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Web Question Answering with Neurosymbolic Program Synthesis

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 Added by Qiaochu Chen
 Publication date 2021
and research's language is English




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In this paper, we propose a new technique based on program synthesis for extracting information from webpages. Given a natural language query and a few labeled webpages, our method synthesizes a program that can be used to extract similar types of information from other unlabeled webpages. To handle websites with diverse structure, our approach employs a neurosymbolic DSL that incorporates both neural NLP models as well as standard language constructs for tree navigation and string manipulation. We also propose an optimal synthesis algorithm that generates all DSL programs that achieve optimal F1 score on the training examples. Our synthesis technique is compositional, prunes the search space by exploiting a monotonicity property of the DSL, and uses transductive learning to select programs with good generalization power. We have implemented these ideas in a new tool called WebQA and evaluate it on 25 different tasks across multiple domains. Our experiments show that WebQA significantly outperforms existing tools such as state-of-the-art question answering models and wrapper induction systems.



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This paper explores the limits of the current generation of large language models for program synthesis in general purpose programming languages. We evaluate a collection of such models (with between 244M and 137B parameters) on two new benchmarks, MBPP and MathQA-Python, in both the few-shot and fine-tuning regimes. Our benchmarks are designed to measure the ability of these models to synthesize short Python programs from natural language descriptions. The Mostly Basic Programming Problems (MBPP) dataset contains 974 programming tasks, designed to be solvable by entry-level programmers. The MathQA-Python dataset, a Python version of the MathQA benchmark, contains 23914 problems that evaluate the ability of the models to synthesize code from more complex text. On both datasets, we find that synthesis performance scales log-linearly with model size. Our largest models, even without finetuning on a code dataset, can synthesize solutions to 59.6 percent of the problems from MBPP using few-shot learning with a well-designed prompt. Fine-tuning on a held-out portion of the dataset improves performance by about 10 percentage points across most model sizes. On the MathQA-Python dataset, the largest fine-tuned model achieves 83.8 percent accuracy. Going further, we study the models ability to engage in dialog about code, incorporating human feedback to improve its solutions. We find that natural language feedback from a human halves the error rate compared to the models initial prediction. Additionally, we conduct an error analysis to shed light on where these models fall short and what types of programs are most difficult to generate. Finally, we explore the semantic grounding of these models by fine-tuning them to predict the results of program execution. We find that even our best models are generally unable to predict the output of a program given a specific input.
Program synthesis from incomplete specifications (e.g. input-output examples) has gained popularity and found real-world applications, primarily due to its ease-of-use. Since this technology is often used in an interactive setting, efficiency and correctness are often the key user expectations from a system based on such technologies. Ensuring efficiency is challenging since the highly combinatorial nature of program synthesis algorithms does not fit in a 1-2 second response expectation of a user-facing system. Meeting correctness expectations is also difficult, given that the specifications provided are incomplete, and that the users of such systems are typically non-programmers. In this paper, we describe how interactivity can be leveraged to develop efficient synthesis algorithms, as well as to decrease the cognitive burden that a user endures trying to ensure that the system produces the desired program. We build a formal model of user interaction along three dimensions: incremental algorithm, step-based problem formulation, and feedback-based intent refinement. We then illustrate the effectiveness of each of these forms of interactivity with respect to synthesis performance and correctness on a set of real-world case studies.
In this paper, we describe a dataset and baseline result for a question answering that utilizes web tables. It contains commonly asked questions on the web and their corresponding answers found in tables on websites. Our dataset is novel in that every question is paired with a table of a different signature. In particular, the dataset contains two classes of tables: entity-instance tables and the key-value tables. Each QA instance comprises a table of either kind, a natural language question, and a corresponding structured SQL query. We build our model by dividing question answering into several tasks, including table retrieval and question element classification, and conduct experiments to measure the performance of each task. We extract various features specific to each task and compose a full pipeline which constructs the SQL query from its parts. Our work provides qualitative results and error analysis for each task, and identifies in detail the reasoning required to generate SQL expressions from natural language questions. This analysis of reasoning informs future models based on neural machine learning.
Programming-by-example technologies are being deployed in industrial products for real-time synthesis of various kinds of data transformations. These technologies rely on the user to provide few representative examples of the transformation task. Motivated by the need to find the most pertinent question to ask the user, in this paper, we introduce the {em significant questions problem}, and show that it is hard in general. We then develop an information-theoretic greedy approach for solving the problem. We justify the greedy algorithm using the conditional entropy result, which informally says that the question that achieves the maximum information gain is the one that we know least about. In the context of interactive program synthesis, we use the above result to develop an {em{active program learner}} that generates the significant inputs to pose as queries to the user in each iteration. The procedure requires extending a {em{passive program learner}} to a {em{sampling program learner}} that is able to sample candidate programs from the set of all consistent programs to enable estimation of information gain. It also uses clustering of inputs based on features in the inputs and the corresponding outputs to sample a small set of candidate significant inputs. Our active learner is able to tradeoff false negatives for false positives and converge in a small number of iterations on a real-world dataset of %around 800 string transformation tasks.
Finding codes given natural language query isb eneficial to the productivity of software developers. Future progress towards better semantic matching between query and code requires richer supervised training resources. To remedy this, we introduce the CoSQA dataset.It includes 20,604 labels for pairs of natural language queries and codes, each annotated by at least 3 human annotators. We further introduce a contrastive learning method dubbed CoCLR to enhance query-code matching, which works as a data augmenter to bring more artificially generated training instances. We show that evaluated on CodeXGLUE with the same CodeBERT model, training on CoSQA improves the accuracy of code question answering by 5.1%, and incorporating CoCLR brings a further improvement of 10.5%.
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