneously is mutually beneficial, because better fine-grained segmentation allows us to better perform matching across views, and information from multiple views helps us perform more accurate segmentation. We evaluate our approach on two challenging datasets of interacting people captured from multiple wearable cameras, and show that our proposed method performs significantly better than the state-of-the-art on both person segmentation and identification.
132 - M. S. Ryoo 2014
In this paper, we propose a methodology for early recognition of human activities from videos taken with a first-person viewpoint. Early recognition, which is also known as activity prediction, is an ability to infer an ongoing activity at its early stage. We present an algorithm to perform recognition of activities targeted at the camera from streaming videos, making the system to predict intended activities of the interacting person and avoid harmful events before they actually happen. We introduce the novel concept of onset that efficiently summarizes pre-activity observations, and design an approach to consider event history in addition to ongoing video observation for early first-person recognition of activities. We propose to represent onset using cascade histograms of time series gradients, and we describe a novel algorithmic setup to take advantage of onset for early recognition of activities. The experimental results clearly illustrate that the proposed concept of onset enables better/earlier recognition of human activities from first-person videos.
In the advent of wearable body-cameras, human activity classification from First-Person Videos (FPV) has become a topic of increasing importance for various applications, including in life-logging, law-enforcement, sports, workplace, and healthcare. One of the challenging aspects of FPV is its exposure to potentially sensitive objects within the users field of view. In this work, we developed a privacy-aware activity classification system focusing on office videos. We utilized a Mask-RCNN with an Inception-ResNet hybrid as a feature extractor for detecting, and then blurring out sensitive objects (e.g., digital screens, human face, paper) from the videos. For activity classification, we incorporate an ensemble of Recurrent Neural Networks (RNNs) with ResNet, ResNext, and DenseNet based feature extractors. The proposed system was trained and evaluated on the FPV office video dataset that includes 18-classes made available through the IEEE Video and Image Processing (VIP) Cup 2019 competition. On the original unprotected FPVs, the proposed activity classifier ensemble reached an accuracy of 85.078% with precision, recall, and F1 scores of 0.88, 0.85 & 0.86, respectively. On privacy protected videos, the performances were slightly degraded, with accuracy, precision, recall, and F1 scores at 73.68%, 0.79, 0.75, and 0.74, respectively. The presented system won the 3rd prize in the IEEE VIP Cup 2019 competition.
In this paper, we present a new feature representation for first-person videos. In first-person video understanding (e.g., activity recognition), it is very important to capture both entire scene dynamics (i.e., egomotion) and salient local motion observed in videos. We describe a representation framework based on time series pooling, which is designed to abstract short-term/long-term changes in feature descriptor elements. The idea is to keep track of how descriptor values are changing over time and summarize them to represent motion in the activity video. The framework is general, handling any types of per-frame feature descriptors including conventional motion descriptors like histogram of optical flows (HOF) as well as appearance descriptors from more recent convolutional neural networks (CNN). We experimentally confirm that our approach clearly outperforms previous feature representations including bag-of-visual-words and improved Fisher vector (IFV) when using identical underlying feature descriptors. We also confirm that our feature representation has superior performance to existing state-of-the-art features like local spatio-temporal features and Improved Trajectory Features (originally developed for 3rd-person videos) when handling first-person videos. Multiple first-person activity datasets were tested under various settings to confirm these findings.
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